This sounds like a circus.
17 Jun 28, 2012 4:37 pm
Re: Worst Comments Received for Liking Chipmusic. (208 replies, posted in General Discussion)
18 Jun 28, 2012 3:11 pm
Re: what's the saddest most miserable chiptune that exists? (58 replies, posted in General Discussion)
Pool Faeries is pretty empty, with some glimmer of hope that turns out to be nothing. http://chipmusic.org/.exe/music/pool-fairies
Then again, I know all the emotions attatched to it, so maybe it's just me.
How have we gone this long without mentioning "Another Dungeon Of Despair?"
Post an audio version?
19 Jun 28, 2012 3:06 pm
Re: DMG Build Blog (135 replies, posted in Nintendo Handhelds)
Amazing. I will pay you 9 earth dollars for one.
20 Jun 28, 2012 3:03 pm
Re: Possible solutions to increasing noise to signal ratio. (40 replies, posted in Bugs and Requests)
you know what? rather than just describe it, i decided to spend the last hour and a half quickly throwing together a working prototype of my idea of a panel for new users. check it:
http://waveformtown.com/test/chipmusic/ panel.html
imagine something like this sitting near the top of the cm.org home page. you could either collapse it, or hide the whole thing forever, or remove it automatically after X # of posts, or whatever.
my point is, whatever you can do up front to effectively guide users into being good citizens here can help to reduce unwanted forum pollution.
I'm clicking like mad on that bottom right button and nothing is happening.
This is pretty cool. Not so much indoctrination, not so much blind chaos. A nice middle road.
21 Jun 28, 2012 1:05 am
Re: Let's talk about dance music (97 replies, posted in General Discussion)
Come on though, you have to give this more credit than just dancing.
I can definitely give it credit, although it's a bit too pop for my tastes.
22 Jun 27, 2012 11:17 pm
Re: [LSDJ] Reproducing two sounds (31 replies, posted in Audio Production)
It just seems silly when you're trying to recreate an instrument with higher bits, but if it sounds best alright.
23 Jun 27, 2012 11:00 pm
Re: [LSDJ] Reproducing two sounds (31 replies, posted in Audio Production)
Why are you using F commands?
24 Jun 27, 2012 10:57 pm
Re: Let's talk about dance music (97 replies, posted in General Discussion)
it's not dance music unless it's this
Oh yeah, here's the real heavy shit I was talking about
25 Jun 27, 2012 8:30 pm
Re: Let's talk about dance music (97 replies, posted in General Discussion)
SketchMan3 wrote:Has anybody here ever played an old Win95/98 game called "Scorcher"? I'm not a huge fan of repetitive four-beats-strong music that starts off with a cool syncopated beat in the intro then just falls back into the four-the-floor-for-the-most-part beat, but I love me that Scorcher soundtrack. The game was okay, too, but the OST has definitely out-lived it in terms of play-time.
http://www.youtube.com/playlist?list=PLFA85898EC777F0C4
man, that's from the golden years when trance was in all the game soundtracks. I wish those years never ended.
Trance is great in games, and this soundtrack is fantastic so far.
26 Jun 27, 2012 8:15 pm
Re: Let's talk about dance music (97 replies, posted in General Discussion)
I like dance music, but it's not a genre that really connects with me
I feel the same way when it comes to most dance music. There's very few Gameboy artists who I think can pull it off. Abortifacient and BEASTMODE would be a couple, although I suppose it's spazzing jumping music more than dancing. I don't think any more popular dance artists appeal to me, except perhaps a bunch of IDM. Wish more Gameboy musicians would go the hardcore route.
Commodores and Ataris would be the only exceptions, they can go as fluffy as they want~<3