321

(148 replies, posted in General Discussion)

322

(3 replies, posted in Releases)

Right down my alley!

323

(88 replies, posted in General Discussion)

The expression "grind my gears" really grind my gears...

324

(17 replies, posted in Other Hardware)

Remember reading about the dev some time ago, but managed to loose the bookmark! Thanks!

This is definitely a must get!

325

(162 replies, posted in General Discussion)

pro bum 4 lyf yo

326

(7 replies, posted in Releases)

SuperBustySamuraiMonkey wrote:

I want a patch! tits or not, i want one!

me2!

O2star wrote:

I bought an SH-101 in perfect working order at a tag sale for $15. That was probably my best score I ever had.

Extremely jelly! Amazing synth!

Imnikola wrote:

in my country we have officially 4 guys now.One lives in the same city as i do.One in a city 2 hours away.One is from my country but currently lives in Bratislava.

Is lukatoyboy one of them?

This starts this Thursday! This is likely the Swedish festival with the most amount of chiptune this year!

chunter wrote:

Moral is, use ear plugs.

Fixd!

331

(30 replies, posted in Nintendo Handhelds)

Awesome! Any plans on doing one for the LSDJ midi out mode?

332

(68 replies, posted in Trading Post)

Cool wallet!

Where are you located?

BeatScribe wrote:
herr_prof wrote:

You will def get better results if you prelimit/dither/eq your samples before import. In fact almost all the samples ive put into lsdj sound way better/louder than the stock kits as a result.

So far, no matter what I do, anything musical has a screechy static on it. I'm playing with Ozone's various dithering algorithms. maybe i'll come up with something eventually..i made a blade runner/bass synth that actually sounds pretty great, so it gives me hope!

http://blog.gg8.se/wordpress/2013/02/11/gameboy-project-week-6-can-i-have-an-a-men/ wrote:

The wave channel on the Gameboy has a buffer containing 32 samples, or 16 bytes which is normally used to store a repeating wave form such as a sawtooth wave, square wave or sine wave. However, if you continually reload the buffer with new data, you can play a sampled waveform. This is all well except that the channel needs to be stopped before the buffer can be reloaded. The problem is that this causes a small spike in the waveform.

Guessing this is the static you're talking about?

335

(56 replies, posted in Other Hardware)

Cool! Thanks!

336

(56 replies, posted in Other Hardware)

Will there be a new batch of these?