Its kinda hard to click on the Text so I can open the recent post in a new tab... I HAVE BIG FAT AMURCIAN AHNDS>

More of a confused question, but thanks anyways!

I make surf punk doom chipwave.

6,340

(163 replies, posted in Rules & Announcements)

I think expecting more of our posters is not a bad thing.

6,341

(42 replies, posted in General Discussion)

Its better to love the ones you drug than drug the ones youre with.

dudes POWERPAK

Accents are optional.

6,344

(99 replies, posted in Motion Graphics)

I was hoping this thread was about the Box video music channel.

6,345

(68 replies, posted in General Discussion)

So how do people get kicked for being jerks? You have bots that understand nuance?

6,346

(13 replies, posted in Bugs and Requests)

nah

6,347

(798 replies, posted in LittleGPTracker)

And of course you cna always render and mix in a daw if you want perfection big_smile

6,348

(798 replies, posted in LittleGPTracker)

Nope!

btw:

http://www.hammersound.net/cgi-bin/soundlink.pl

Currently you have to manually copy the sf2 into your projects sample folder. Each instrument will be automatically assigned to a piggy instrument.

6,349

(13 replies, posted in Bugs and Requests)

word.

6,350

(798 replies, posted in LittleGPTracker)

im using it on windows and dingoo. Havent tried it elsewhere.

BTW thats .SF2. None of the newer sf2 support, and it doesnt support filters, just drum maps and loop points.

6,351

(798 replies, posted in LittleGPTracker)

Its zero crossing. Basically your waform is cutting off the sample at a point before it reaches the zero point, creating a click,

You either need to do the volm command earlier, or handle your loop points better.

The latest ghettos have soundfont support, which means if you find a good orch soundfont and load that, the loop points are already in there.. NEAT!

6,352

(43 replies, posted in Motion Graphics)

SO WAS I.