Me ok

also if that playing chain's groove is set to 1/1 it will be even snappier.

355

(43 replies, posted in General Discussion)

To me, fakebit is making chiptune but with vsts. Post chip is making OTHER GENRE MUSIC with chip references.

356

(43 replies, posted in General Discussion)

The funny thing is the first 15-20 8bitpeoples releases were all postmo chip stuff made on vsts, and only went pure chipstyle when the tools and the artist became connected to that scene.

357

(43 replies, posted in General Discussion)

Adult stuff

358

(43 replies, posted in General Discussion)

That type of music kinda predates modern chip imo, its defo chipsound influence so as far as im concerned, relevant and cool.

359

(8 replies, posted in Other Hardware)

or chipsounds, which is mgb or pushpin but it works reliably with zero hardware tongue.

360

(23 replies, posted in Sega)

The last rev of the JP. SMS hardware had a fm chip, and it was an expansion option before that: http://segaretro.org/FM_Sound_Unit

361

(29 replies, posted in LittleGPTracker)

Im serious! record an example!

362

(29 replies, posted in LittleGPTracker)

Maybe thats CPU spikes on your PSP from running backwards

363

(4 replies, posted in Commodore Computers)

this? http://www.henning-bekel.de/mixsid/

364

(29 replies, posted in LittleGPTracker)

are you moving the waveform at a point in playback of the actual audio when it is playing at that zero crossing?Thats the only way to ensure it won't click.

Imagine the Loop point is quick and brown in this sentence:
The | quick brown | fox

If I stick a plof AT the zero crossing to move it to:
The quick | brown | fox

It shouldn't click! But if I do a plof WHILE THE WAVEFORM IS GREATER THAN ZERO it will probably click

The | quick brown | fox
                 | LPOF F800

Make sense? I dunno, maybe Im wrong!

365

(29 replies, posted in LittleGPTracker)

Piggy has no protection from changing a sample ON The zero crossing. Its a quirk, not a bug big_smile

http://kyma.symbolicsound.com/qa/1710/s … wavetables

366

(29 replies, posted in LittleGPTracker)

That makes sense because lpof will move your loop points and probably create zero crossing problems, ie those clicks.

i never use plof for osc instruments, I feel like it's more suited for drum loops, or stuff with really short transients like speech. lpof works really nicely with samples like monowave because that is 256 samples long, so you could have a loop at x800-x900 and then plof 0001 in a table to slowly scan forward a waveform at at a time, and not have to worry about clicks

367

(23 replies, posted in Sega)

Trackers are hard! there are only two mobile trackers for a reason. You can always use this:

http://deflemask.com/

and dj two gamegears with a mixer big_smile

368

(29 replies, posted in LittleGPTracker)

re: tuning many wavetables are at middle c, the higher its sampled the less aliasing youll hear on higher pitched samples. You can't trust this to be true, for example the adventure kid wavetables are D2+2 (2 cents I think?), so you might want to throw a a440 sine sample in your sample pack to check your tuning on the go against. You can purge the sample from your project later once tuning has been established.

Also OSC mode does some kind of resynthesis (im too dumb to know the details right now), so I THINK it will tune stuff for you? You can set a waveform to loop mode instead of osc mode and listen to the weird tuning issues on extreme octaves from the root.