849

(23 replies, posted in Releases)

How much is shipping to sweden?

My first cart was an emerger, but I lost it.

851

(42 replies, posted in Other Hardware)

MIDI is rocket surgery....

herr_prof wrote:
alexras wrote:

http://code.google.com/p/lsdj-sav-utils/

Had to stop working on this for the day, but hopefully it will be ready to load and save LSDJ .sav files in a couple more days. Then I'll start working down the "wish list".

You are a god among men. Like Jesus, but real.

THIS!

kineticturtle wrote:
animalstyle wrote:

i know people who have posed as him on the IRC channel (its very easy to change your handle ;] )

This is why there's a way to register your handle.

Why would someone that never even use IRC register his handle?

854

(105 replies, posted in Trading Post)

Buy it before it disappears!

I found out about it via JayTresh today on facebook. So I cant take any credit for that smile

Google translated text:

Attention! This version of FAT is very experimental! Some functions (such as saving and loading) are not yet available (some cartridges can make snapshots). The development of FAT is active: if you want to help (translations, graphics, code, websites, more ...) please! You can contact me by mail: cyril_DOT_brouillard_CHEZ_gmail_dot_COM.

FAT (FuriousAdvanceTracker) is a software designed for creating music on Game Boy Advance. FAT is currently in test version (not yet complete).
FAT is a tracker whose interface is based very deeply LSDJ (LittleSoundDJ), a well known software used on Game Boy. Despite this, FAT stands out adding new features to compose chiptunes on GBA.

     * the GameBoyAdvance has 6 channel sound. AFL exploits (ra) all.
     * FAT is (will be) facing live. A special screen is even expected to improvise melodic lines live.
     * and many other ideas that will be added as and when!

FAT is free and free! You can download it, use it with an emulator or burn it on a GBA cartridge. If you notice a bug or odd behavior, do a bug report: it is simple, fast, and above all it allows to change the software more effectively.
I hope you all enjoy using FAT that I had in the dream then the program ^ ^.
Cyril aka Spintronic.

http://www.furiousadvancetracker.com/

// nordloef

857

(6 replies, posted in Motion Graphics)

awesome!

I dont think that sarcasm works that well on the internet

Embrace the hiss.

I have. Many years ago. It works in the same way as with the lsdj keyboard. (I think)

lsdjmc2 manual wrote:

Full-Midi (indicated with the full-led)
This mode is only for LSDJ-Versions higher/later than V3.0.3!!
In this mode you can play the LSDJ with any midi-keyboard or sequencer.
You can play notes from C-3 to B-7 which are 5 octaves in total. To play notes, all
16 midi-channels are supported which you can select with the midi-learn* function.
In Full-Midi Mode you can change the Instrument of the LSDJ in 3 different ways:
A. With the standard 'program-change' midi-command.
B. With the Pitch-Bend Wheel. Pitch Bend up increases the instrument and pitch-bend down
decreases the instrument.
C. With the Plus/Minus buttons for increasing and decreasing.
They are 32 instruments supported ( LSDJ-Instruments 00 - 20 ).
Another function is to change the play-mode. That means if you want only to play
monophonic( PULSE-Channel 1 or WAVE channel),
polyphonic ( PULSE-Channel 1 and PULSE-Channel 2)
or both PULSE-Channels parallel monophonic.
You have 2 possibillities to change these modes:
A. With the Midi-Controller 70
Controller 70 Value 0 = monophonic ( PULSE-Channel 1 or WAVE-Channel)
Controller 70 Value 1 = polyphonic ( PULSE-Channel 1 and PULSE-Channel 2)
Controller 70 Value 2 = monophonic both PULSE-Channels parallel
B. With the Modulation Wheel
MOD-Wheel 0% = monophonic ( PULSE-Channel 1 or WAVE-Channel)
MOD-Wheel 50% = polyphonic ( PULSE-Channel 1 and PULSE-Channel 2)
MOD-Wheel 100% = monophonic both PULSE-Channels parallel
For the Full-Midi LSDJ mode you should use your LSDJ with the following settings:
Keyboard mode.
Tempo = higher than 200 gives the best results.
Groove set to 1/1
Create a new empty Chain and there create a new empty Phrase.
Choose the same Chain in Song mode for Channel PU1, PU2, WAV and NOI. 3
Could look like this then in Song Mode:
PU1 PU2 WAV NOI
00 1A 1A 1A 1A (1A can be every empty Chain like 00, 20, 3F..)
Then press start that the sequencer starts.
From now on you should be able to play the notes and use all the Midi-Functions.
You get nice 'flanger'-like results if you use 'monophonic both PULSE-Channels parallel' and
change the fine tune of the instrument.

861

(14 replies, posted in Nintendo Handhelds)

nitro2k01 wrote:
2PLAYER wrote:

Is it really that hard to wire a link cable to a ps2 keyboard? It is a great introduction to soldering and modding. Plus if you want to mod your gameboy later on you can save a few bucks rather than paying someone to do it for you. IMO just useful knowledge to have

Well, yes, a little. Normally, the link cable doesn't carry the extra +5V line. You have ta open up the link cable connector and swap a pin.

See: http://www.flickr.com/photos/trash80/se … 967984405/

This is difficult to do on some of the cheaper link cables since it's hard to do without wrecking the pin.

That's also why that adapter can't work well. There is no power supply line in the unmodified link cables. (And you're supposed to be able to use an unmodified link cable...)

However, if anyone actually has one of these adapters and have a success story, feel free to tell me.

Surely the recommended link cable on nonfinites page carry the +5v?

862

(38 replies, posted in Atari)

awesome!

thanks! heart

whats a picture?