353

(14 replies, posted in Nintendo Consoles)

As far as documentation goes, has anyone just inspected the actual library itself? Do comments exist?


For FFVII, it looks like they further refined the Chinese version to actually reflect the original game. Below are links to the article as well as an early demo video:

https://www.youtube.com/watch?feature=p … oY1eCqXP5g

http://www.retrocollect.com/News/unoffi … ckers.html

Read it and weep gentlemen!
With the drag n' deep (awesome as it is) shipping situation, and the ongoing frustration with the EMS carts, this couldn't have come at a better time.

Side note - this site is great for retro gaming news.

http://www.retrocollect.com/News/krikzz … ve-gb.html

355

(14 replies, posted in Nintendo Consoles)

On an unrelated note (not sure if I should make another thread) did you guys hear that final fantasy 7 got down ported to the nes?

356

(14 replies, posted in Nintendo Consoles)

Well if its just a python library I don't see how it could be.
I hear you though, it would be great if the pier solar guys would release their Dev stuff.

357

(4 replies, posted in Trading Post)

How is this if I were to use it as a live synthesizer?

Thanks for that switch. I just don't like the big long switches, but for the sake of convenice it may be worth it.

Also, upon further investigation it appears that changing the clock will not effect the speed games run but only the pitch of the audio.
I'm wanting to change the speed games run. Audio would be cool, but primarily I'd use this for playing games. Is there any known way to increase the speed games run?

Hey thanks a ton jazz! I sourced some parts and just have a few questions.

Here's my part list (sorry for screenshot, couldn't figure out a better way to share):

Will either of the switches I have here work?

What is the difference between the two 10mhz crystals other than size and price? Is there an advantage one way or the other?

I plan to get all the crystals here and use a breadboard to find the optimal speeds and what won't work.

Is there any interest in producing these in kits? A simple run of 100 could save a bit.

Just looking for some instructions to add a tri clock to my nes. I'm thinking half, normal, and 2x or 2.5x.
Essentially it would be a total of 2 additional crystals and a tri switch that would switch between the two crystals and then just bypass them for a regular clock.

Also a component source list would be helpful!

Its got to be dead simple, I'm just really bad at circuit design/logic. Also possibly would there be enough interest to do a run of osh park PCBs?

Apologies in advance if this comes across as lazy, I just figure there's people out there who could whip this up without even thinking about it.

361

(6 replies, posted in Nintendo Consoles)

What about the Mac/Linux driver? I've used it in Linux and its fantastic. No multirom support though AFAIK.

Edit: Here's the link.
http://lacklustre.net/projects/ems-flasher/

Personally I'm not so much interested in translations (other than mother 3) as much as I am in reproductions of some good games like trip world and gargoyle's quest. Also I think is a really good opportunity for some people to do physical cartridge releases.

If you made mother 3 English carts I'd be so happy...

katsumbhong wrote:
Alpine wrote:

sorry, call me a noob, but couldn't you dump the save with a physical cart flasher (e.g. Jazz's) or would that not work?

If the cart that is being made is flashable.

You can't just stick in any gameboy cart into a flasher and flash stuff into it.

That's not what he asked. He asked if you can read sav's with a cart flasher. Which is true. You can't write anything, but you should be able to read them just fine.

365

(14 replies, posted in Nintendo Consoles)

Just browsing over on nesdev and saw this topic http://forums.nesdev.com/viewtopic.php?f=2&t=9522. Doesn't look like there's any documentation on it currently but if his demo video isn't fake it seems pretty awesome.

Just wanting to make people aware of this and see if there's any opinions on using it or it's functionality.

Here's a link straight to the project with his demo video. http://gutomaia.net/pyNES/

366

(122 replies, posted in Nintendo Consoles)

What even happened to x|k? He was such a talented member of the community. I always assumed that he got busy/bored with making midines but left his site up (presumably accidentally) and now even if he wanted to get back into it his name is tarnished and he has several years worth of backorders.

It doesn't seem to me like he intended to rip people off, just maybe got involved in a project bigger than he could support and maybe some depression/poverty set in as well.

Jose seemed like more of a sociopath that got corrupted by power and position.

Then again, I don't know anything.

I do know that jazz has given this community a huge chunk of enthusiasm and talent that its been lacking. Particularly in the last year. So I'll say thanks to you!

367

(122 replies, posted in Nintendo Consoles)

nickmaynard wrote:

what about batsly's family midi?

I've been thinking this the entire time! Usability wise it seems to be close to what the chipmaestro is. I think they're both atmega based as well right? Someone posted a few months back saying they were going to be releasing an updated version soon, but Batsly Adams almost instantly posted asking him not to release anything and that he was planning on releasing something himself very soon. I haven't seen anything since then though he is pretty active on Vine/twitter.

368

(13 replies, posted in Nintendo Handhelds)

How technical are you? I have never had any luck with the windows drivers, its all black magic.

Quickest way (in my opinion) is Linux. Put mint on a thumb drive and use the Linux driver. Its command lime but dead simple for just grabbing a sav.