zemzelett wrote:

Are people interested in having a "virtual arduinoboy" in a chrome app which requires the chrome browser?

god no. native application pls.

is there a game boy mod that helps with anal retention?

Who Stole The Cookie From The Cookie Jar is down.

4

(35 replies, posted in General Discussion)

sandneil wrote:

this is a classic! takes me back to the 8bc days sad

5

(35 replies, posted in General Discussion)

my homie Snafu has been making dope chipbreak for ages

https://producersnafu.bandcamp.com/album/cutecore-ii

6

(3 replies, posted in Collaborations)

examples of work?

7

(17 replies, posted in Other Hardware)

http://www.libretro.com/index.php/retro … iolations/

I'll also leave this here.

8

(17 replies, posted in Other Hardware)

if space is an issue, you could always get a smaller crt.

I would avoid the retron 5 like the plague hmm

9

(3 replies, posted in Nintendo Handhelds)

after unpacking the nds rom, I found a "smpldata.bin.mod" file that seems the most likely to be where it stores the sample data (it's 40MB).
I tried several things, including peeking at it with a hex editor, and I can't find any way to do anything with it hmm

I want a zapper girl sticker in my life sad

11

(10 replies, posted in Other Hardware)

catskull wrote:
The Silph Scope wrote:

looks neat, but if it's just emulated sound why not use a VST or something? you'd have more control that way and would save $80.

It may be a poor argument, but a computer plus ableton or whatever is much more than $80. At the same time, I can see what you're saying. But couldn't  you make that same argument for pretty much any synth?

depends, most people already have a suitable computer/laptop for running some basic NES-alike VSTs. but if you're gonna go down that road though lol, a ~$20 pentium 4 laptop/raspi with debian and some foss/freeware VSTs or softsynths would still be capable of the same sound plus the options to do more accurate NES sounds as well as whatever else you can do with VSTs/softsynths/DAWs/etc.

the product seems more of a cool music toy rather than a tool that's the best option for its purpose.

Jazzmarazz wrote:
Mrwimmer wrote:

I was excited about a 2a03 on a board -_- would be cool if they didn't falsely advertise that this has anything to do with NES audio

Yeah. Seeing as it just plays samples, it would reach a wider audience if they opened up the sounds and showed off playing all sorts of samples, lo and hi fi.

if it were like an "all-in-one" chipmachine that had a few square channels, triangle, noise, DPCM-ish sample playback, lofi wavetable (like the gb's WAV), as well as a bunch of FM channels, that'd be pretty dope.

12

(10 replies, posted in Other Hardware)

looks neat, but if it's just emulated sound why not use a VST or something? you'd have more control that way and would save $80.

is it only on that one song? maybe a stray O or M command somewhere?

14

(60 replies, posted in Nintendo Handhelds)

droid-on wrote:

Testing on R4 for nds, so far so good smile

just curious, how'd you do that? I thought slot 1 flashcards couldn't boot GBA roms...

15

(92 replies, posted in Releases)

AndrewKilpatrick wrote:

Come on Sam, stop holding out

SAAAAAAAAAAAAAAAAAAAAAAAAAM

16

(10 replies, posted in Other Vintage Computers & Consoles)

Domu wrote:

I can find no information about the freemcboot rehion lock you mention, silph scope. sure it doesnt just mean you cant play disks from a different region even with freemcboot installed? emailing you anyhow!

"Cross Region installations  will not work!  This means installing  with a console from one region will not work on another console from a different region."

from http://bootleg.sksapps.com/tutorials/fmcb/noobie.php