Awrright! Here we go:

Delek wrote:
theDutchess wrote:

Also, can someone better explain how to replay samples?
I'm in the 6th channel (FM5) but I'm not getting sample playback when I run the pattern.
I watched the tutorial and read the manual, but I'm not finding the information I need.

Thanks!

You have to turn on the PCM mode of the channel 6, this is done using the 17xx effect in the Genesis System.
-- -- 17 01   -> DAC ENABLED
C5 -- -- --    -> C DAC SAMPLE

This is a lot easier than using effects for triggering samples.

Btw, this is explained in the manual.

The manual that was bundled with my download (v4) only covers effect commands 1xx through Fxx
I studied your cover of (I think it was) the Green Hill Zone and found the 17XX command. Cool!

Delek wrote:
theDutchess wrote:

I had considered that being a reason for the speed limitations. speaking of, I still don't know why the speed is designed as "speed_a/  speed_b" instead of a single box to alter speed.

Speed_a is for odd rows, this is also explained in the manual.

It is explained there. I was really asking why you designed the "rhythm shuffle" the way you did... but after playing around with it a little more, it totally makes sense.

Delek wrote:
theDutchess wrote:

How about an "Undo" feature good for up to 3 or 4 actions?!?!

I do not understand, the undo buffer in DefleMask is up to 20 changes. I do not get why you are requesting less.

Disregard that question. I didn't know the buffer was THAT good!

Delek wrote:
theDutchess wrote:

Also, in your next version, can you make there be a wider range of "faster" speeds? I've always been frustrated by Shiru's trackers because there is an (un-necessarily) wide range of slow speeds, but not a ton of variations in high speeds. Thanks!

In consoles the time is quantized, the speed is, actually, how much "frames" you will spend in a row. You can put a lot of frames in a row, but never less than 1. So, the minimal speed in various chiptune trackers are 1:1.

Btw, you can change the speed of the "frame" using NTSC or PAL, but however, in the next version you will be able to set this value manually.

That'll be really interesting to play with.

Also, when I can't figure something out immediately, I tend to post for help like an involuntary reflex so I don't "waste time". Then again, I'm goofing off on a Sega tracker!

Delek wrote:
theDutchess wrote:

edit:
Is there a way to change the pattern matrix by typing rather than mouse clicks?

You can use Middle mouse button in order to "copy" the lastest ID used, this almost erase the need of use custom inputs. However, that can be added easily.

Delek wrote:
theDutchess wrote:

Is there also a way to use numberpad shortcuts, when my laptop doesn't have a numberpad?

Using the FN key?, maybe I could add that feature, I am using my own GUI Engine, without any type of dependences on Windows/Linux/etc, so I have to code all of that stuff by myself.
It is good in some ways, but this type of things needs to be added manually.
I will add this soon.

Laptops exclude those critical things when they're trying to crunch and save room. Thanks for accommodating!

Delek wrote:
theDutchess wrote:

Another neat thing would be if the PSG channels had Amp Envelopes

This is already implemented in the 5.0 version, and it works very nicely. The release date is very soon, Game Boy support also with envelopes and much more news are coming!.

Excellent. I admire your speed and effort going into Deflemask. I can't believe you already have v5 almost ready to go! Thank you so much

34

(29 replies, posted in Commodore Computers)

I have a lonesome c64 sitting in front of me. does someone know how to safely remove the 6581 chip?

OH I REMEMBERED A GREAT FEATURE TO ADD!!!!

How about an "Undo" feature good for up to 3 or 4 actions?!?!

makes editing and comparing instruments easy. Also, I lost an hour's work one time in another tracker when I was starting because I trusted too much in the Holy Ctrl+Z

edit:
Is there a way to change the pattern matrix by typing rather than mouse clicks?
Is there also a way to use numberpad shortcuts, when my laptop doesn't have a numberpad?

Another neat thing would be if the PSG channels had Amp Envelopes

Also, can someone better explain how to replay samples?
I'm in the 6th channel (FM5) but I'm not getting sample playback when I run the pattern.
I watched the tutorial and read the manual, but I'm not finding the information I need.

Thanks!

ant1 wrote:
theDutchess wrote:

Also, in your next version, can you make there be a wider range of "faster" speeds? I've always been frustrated by Shiru's trackers because there is an (un-necessarily) wide range of slow speeds, but not a ton of variations in high speeds. Thanks!

i think this a technical limitation not a cnoice

I had considered that being a reason for the speed limitations. speaking of, I still don't know why the speed is designed as "speed_a/  speed_b" instead of a single box to alter speed.

Hey I've been playing around with DefleMask for a few hours now. I have an issue where the instrument or song will "click" kinda like TFM did when you didn't have the buffer set right. Is there a reason why this is happening?

