177

(14 replies, posted in Releases)

Hell yes! I'm only half way in, and I can already say this is even more awesome than the previous "PSG Series" releases.

Ancient Wonderworld big_smile

I don't know nuttin' bout dat hardware stuff, but... did you add those pullup resistors, as described in the ArTICL project? I think you'd need those in any case.

Neat, I remember this piece well!

181

(9 replies, posted in Releases)

Had this playing on repeat for the last days - absolutely gorgeous stuff, soothing and energizing at the same time. Awesome remixes, too. Congrats!

Hmm, tempting nevertheless. A solution for not having to buy those overpriced link cables would be quite nice. Unfortunately I have little knowledge when it comes to building hardware, so somebody else would have to try this out. The cable scannerboy linked to looks like a GrayLink clone, so chances are it might actually work with TiLP.

Work has been done to create a SilverLink-compatible Arduino-based solution, but that seems quite overkill tbh.

It appears you have a corrupted file. When viewing with DoorsCS, the correct file is called "HT2", has an "Ion" logo, and a size of 23407 bytes. You should probably re-download from https://github.com/utz82/HoustonTracker … p?raw=true

It seems there are some small differences in sound, not only from model to model, but also within the same model because hardware can differ significantly between different revisions. Other than that, the TI-82 and -83 will give you slightly more RAM to store song data. The Plus models have additional Flash RAM but as of now, HT2 makes no use of that.

http://irrlichtproject.de/houston/manua … html#setup
You need DoorsCS in order to run HT2.

Sweet, digging that boss stage music! Are there going to be more tracks later?

No, that would't help either. Calculating the position isn't that much of an issue, it's the actual drawing of the cursor that takes too long. After each write to the LCD controller you need to wait ~200 cycles, and you need 2 writes to print the cursor (set vert. position + send data byte).

I agree, a playback position indicator would be nice. But indeed, it would cost a lot of CPU cycles (TI's LCD controllers are slow as f***), consequently decreasing the sound quality quite a bit.

TI-82STATS is just a different name for the TI-83. It should run ht2.83p+ion just fine. I'm testing HT2 on a 83 Parcus, which works ok.
I've seen schematics for replacing the 2.5 jack with a 3.5 one, but don't ask me where. It's definately possible though.
Also you bet, I want that translucent green one as well. They usually go for ridiculous prices on ebay though.

If it doesn't have the link port at the bottom, it's most likely a 82 Parcus, aka piece of ****. In any case, you can always use http://www.datamath.org/ to properly identify models.

It is possible to run on TI-82 without problems, in fact HT2 is specifically targetted at that model. However, it will currently not run the 82 Parcus (OS 19.006).

For emulation, you can use the latest beta of tilem2. However, I have reports that sound support is disabled on the Windows builds - I'll try to work something out with the maintainer of tilem2 so we can offer a Win build that has sound. Other than that, there's also wabbitemu, but it's sound emulation is not very good.

EDIT: tilem2 Win32 beta build with sound: http://tilem.sourceforge.net/beta/tilem … 130325.exe

I should add a warning: The beta on github is updated frequently, and tends to be buggy. So, don't install it unless you don't mind a few unpleasant surprises here and there yikes

The sync problem is caused by the sound loop being unbalanced, that means when drums are muted it will on average run slightly slower than normal. But you're in luck (somewhat) - I fixed this issue in trunk today, so the upcoming release will have stable timing unless drum modes 2x..4x are used.

It'll still be a while before the next version is officially released, but if you don't want to wait you can already grab the latest beta from github. Note that some fx commands are changed in the beta, see /docs on github for details.