2,081

(41 replies, posted in Software & Plug-ins)

I havent had time to dig into building on osx, and something came up which means my time is now at a premium for the foreseeable future. Someone make this happen!

2,082

(57 replies, posted in General Discussion)

Good, hopefully you wont forget for the next time where you preemptively crater a thread youve created to start off on a fresh foot by referencing only the problems you had in the past.

Welcome back!

2,083

(180 replies, posted in Nintendo Handhelds)

Oh yea I remember that now.  Good luck!

2,084

(180 replies, posted in Nintendo Handhelds)

Oh then I have no idea, never used a aboy wo midi I/o.

2,085

(57 replies, posted in General Discussion)

2,086

(180 replies, posted in Nintendo Handhelds)

It doesn't work that way, it's a trigger of the phrase so it won't trigger exactly on the beat unless you have single note patterns with hops.

2,087

(180 replies, posted in Nintendo Handhelds)

Im not the dev, but from what I understand there isnt enough cpu/serialport bandwidth to have both sync and midi out data at this time. There are people who have modded their gameboy to control another one as you describe, by connecting the buttons of one directly into the cpu of another for true mirror control.

2,088

(180 replies, posted in Nintendo Handhelds)

You can control the following:
    LIVEMAP - Lsdj will use its own clock, but a incoming midi note will cue midi note # to song row # in live mode.

so basically you can have live mode on gb a send a midi note via a chain, and it will trigger chains on the dmg via whatever note number you send it, like how ableton works.

so no cursor, and no song loading, but as long as you manually load the project on the slave dmg it should more or less stay in sync.

2,089

(3 replies, posted in Other Hardware)

Whats your problem?

i prefer the term "music".

2,091

(180 replies, posted in Nintendo Handhelds)

You could do it with two aboys, one as a midi master the other running as a LIVEMAP / SYNCMAP slave.

2,092

(180 replies, posted in Nintendo Handhelds)

You should just have to edit the sketch and reupload it using the arduino software. The maxpat automates this over sysex.

You might also be able to just convert the ftdi to usb midi interface:
http://dimitridiakopoulos.com/hiduino

2,093

(1 replies, posted in Bugs and Requests)

low?

2,094

(180 replies, posted in Nintendo Handhelds)

You can manually change the values in the code, I think trash posted their location elsewhere in this thread or on the forum.

2,095

(2 replies, posted in LittleGPTracker)

Based on how slow the psp loads samples you should probaly stick to 44.1 Can you load them on Windows or Mac versions? It could be the zoom is including some meta data that the piggy cant parse, so maybe try re-saving it in audacity.

Can you post one of the audio files, but others can try and repro the problem and forward them to marc to fix if its a thing.

2,096

(16 replies, posted in Sega)

Delek wrote:

I don't get it. You can write whatever you want into the PCM channel, a wav of a 4 strings chord for example or have separates sounds and sum them all. What's exactly the interesting part of this?, there's a source code example out there?

Right but you probably have a limited amount of memory to store samples, so having the ability to get multiple notes out of 4 samples is interesting versus just brute force sampling tons of guitar chords to use.