Also, in your next version, can you make there be a wider range of "faster" speeds? I've always been frustrated by Shiru's trackers because there is an (un-necessarily) wide range of slow speeds, but not a ton of variations in high speeds. Thanks!

I really liked Sherwoods "Never Trust A Hippy"

So i have a Totek flash cart and I'm ready to put some ROMs on and play some music on my sega gear. Problem is, the guides that I thought would take me down that path are convoluted and I have no idea wtf I'm supposed to be doing. Can i has the faintest clue, please? thanks CM.org

41

(36 replies, posted in Collaborations)

I've got a bunch of tracks started. I've love to have something in here. WOuld be a good test of public opinion before I make my own release

42

(31 replies, posted in Nintendo Consoles)

EXCUSE I!!!!!!!

I'm not going to be able to finish in time. I've got a mess heading my way in school.

I might be able to do Yellow Calx or Moo Kid over break.

I've got a new song. I want to play it for you.

I just realized the link I posted got shortened so it ends in "anal ... oller.html". that's funny to me. Moving right along...

low-gain wrote:

You press a key on your CV keyboard.. 2 signals come out of the outputs.
1. You press down on the key, it sends a Gate on (+voltage), which tells the oscillator to turn on. at the same time the note voltage is sent out to tell tell the oscillator what frequency to play.
2. you let go of the key. the Gate signal stops and the note shuts off..

I can't recommend ray wilson's projects enough! they're great. try the sound lab mini synth!
from there build his sequencer that you can run w/ the sound lab mini synth for more fun!

fantastic! thank you. the only thing keeping me from going forward with one of those is the price.

tacticalbread wrote:

yikes

what class do you build synthesizers in? I've taken classes on Synthesis, and analogue synths, but we never built anything. Sounds like an awesome class.

's actually a physical computing class. we're just doing some basic circuit stuff. I learned to solder and balance an LED with resistors! go me!

nitro2k01 wrote:
theDutchess wrote:

-is this interchangeable with all oscillators, (read: is the relationship between voltage output and frequency related mathematically?)

Low-gain answered most of your questions, but I'll address this one.
1 V/oct is a widely recognized and used standard in modular synthesis because it makes things easier if oscillators (and filters, not to be forgotten) follow a common standard. There are others, less common ones as well, such as Buchla's 1.2 V/oct, which elegantly translates into 200 mV/semitone. (Don Buchla is a famous pioneer in modular synthesis who started his career in 60's. Another name to look out for is Serge)

However, 1 V/oct (1 V/some arbitrary interval) is not a magic intrinsic property of oscillators. The oscillator needs to be designed and tuned for that standard in order to obey it. Often, a high precision oscillator has two trim potentiometers for tuning, of which one is for fine tuning in the higher octaves. This is needed because the oscillator is likely to deviate from its voltage/frequency curve at higher frequencies. Another problem is temperature instability - the oscillator detunes itself once it warms up. This problem is solved by thermocoupling  a heat sensitive resistor  to the critical transistor, to compensate for these effects. Thermocoupling means that the components are placed in such a way that they keep the same temperature, in the case of this resistor, by joinng it to the transistor with a blob of thermal grease.

Now I'm not expecting you to understand all of that immediately (hopefully you will one day smile ) But rather I'm trying to explain that getting a high precision or even low precision a 1V/oct response is not a trivial thing but requires it to be a part of the design. Specifically, making an APC do 1V/oct would likely require some sort of voltage scoling.

I get how the 1v/O works. I love synthesizers and I was really excited to see NIN with a modular a couple tours ago. Buchla, to me, has a much more "electrical" sound than other electronic synthesizers. So, if I understand this, the oscillator has to be callibrated so that:

whatever the voltage per octave the controller was designed for, the oscillator will correspond to it
the tuning on the keyboard matches the tuning of the oscillator

in mathy terms, changing the frequency and phase of a parabola if that makes sense?

I don't even know how the first poly keyboards were wired.

I'm in a class where, today, we built a simple audio oscillator.
I've long wanted to convert an Atari Punk Console into a more controlable form with a keyboard.
So I want to know how to make a 1 Volt/Octave Keyboard, which took me once again to Ray Wilson:
http://www.musicfromouterspace.com/anal … oller.html
While a good start I still don't understand:
-why you need a gate, a trigger, and a control voltage
-is this interchangeable with all oscillators, (read: is the relationship between voltage output and frequency related mathematically?)

I'd like work on this project with someone, if it's possible but I'll settle for links and instruction!

-xoxo the Dutchess

I did see his tutorial. Concise and funny. In an ideal world I'd use the Opl for leads and pads and back up drums with something more analog. I looked for some of those computers that came up on your threads and they seem hard to come by. I'd be surprised if no geek has compiled a list of computer with the chip! Google hasn't revealed anything of the sort yet.