I don't know if its just my ipad air or the app itself, but I've been having an issue with sampling. this bug is vary risky and any recent changes   in your project get lost after it crashes.
Heres how it happened.
pressing recorde the 2nd time, when the recording reaches its end point, nanoloop crashes.
hopefully this bug will be fixed in the next update some time soon.

Just inkase if Delek wants to do some further testing for the Gameboy, here is the link to the latest version of NEZplay.
http://offgao.no-ip.org/program/nezplug++.html
Also Blargs NES sound library.
http://www.slack.net/~ant/libs/audio.html#Nes_Snd_Emu

Just inkase if the chipmusic community hasn't seen this yet, I have made a long list of bug fixes and new features to be added in the next DefleMask update.
More complaints and some requests.
Maximum number of instruments, macros, patterns Etc should be 256, not 127.
All of the gameboys noise pitches should be supported, and I really mien it! The Gameboys noise channel can go allot more higher than what I here in DefleMask, LSDJ can give you the full range of the Gameboys noise pitches.
Wave macros on the gameboy should reset their phase, but not every 60 frames per second.
Gameboy, add HW envelopes, pitch sweep, length counter and macros for panning for the GB.
Pitch macros, like in famitracker.
DPCM support and expansion sound for NES.
Replace crappy gameboy sound emulation with NEZplay.
Replace crappy NES sound emulation with blargs NES sound emulation.
make GB ROMs more compatible with emulators like KIGB, BGB Etc.
HES export for TG16 PCE.
Copy and paste MML macros from TXT files.
Make custom speeds work with the ROM and GBS exporter, and the others too.
MIDI import.
BBC micro, SN76489 clone.
YM2413 support.
Add copyright field.
BPM display.
KSS export.
AY-38910.
VIC-20.
ATARI POKEY.
Make NSFs compatible with older players like VirtuaNSF, NSFLive, VirtuaNES Etc.
SCC support for MSX.
Virtual Boy support.
Wonderswan support with WSR export.
NES ROM export.
GBC ROM export with customizable cullers for the text and background.
4xx should not cancel out any arp macros.
Transposing and fine tuning buttons.
End of list.
Now lets make this dream come true!

36

(21 replies, posted in Nintendo Handhelds)

Question, has anyone tried getting this GBS to GB tool to work on OSX using WINE? I'm vary disappointed that it will not run, because when I click on the EXE I get nothing. Whats even worse is that there is no support for dragging and dropping files in WINE, and thats a bad thing, unless if there is a workaround for this.
Or maybe someone could make a OSX port of the GBS to GB ROM converting tool, and that would be vary nice.

37

(26 replies, posted in Nintendo Consoles)

The FCM 10 Exhibition has started.
See here. http://midr2.under.jp/compo/vol10/ex10.html

38

(26 replies, posted in Nintendo Consoles)

When I click on submit, I get something like this.
* The file has been stored temporarily on server.
*ATTENTION* The entry has not finished yet. If you close the browser just now, the entry will not be accepted, leaving the temporary file as a garbage. If you want to cancel the entry, go back to the entry form with back button.
And, The filename should consist of 0-9A-Za-z._
So what do I do now? Do I have to rename the NSF file or something?
Edit, OK I got it to work, I was right! I had to rename the file after all.
Thanks for the help anyway, everything is fine now.

39

(26 replies, posted in Nintendo Consoles)

Help - I'm trying to enter into the Famicompo mini Vol 10.  It won't accept my entry.  I've filled in all boxes and added my NSF file.  And still, cannot get it to go through.  The site's help file and rules are in Japanese, so I don't understand it.  Any suggestions? 
Note: The NSF will be going into the Covers Section.

40

(32 replies, posted in Nintendo Handhelds)

I have always wanted to make music for the Nintendo Virtual Boy.
So I made a color pallet for MillkyTracker.
http://2a03.free.fr/dl.php?file=4008

In the next DefleMask update, Game boy sound emulation should be using NEZplay NEZplug's emulation code.

I wish GB support in DefleMask was a bit more stable, because for one thing, it needs to be improved very badly.
If you are going to use software envelopes, I would probably recommend you use XPMCK's routine, because it would be more compatible on real hardware rather then emulators like VBA. And the ROMs don't seem to load in KIGB anyway.