785

(93 replies, posted in General Discussion)

koze wrote:
hotmessization wrote:

I think this is the first time I've seen the extras in a bundle be more expensive than the main item.

Love you guys, but $19 for the shirt? $19 for the poster and pins?

I thought the point of bundles was to save money.

This this this.

It is such bullshit that I'd have to pay 78$ for things I don't even want just so I can get my hands on the dvd and blip stuff.
Like, I get that you are trying to support the people who made the shirts and pins and whatever, but come ooooooon.
>:

/poor (and now bitter) student spiel

You don't. You can pay $60.00 (plus shipping) for the things you want, if you do it from two sources. Like the man said.

2PlayerProductions wrote:
nickmaynard wrote:

is there a way to get just the dvd and the blip fest stuff without also getting the shirt / poster / other stuff?

That's currently not an option on the this page, sorry. The shirt/poster/pins represent a lot of work from the Fangamer crew. Because they've given us such an incredible distribution platform for this film, we'd like to encourage everyone to support their products as well. If cost is your concern (we know these are tough times), you can order the DVD from FG ($15) and purchase the 3 Blip Festival commemorative releases individually (for $15 each) from our store (http://shop.indieblitz.com/2player). At $60, that's $18 less than the Blip Bundle price ($78) but you'd be paying for shipping from two different places. Once you factor that in, you're only a few bucks off from a brand new shirt and a bunch of cool extras. The choice is up to you of course...I just wanted it to be clear that the reduced price on the three Blip products in the bundle ($25 instead of $45) is the reward for giving some love to Fangamer first.

786

(93 replies, posted in General Discussion)

B0N0RZ 2 !NF!N!TY

787

(18 replies, posted in Nintendo Handhelds)

Thanks again guys.

kitsch wrote:

i'm not sure if you've tried this, but put something in the second banks, and see if it helps.  switching to them, when there is nothing to load, may be part of the issue in why things are seemingly becoming stuck after having accessed the empty banks.

Unfortunately my troubleshooting options are limited with respect to reformatting etc.; being an OSX user without Parallels or Windows (yet) I had to use a loaner PC to install the file management utility, cartridge drivers, etc., and I don't have access to that machine any longer. :\  Will probably have access to other PCs in the future so as soon as I'm able I'll try to start over.

kitsch wrote:

on the back, bottom-right, of the cartridge (melted into the plastic) is a date code.  something like 1005, 1006A, 0912, whatever...

what is the date code?  the latest PCB revision (which is what the date codes partially reflect, the letter is for more than one batch in the same revision) is 1006A, which are functioning beautifully.  it must be a model EMS is comfortable with as well, because they've been using it the last 200 we got, and usually they cycle to a new one quicker than this...

the date code may reveal a lot.

Unfortunately the one I've got on-hand is marked "1006A." Both carts actually belong to my roommate and he's got the other one with him at the moment. I'll check it when he's back.

In the "Does This Mean I Fucked Something Up" category -- one anomalous thing I did notice during the formatting and flashing process (which did, at the time, involve several iterations) was that when using the formatted & ROM-flashed cartridge, the descending Nintendo logo was mangled. Worryingly, it was mangled consistently (i.e. the manner of glitching was consistent every time, not variable the way you'd expect if it were just a bad contact connection etc.). So maybe something I did during formatting punched these carts in the brain. Possible?

788

(18 replies, posted in Nintendo Handhelds)

Thanks for the info, guys. I had no real frame of reference for how these cartridges were meant to behave, so this is helpful.

On further inspection it seems like the cart, if left sitting out for around 15 minutes or more, will then successfully revert to bank 1 on the next power-up. But power-cycle again, and then the Trapped In Bank 2 problem starts all over again.

A second cartridge seems to have the opposite problem -- will boot into bank 1 every time (no light on the back of the cart), and will never boot into bank 2. Pragmatically speaking this is less of a problem for me because, really, fuck a bank 2 -- but the basic fact that the unit's not working the way it's theoretically supposed to is still worrying.

So -- I'm not crazy, right? These two carts are not behaving the way they're supposed to? In other words, there's not some arcane procedural omission on my part (forgot to recite the incantation, etc.)?

789

(18 replies, posted in Nintendo Handhelds)

First off -- if there's a thread about this already, apologies in advance. Gave a really superficial and half-assed spin through the forum with my eyes closed and for some reason didn't see anything.

I've successfully loaded LSDJ onto bank 1 of an EMS USB cart. Bank 2's been left empty.

Powering on the Game Boy with the cart inserted, a Nintendo logo scrolls down (as usual) and LSDJ appears (as hoped). Power it off, power it back on, and a Nintendo logo scrolls down and parks center-screen -- so here I'm assuming I'm in bank 2 (i.e. no ROM program to advance to once the Nintendo logo scroll completes).

Problem is, there seems to be no getting back to bank 1. Power off, power on -- every time, it's the presumed "bank 2" behavior described above. It doesn't seem to matter how little or how much time I allow to elapse in the power toggle -- immediate power toggle vs. power off, let sit for 10 minutes, & power back on.

This is my first experience with these carts, and it's worrisome -- if this is standard behavior for these things, it's basically totally unsuitable for any kind of live use.

Is there something I'm not getting here? Any help's really appreciated.

They bring out your eyes

You should consider abducting Victor Furious and keeping him confined to your basement, possibly in a cage or maybe an old forgotten well that's at some point become integrated into the structural foundation of your home, because you really don't want him to ever get away or do anything for anybody else.

792

(10 replies, posted in Releases)

W I C K E D

BUT BUNNIES FR0NICATING W/ BLAOONS: A-OK!!

JAMZ to Myrtle

\o/

798

(112 replies, posted in General Discussion)

comics

AND I JUST CAN'T HIDE IT


edit: FUCK

800

(14 replies, posted in Past Events)

See him and be joyfully slain. Saw him 2 months ago or so in Brooklyn and I think it destroyed our arm of the galaxy.