Yeah eww what Victory said
913 Dec 16, 2011 2:08 am
Re: What mic do you use to record handhelds? Or do you prefer line-in? (23 replies, posted in Audio Production)
914 Dec 16, 2011 2:08 am
Re: Reactions to Chipmusic (141 replies, posted in General Discussion)
only the same reaction I get to any other music I play: "THIS IS GAY PUT AEROSMITH BACK ON"
always bloody aerosmith!
I literally was asked to put Kesha back on once.
The irony is the chiptune hints on Tik Tok... oh well.
915 Dec 16, 2011 1:28 am
Re: Reactions to Chipmusic (141 replies, posted in General Discussion)
MARIO AT A _______
916 Dec 14, 2011 4:06 pm
Re: On Chipmusic Nights (81 replies, posted in General Discussion)
I've been looking into doing local open mics. I'm prepared for the worst
917 Dec 14, 2011 1:19 am
Re: ASM - PCB Mount Pro Sound V3 @ Retromodding (494 replies, posted in Trading Post)
check your PMS
918 Dec 13, 2011 8:14 pm
Re: NESFlix - movie player for your Nintendo/NES (48 replies, posted in Nintendo Consoles)
thats fucking awesome
919 Dec 13, 2011 5:22 am
Re: On Chipmusic Nights (81 replies, posted in General Discussion)
You can acknowledge what you're doing without being gimmicky.
Every time I play a NON-chip show people are very confused, and I make sure I tell them "I make music with a gameboy". Just remember, what you're doing IS novel to 99% of the population. Just make sure you acknowledge that you didn't invent it.
920 Dec 11, 2011 6:05 pm
Re: How Do You Record and Produce Chipmusic With Good Sound Quality? (26 replies, posted in Constructive Criticism)
Alright. So the main lead, I really would advise against doing any panning with that. The background part at 0:19 you can definitely get away with the panning you use there.
Watch this, it helped me so much.
http://vimeo.com/13240905
921 Dec 10, 2011 9:48 pm
Re: How Do You Record and Produce Chipmusic With Good Sound Quality? (26 replies, posted in Constructive Criticism)
I make a big sounding kick drum, usually wave channel (it's loud and goes an octave lower than the PWchannels). Same thing with the snare using noise channel shaping.
Then I keep my instrument volumes relatively low in order to make the kick and snare sound louder, and bigger. It impossible to make your kick louder, but it's easy to lower the volumes of everything else.
Next I play around with a stereo effects in order to achieve a WIDE sound. This can be tricky to do right, but adds a lot of depth to your arrangement.
Check out some of the stuff on my record if you need examples. I learned everything I know from critical listening. If you purchase it, I also include the save files if you want to poke around and see what I did. Good luck!
Edit: these aren't THE ONLY answers, this is just what has worked for me. The DMG is a surprisingly powerful instrument but it took me a while to be able to unlock it, keep at it and listen critically to what others are doing.
922 Dec 10, 2011 9:30 pm
Re: How Do You Record and Produce Chipmusic With Good Sound Quality? (26 replies, posted in Constructive Criticism)
Ok if you're using a DMG I have some bad news for you.
You don't need awesome mixing and EQ to sound good.
Yes, I do post processing on my tracks, but it's very minimal with some minor EQ bumps, limiting, and a tiny bit of stereo enhancement. Nothing major at all. Why is that? Because you can get a pretty great mix coming right out of your DMG. You have to make it huge in your arrangement, not in post production magic. Surprisingly so, it still baffles me, and I'm a recording engineer and mastering engineer.
923 Dec 10, 2011 9:16 pm
Re: UBI031 Danimal Cannon - Roots (34 replies, posted in Releases)
Fuck yes. Live drum cover? Stemage from Metroid Metal rocked those polyriddims
924 Dec 9, 2011 6:19 pm
Re: UBI031 Danimal Cannon - Roots (34 replies, posted in Releases)
I love Space, even if this is just the tiniest portion of it.
925 Dec 9, 2011 2:02 am
Re: Megabeep Compilation One Update (29 replies, posted in Releases)
Love it!
926 Dec 9, 2011 1:54 am
Re: On Chipmusic Nights (81 replies, posted in General Discussion)
I know, its scary to have to compete openly against regular "mainstream" music acts, but lots of you have the chops and material to pull it off. Playing only to chip music fans is only hurting your chances with growing your fan base and getting your music to a wider audience.
I've been doing this for the past year (along with playing the standard chipnights, pulsewave, 8static, etc) and it's very hit or miss. It's still absolutely worth it, but it can be a scary place.
927 Dec 8, 2011 9:52 am
Re: My not chiptunes (16 replies, posted in General Discussion)
Essentially we got a free video from a production company we've worked with. They specialize in uber-generic music videos, but their production quality is pretty decent. We didn't direct it, or edit it.
It comes down to this. While the video isn't pushing the artistic barrier here, it's a really effective promotional tool. Joe Public eats this shit up. And that's why we go out of our way not to take it too seriously. Yeah, there's a lot of cliches, we recognize it and try not to look like faux-artistic douchebags and we just have fun with it. Remember fun? I mean, you're knocking a style of video, and then knocking us for poking fun at that very style of video? Make up your mind.
We take the music part seriously, the rest of it is just goofball central. We're not filmmakers, we're songwriters. In the youtube age, you're going to get more hits just throwing your audio on youtube with no image than almost any other avenue. So we're playing along and making some cheesy videos for fun. Sorry for not re-inventing the music video, we weren't in the mood to storyboard a narrative or something.
928 Dec 7, 2011 3:32 am
Re: Modern DMG Screen Covers (45 replies, posted in Nintendo Handhelds)
Cool! When can I order a custom involving these?