49 Jun 26, 2015 4:06 pm
Topic: New Chip Themed Podcast - 8 Bit Road Trip (3 replies, posted in General Discussion)
50 May 24, 2015 6:35 pm
Re: Teenage Engineering's Pocket Operator Line: Game&Watch&Synth? (26 replies, posted in Other Hardware)
I cranked it. Peaking.
51 May 23, 2015 4:53 pm
Re: Teenage Engineering's Pocket Operator Line: Game&Watch&Synth? (26 replies, posted in Other Hardware)
Hey, graveyard bump. Has anyone out there figured out a way to record the click track off one of these babies and send it back as a means of setting up sync? I want to try using a measure of recorded click track and sending it BACK to the same unit as a means of setting a DAW up as master. I did get a recording of the click track. It appears to hit every 8th note. I sent it back to the PO-12 but it doesn't seem to pick up on it. Why might this be?
52 Dec 8, 2014 2:46 pm
Re: LSDJ and Nanoloop mastered, where to go next? (32 replies, posted in General Discussion)
I remember when David Sugar told me he had stepped away from LSDJ because he had gotten everything he could out of it. Then, a year or so later, people started doing those mad WAV dubstep wubs.
JodyBigfoot, there are a TON of areas you can focus on while staying in LSDJ/nano. A TON TON TON TON TON TON TON. Remember, these are musical instruments. Similar to guitar, you wouldn't learn how to play a couple chords then say you were ready to move on to the next thing. You'd write a song, you'd perform it, you'd record it.
Here are some things you can do with LSDJ/nano that will improve your abilities with ALL future platforms:
1. Get really good at one and two channel delays.
2. Get a basic knowledge of chord structure. If you're already using arpeggios, try changing your habits around and pick something new. Simply stepping my arps down from 0C to 0B changed the sound of my music significantly.
3. Perform somewhere. Preferably for people that don't like chipmusic. Do so well at it that you convert them.
4. Treat that DMG as an instrument, not as a self-contained universe. Add some guitar on top of your music. Write lyrics and sing along with it. Make it accessible.
5. Cover a song you hate - turn it into a song you enjoy.
I could go on and on. Now that you have some knowledge of your instrument, do something cool with it!
53 Nov 14, 2014 2:47 am
Re: nonfinite.. is he around? (16 replies, posted in General Discussion)
Oh man, no, I'm not dead. I just started a new job this week and I'm a bit buried. I'll delve into my inbox and find you first thing in the morning. Sorry for the wait!
54 Aug 12, 2014 4:10 pm
Re: A Comprehensive Guide To Nanoloop 2.x (22 replies, posted in General Discussion)
Hey Nick. I grabbed a unit with a disc before leaving for Little Sound Assembly, it should be here in a day or two. Grab yourself a GBA player too!
55 Aug 8, 2014 3:24 pm
Re: A Comprehensive Guide To Nanoloop 2.x (22 replies, posted in General Discussion)
Will a japanese model work in a US GameCube? The Japanese ones come in better colors and are about half the price.
56 Aug 8, 2014 2:42 pm
Re: A Comprehensive Guide To Nanoloop 2.x (22 replies, posted in General Discussion)
Didrik, that's all really good advice! Will a GBA player work without the startup disc? Most of the auctions I see for them say "no disc - tested works!!!1one" or something similar.
I'll ask Oliver about updating his software. Can't hurt, right?
KeFF, I recorded the GBA and vocal audio directly on the Camera mic AND separately using a Tascam digital recorder plugged in to a mixer. I'll be able to overlay the audio in the future.
57 Aug 8, 2014 1:11 pm
Re: A Comprehensive Guide To Nanoloop 2.x (22 replies, posted in General Discussion)
unless you put it on a helmet and shoot the gba screen while jumping on parachutes.
I desperately want to do a music video of me jamming out to my GBA in various places around my city using a head mounted camera.
58 Aug 8, 2014 1:09 pm
Re: A Comprehensive Guide To Nanoloop 2.x (22 replies, posted in General Discussion)
OK, update time!
The Kickstarter has been cancelled. I evaluated what was actually necessary to make this happen, and I can do it a lot cheaper.
New filming equipment is on the way, so you can expect more material to start coming out around August 20th.
In the interim, you can watch my latest tutorial on nl 2.7 (filmed 8/6/2014). After watching it, you will understand why I need better filming equipment.
59 Aug 7, 2014 11:42 pm
Topic: Nanoloop 2.7 Improvisation - Quick Guide (1 replies, posted in Tutorials, Mods & How-To's)
60 Aug 4, 2014 6:28 pm
Topic: A Comprehensive Guide To Nanoloop 2.x (22 replies, posted in General Discussion)
Hey Everybody,
I've been heavily involved with the new nanoloop 2.7 release, and am really fascinated by the expanding potential of this software. In the interest of making it easier for others to use nl to its full potential, I have decided to put together a video tutorial series on the basics, advanced controls, and finally, how to get the most out of nl in an improvisational scenario.
I NEED YOUR HELP! Please aid me by either backing this project or by advertising this fundraiser on whatever feeds you may have access to. It would be extremely helpful, and if successful, would bring all kinds of new interest to this often underutilized and misunderstood piece of software.
https://www.kickstarter.com/projects/65 anoloop-2x
I'm hoping to raise $400 via Kickstarter, just enough to cover the cost of a GoPro and a microphone.
Please help out!
-Anthony
61 Jul 15, 2014 9:10 pm
Topic: Help me find artists like x|k, DELTANOYZ (3 replies, posted in General Discussion)
I would classify both of these artists as tech-house/techno.
For reference, x|k's three amazing albums:
http://www.8bitpeoples.com/discography/8BP046
http://www.8bitpeoples.com/discography/8BP058
https://archive.org/details/m3d049_baudOfPassion_by_xik
Delta's stuff gets nice, fast and gritty, and has minimal elements, which I like.
https://soundcloud.com/deltanoyz
Does anyone have artists or tracks they could recommend?
62 Apr 5, 2014 3:40 pm
Re: Gameboy DMG Overheating After Backlight (27 replies, posted in Nintendo Handhelds)
http://nonelectronics.com/index.php?rou uct_id=103
Varia5uit Mods are now up at the shop.
63 Apr 3, 2014 1:39 pm
Re: Gameboy DMG Overheating After Backlight (27 replies, posted in Nintendo Handhelds)
Would installing a 100 ohm 1/4 watt resistor to the colored wire be the way to go?
Correct. Solder to the non-black wire.
64 Apr 3, 2014 1:35 pm
Re: Gameboy DMG Overheating After Backlight (27 replies, posted in Nintendo Handhelds)
Hey guys, the trim pots I'm using go from 1-220 ohms, so anything in that range will work for you. 33 will still keep that backlight nice and bright.
I'm going to add Varia5uit mods to the shop today, good idea.