4,865

(180 replies, posted in Nintendo Handhelds)

undergroundclouds wrote:

MPC1000 -> Arduinoboy -> Remote Zero. I was using the MPC1000 both for MIDI clock source and monitoring but I realized that I could monitor better with MIDI-OX. I don't know what MIDI interfaces you have lying around but I also have an Edirol UM-2 I can test with.

I strictly using midi hardware at this stage. Nord micromod, timefactor, adrenalinn3, shurthi1

Also the aboy doesnt do midi thru, so you should probably have it setup

MPC1000 input fed from the thru or merged out from the Remote Zero whose input is fed from the output of Arduinoboy

edit Thats weird.... perhaps johan changed the rom on the server? /me stares at his weird ghost cart.

4,866

(180 replies, posted in Nintendo Handhelds)

If you post you sav somwhere, ill give it a try on my hardware to see what it does.

Im using bleepbloop carts, but have an ems64 i can try it on over the weekend. Who knows, maybe it draws too much power compared to other carts? smile

jarek wrote:

Is there a list of all the MIDI ccs supported by the Midines? The one I have doesn't seem to respond to the more common messages...

Volume is implemented; it is tied to velocity of the key pressed in Piano mode, and can also be manipulated in Tracker mode in the usual way.

I was thinking about vibrato, and doing something similar to how the chipophone does it (making a setting so that when you press two keys, the NES does a vibrato instead of simply playing both) Let me know what you guys think!

http://www.wayfar.net/0xf00000_manual.php#audio_pulse

Why dont you just map vibrato to the modulation wheel? And why not use cc7 for volume? Velocity is cool too...

Even though its harder, I would encourage you to take a look at the things ccs control on midines, otherwise musicians will probably get tired of vanilla square wave sounds.. modulating basic settings very quickly is a key component of the chip music sound.

The poly mode is cool, as long as it is an option!

4,869

(102 replies, posted in Nintendo Handhelds)

I feel so blessed!

MIDI channel Polyphonic mode.  Lets see if supports multimbraility.... and DMC.. THEN we will talk!

Seems like its a one channel only midi input dealie? Ill need some more beefy specs before id go as far to call it a midines killer.

4,872

(180 replies, posted in Nintendo Handhelds)

Nope thats what im using. You dont have another gameboy to try it out on do you? My scienceguy refused to work on one of my modded dmgs but worked fine on the others.

4,873

(102 replies, posted in Nintendo Handhelds)

undergroundclouds wrote:

+1 not just for cool factor but for keeping carts organized!

Heh i do this too!

4,874

(180 replies, posted in Nintendo Handhelds)

duplicate!

4,875

(180 replies, posted in Nintendo Handhelds)

Come to think of it, i have NOT updated my aboy code, just the Johan rom. Sorry for missing that detail.

Here is the aboy sketch im using atm:

http://toilville.com/files/Arduinoboy1_2_0.zip

Maybe that will help..

So if you are ever going to play blip, and you want your confidence shattered two weeks beforehand, listen to some cTrix.

4,877

(7 replies, posted in Releases)

Who is dumb enough to do that?

4,878

(180 replies, posted in Nintendo Handhelds)

fwiw im using the latest johan supplied rom. using default aboy code with no modifications, configured via the maxpat.

I think the scienceguy issue should be tested before you worry about md5 issues.

edit: here is the fix he sent:

http://www.flickr.com/photos/scienceguy8/4707194840/

You should be able to at least visually confirmed everything looks ok.

4,879

(28 replies, posted in Nintendo Handhelds)

Whats weird? besides the TRANPOSE IGNORE feature?

http://chipmusic.org/forums/post/62681/#p62681