322 Aug 17, 2013 10:47 pm
Re: TWG007| +LET'S DISINFECT!+ - S/T (3 replies, posted in Releases)
Right down my alley!
323 Aug 16, 2013 11:25 pm
Re: Grinds My Gears (88 replies, posted in General Discussion)
The expression "grind my gears" really grind my gears...
324 Aug 16, 2013 11:23 pm
Re: MIDIVampires (17 replies, posted in Other Hardware)
Remember reading about the dev some time ago, but managed to loose the bookmark! Thanks!
This is definitely a must get!
325 Aug 16, 2013 11:20 pm
Re: What's your day job/major? (162 replies, posted in General Discussion)
pro bum 4 lyf yo
326 Aug 14, 2013 4:13 pm
Re: b4by f4c3 - Shape Shifters (7 replies, posted in Releases)
I want a patch! tits or not, i want one!
me2!
327 Aug 13, 2013 8:08 pm
Re: Found treasures at flea market! Also, Game Boy Advance question/error? (15 replies, posted in Nintendo Handhelds)
I bought an SH-101 in perfect working order at a tag sale for $15. That was probably my best score I ever had.
Extremely jelly! Amazing synth!
328 Aug 6, 2013 11:42 pm
Re: How is your local chiptune community? (430 replies, posted in General Discussion)
in my country we have officially 4 guys now.One lives in the same city as i do.One in a city 2 hours away.One is from my country but currently lives in Bratislava.
Is lukatoyboy one of them?
329 Aug 5, 2013 7:31 pm
Re: [SWE, Växjö] Tillbakakaka 2013 - 8-10 Aug (2 replies, posted in Past Events)
This starts this Thursday! This is likely the Swedish festival with the most amount of chiptune this year!
330 Aug 2, 2013 1:40 pm
Re: Is abrasive music (particularly gameboy noise chn) ear damaging? (26 replies, posted in General Discussion)
Moral is, use ear plugs.
Fixd!
331 Jul 26, 2013 6:08 pm
Re: Customize Arduinoboy code help (30 replies, posted in Nintendo Handhelds)
Awesome! Any plans on doing one for the LSDJ midi out mode?
333 Jul 26, 2013 1:27 am
Re: WTB serial port cables for transferer II (4 replies, posted in Trading Post)
Where are you located?
334 Jul 26, 2013 1:26 am
Re: Frequency Response of Gameboy DMG-01 (13 replies, posted in Nintendo Handhelds)
herr_prof wrote:You will def get better results if you prelimit/dither/eq your samples before import. In fact almost all the samples ive put into lsdj sound way better/louder than the stock kits as a result.
So far, no matter what I do, anything musical has a screechy static on it. I'm playing with Ozone's various dithering algorithms. maybe i'll come up with something eventually..i made a blade runner/bass synth that actually sounds pretty great, so it gives me hope!
The wave channel on the Gameboy has a buffer containing 32 samples, or 16 bytes which is normally used to store a repeating wave form such as a sawtooth wave, square wave or sine wave. However, if you continually reload the buffer with new data, you can play a sampled waveform. This is all well except that the channel needs to be stopped before the buffer can be reloaded. The problem is that this causes a small spike in the waveform.
Guessing this is the static you're talking about?
335 Jul 25, 2013 1:53 am
Re: PISSbox - Real time noise cancelation (56 replies, posted in Other Hardware)
Cool! Thanks!
336 Jul 25, 2013 1:48 am
Re: PISSbox - Real time noise cancelation (56 replies, posted in Other Hardware)
Will there be a new batch of these?