Yea we are ok with talentless dweebs.
674 Jan 28, 2016 1:27 am
Re: Distortion when using volume command on low samples (12 replies, posted in LittleGPTracker)
Its not a bug its a feature
675 Jan 27, 2016 6:51 pm
Re: Anyone know what happened to 'Talk to Animals'? (14 replies, posted in General Discussion)
676 Jan 27, 2016 4:15 pm
Re: Distortion when using volume command on low samples (12 replies, posted in LittleGPTracker)
Ramps generate by command are not processed at every sample because that would kill the cpu. So it's actually "staircases" rather than ramps. Low tuned samples like 808 kicks or low sine are indeed not liking this too much. They are always good detectors for half-assed interpolation
677 Jan 27, 2016 2:55 pm
Re: Distortion when using volume command on low samples (12 replies, posted in LittleGPTracker)
How did you generate it?
678 Jan 27, 2016 2:13 am
Re: Distortion when using volume command on low samples (12 replies, posted in LittleGPTracker)
Right, what Im saying is that it sounds like aliasing from a bad down convert from a higher sample rate to cd quality. If you did a brick wall filter above the highest part of the kick frequency it would go away.
The fact that the sound goes away using a filter cut implies its noise in the sample itself, not a bug in piggy (although pig could probably handle aliasing noise better)
680 Jan 26, 2016 5:30 pm
Re: Distortion when using volume command on low samples (12 replies, posted in LittleGPTracker)
Were there converted from a higher quality format? It sounds to me like aliasing noise, if i slap a filter cut on it I can minimize the sound. You can try processing the sample yourself for 44.1 with dithering and see if that helps:
http://www.darkroommastering.com/blog/d -explained
PS the noise sounds amazing when you crush it further.
681 Jan 26, 2016 6:36 am
Re: Distortion when using volume command on low samples (12 replies, posted in LittleGPTracker)
Is interpolation on or off?
682 Jan 25, 2016 4:36 pm
Re: Looking for designer (4 replies, posted in Graphics, Artwork & Design)
mspaint
683 Jan 25, 2016 1:40 am
Re: instrumentor.gb (13 replies, posted in Nintendo Handhelds)
or you can use the bug fixed version, lsdj.gb.
684 Jan 23, 2016 5:13 am
Re: instrumentor.gb (13 replies, posted in Nintendo Handhelds)
hah, thats a little ... rough!
685 Jan 22, 2016 9:13 pm
Re: What is everyone working on? (66 replies, posted in General Discussion)
learning beatbyte
686 Jan 22, 2016 6:15 pm
Re: Chip Maestro Improvements (24 replies, posted in Nintendo Consoles)
better idea: get batsly to finish FaMi
https://code.google.com/p/pcnestool/wiki/FaMI
way closer to being usable than this alpha level product.
687 Jan 22, 2016 6:15 pm
Re: Chip Maestro Improvements (24 replies, posted in Nintendo Consoles)
better idea: get batsly to finish FaMi
https://code.google.com/p/pcnestool/wiki/FaMI
way closer to being usable than this alpha level product.
688 Jan 22, 2016 3:29 pm
Re: New chiptune Pocket Operator : Robot, Arcade, Office (35 replies, posted in Other Hardware)
It's a 4x4 sequencer.