defiantsystems wrote:
gyms wrote:

haha, what's not exploitative about taking advantage of ignorance?! what thought process do you think marketing strategies come from?

and people don't just hand money over to you unless there really is a demand for it. all this talk is about 'creating more demand' for chip music to make money which is conniving as fuq

What ignorance are people take advantage of? You either like chipmusic or you don't. Is someone tricking you into liking chipmusic?

in 2013, who isn't already aware of chipmusic who would potentially like chipmusic? read the initial post again, carefully. i have nothing else to say

defiantsystems wrote:
gyms wrote:

@defiantsystems,

what do you see as misguided?

That you view capitalism as exploitative. That's a lengthy discussion that's not really appropriate to this topic or this forum but basically making money isn't morally corrupt. If people are willing to give you money for your efforts then take it.

haha, what's not exploitative about taking advantage of ignorance?! what thought process do you think marketing strategies come from?

and people don't just hand money over to you unless there really is a demand for it. all this talk is about 'creating more demand' for chip music to make money which is conniving as fuq

@SketchMan3,

My issue comes from the question of modern day relevancy and the over saturation of music things in general via the internet. Looking back at all the western musical movements of the past, you can surmise all of these relevant social or cultural movements which accommodated them. Essentially there was a demand for music to be written and of course satisfying a demand warrants compensation. But what's in demand today? Mostly RnB, country, hiphop and popped out versions of rock and whatever...that's the demand of the public at large. Most things that fall outside of these just feel a bit socially irrelevant to me. Why should anyone expect compensation for something that isn't really needed or wanted? It seems a lot of people are almost begging for or demanding it.

@XC3N,

if that was directed at me, writing *chipmusic* for a living is not the same as writing *music* for a living. these two phrases mean completely different things and it seems some signals are getting crossed

edit:

@defiantsystems,

what do you see as misguided?

my point is that no one writes chipmusic for a living outside of what, two groups of people? no one that visits a chipmusic forum is going to be writing chipmusic *for a living* in 2013.

and you can't refuse money that was never really in your hands anyway, what you're talking about is some fantastic hypothetical situation. and from this angle, yes there is a moral issue that pisses me off.

i hate how capitalism has everyone thinking they're so clever and just look to exploit whatever they can for profit. chipmusic in the most common and practical sense is monetarily worthless. but that obviously doesn't mean it has no worth. most people just enjoy making music with neat sounds, enjoying the nostalgia trip/whatever and sharing the experience with friends and other people they meet online. this is not a pipedream btw, this is the reality of what happens every day with hundreds of submissions from people across various sites.

and to take that and convince yourself that there's money to be made isn't just some morally unsound notion, but it just goes to show what a creep you are.

not calling you a creep, not calling you a faggot; i'm speaking on a general ground here

yea i sure did play up the stereotypical 'internet tough guy' bit didn't i? yea nice out-of-the-hat phrase

and i'm dumb because? so i was a bit aggressive but it's because i can't take any of this chipmoney talk seriously. 'refuse another outlet of revenue' i like how everyone's a businessman trying to handle their business, man.

this is one thing i don't understand about this site: why do so many people start scoffing and crying for thread locks in the heat of discussion? what the hell is that?

BR1GHT PR1MATE wrote:
gyms wrote:

i honestly doubt anyone could make money even if they tried, all ethical whatever aside.

money, the stuff you can actually live and pay bills with i mean

eyo some of us do that doe

yea but how sustainable is this really? so you're living month to month, but hey what if you end up with kids or something someday? do you seriously expect to support anyone being a chip artist or some such thing? and i can only assume you live in a bigger city where public transportation is more practical. do you have car or insurance payments to take care of? are you not living with multiple roommates? are your parents 100% not giving you any money to help out on the months you come up a bit short?

this is what i'm talking about. like yea, ICanMakeMoney, but it's kid stuff.

i honestly doubt anyone could make money even if they tried, all ethical whatever aside.

money, the stuff you can actually live and pay bills with i mean

edit: yea it was a bit jerky for me to say no one was being realistic, quite a few already stated plainly and truthfully that there really is no market to take advantage of

charlie_brown_good_grief.gif

lol sorry are you sensitive to that word, i take it back then.

i think maybe this is what dissonance has in mind for chiptune's untapped business potential http://www.liveleak.com/view?i=39e_1369102454

hey it's pretty easy just keep checking your music pages to see how many more listens you've got since last time you checked to see how many listens you got

defiantsystems wrote:
egr wrote:

These "i wanna help make chiptunesmusic bigger! big_smile " usually get the same (good!) suggestions which all boil down to "be a supportive member of the community".  As in, just do what we are all already doing.  The "meta-question" that maybe we should be looking at is:  Is there anything that actually WOULD make chipmusic available to a much wider audience and do we even WANT to do those things?

Why not? If you could make money why wouldn't you?


Becuase then you'd be a huge capitalist faggot. If you wanna MAEKMONYMONYMAEKMONYOMONY then go to school and get a real fucking job that's actually needed in your country.

I don't think I've seen a single person say anything realistic in this thread yet.

The chiptune 'market' is tiny, it's insignificant. Dissonace, you'd be better off taking this kind of attitude and energy toward something else. The majority of ppl who listen to chipmusic are the same people who make it. It's an InDusTry of kids sucking their own dicks; it's not a real part of the music industry at all. RetroGaming is an industry, RetroGaming has a market becuase RetroGaming is an actual product you can sell. "RetroGamingMusic" is not chipmusic and is not a product. Anamanaguchi have become noticed simply because they did a soundtrack for a popular RetroGame. GameSoundtracks are a part of the gaming industry, not the music one. Chipmusic overall is an adolescent/manbabby hobby for dorky white kids of all social classes, music major dropouts/failures and ppl that just generally don't know what the fuck to do with themselves. Probably 1% of the people in the scene actually have careers of some sort.

If you want chipmusic to pheonix-rise from the non existent ashes, make 2,000 games like scottPilGrim and let everyone do a soundtrack. In other words, you're not gonna stake your name in business history or something by tapping into some perceived frontier over here. There is no frontier, it ended in the early 90's with what was the older model of the gaming industry.

Here's my optimized xpmck folder for hassle free gameboy music making via mml-xpmck: https://dl.dropboxusercontent.com/u/315 … ameboy.rar

All of the necessary files are in there, but most everything is hidden to make things more streamlined and easier to look at.

How to use:

1. Extract the 'xpmck-gameboy' folder from the .rar and throw it wherever you want(the intended folder presentation won't carry over until it's extracted.)
2. The only folders you should see are xpmck>demo>gbc (do NOT rename anything, the batch files and a zillion other files rely on these specific names for the process to function properly).
3. "current.mml" is the text file you will be editing. I left my most recent work in there for an example of what a working .mml looks like.
4. When you're done editing, save it. Double click "mkgb.bat" if you wanna make a .gb file and "mkgbs.bat" if you wanna make a .gbs file. They will read whatever is in current.mml and respectively overwrite the *blank*.gb and *blank*.gbs files.
5. bgb is right there. If you make a .gb file, you can just drag it over to bgb and hear stuff instantly.

If anyone wants to enhance the batch files further and make the .gb file go straight into bgb without having to drag in manually, by all means go for it! I don't know how to do it and really don't feel like spending the time to figure it out.

I made a few improvements, same url: http://mmlshare.com/tracks/view/450

I'll start trying to figure out the pulse design for the desert stage, which will be an interesting challenge. The gameboy's wave channel is most likely going to have to be used for drum samples(kick, snare and toms...which I'll combine with the noise channel so it'll sound pretty nice) so that leaves me with only two channels for the music. The desert stage has two very distinct melody lines amid ambient guitar chords and a bass line...this'll take a lot of consideration, lol.

Simultaneously getting stuff transferred over to xpmck and figuring out the details with the wave channel and getting samples to work with it. I'll focus on these two tunes so you can get that demo put together.

edit: guh, looks like xpmck doesn't support using the wave channel for samples. that's fine, i'll just use a triangle waveform on the wave channel and do some hybrid magic so it's doing both bass and drums. this'll probably end up sounding better actually.

editx2: got xpmck up and running after wading through hours of it's finicky bullshit, here's a .gb rom of the thing from the mml site: https://dl.dropboxusercontent.com/u/315 … 0pulses.gb

i'll be using bgb as my emu of choice while writing stuff. i can also compile .asm and .gbs from mml if those are ever needed.

if anyone else wants a hassle free way to compile your mml to .gb, .gbs and .asm, let me know and i'll upload/link my customized xpmck folder. it's a pain in the ass otherwise, if you don't know what you're doing.

okay, here's some pulse sound design using ppmck for the select screen: http://mmlshare.com/tracks/edit/450

i think these sound much closer to the arcade music's texture than the music from the original gameboy release. it'll really come together once i work the drums in, but it's useless to figure that out via ppmck.

i'm rustly with gameboy's specs, but i think these should transfer over to xpmck pretty well with a few adjustments. i'll work on getting this transferred over to xpmck, get some drums on the thing and hopefully have an actual gameboy rom for you to hear soon.