Hate x 1.5millions that I had to miss this.
225 Feb 27, 2011 5:48 am
Re: [NY] Pulsewave • 2011.2.26 · crashfaster, Doc Pop, glomag & minusbaby (31 replies, posted in Past Events)
226 Feb 26, 2011 2:23 pm
Re: Video interview with Morton Subotnick (14 replies, posted in General Discussion)
Great video. Thanks for the heads up!
227 Feb 25, 2011 2:38 am
Re: merging lsdj songs into a single song (42 replies, posted in Nintendo Handhelds)
Yeah, this has pretty much been a dream of mine for as long as I can remember. Ah, the thought of being able to copy fully between songs...
228 Feb 13, 2011 7:24 pm
Re: new lsdj kit - good vibrations (17 replies, posted in Nintendo Handhelds)
J. Arthur Keenes wrote:I thought this was going to be a Beach Boys kit
229 Feb 12, 2011 2:55 pm
Re: Re: Limitation (189 replies, posted in General Discussion)
I think there's a tendency to interpret the term "limitations" with a certain arguably negative connotation — "you can go no farther than this point," an antagonistic attribute that you have to work "against." But I think when we talk about chipmusic's limitations, what we're really referring to are the borders of chipmusic. Not that they exist, but where they sit. What they include, and what they don't.
This is something that I've always found quite surprising because absolutely everything has a limit and we are all, whether conscious of it or not, working within them. Food can only be cooked for a certain amount of time before it burns. A chair can only hold a certain amount of weight before it breaks. Paint can only be mixed so many times before it turns brown/black/turd color. These are all limitations but rarely do we see them as negative. Maybe people perceive chip music's limitations as a negative precisely because they mistakenly place them in the context of modern DAWs. But that's a little like asking a professional kazoo player how he can work with those limitations and that he should really be playing a MiniMOOG.
In other words, for me, chipmusic's specific set of "limitations" (or borders or boundaries) create an environment in which A) I can make programmed, sequencing-oriented music, B) I can do it with a certain immediacy, i.e. readily and easily with low setup time, C) there are relatively few aspects to divert creative attention away from songwriting, i.e. plug-ins, effects, range of timbral choices. I don't like chipmusic because it has constraints, I like chipmusic because of the specific nature and "geometry" of its constraints, i.e. I like the specific combination of what it allows, and what it "removes from" (or "opts not to place into") my main focus of attention.
High-five to Mr. Shifter.
230 Feb 11, 2011 11:53 pm
Re: UBI020 - Various Artists - SOUNDSHOCK: FM FUNK MADDNESS!! (18 replies, posted in Releases)
Shit, that Bomb Boy track is soooo good.
231 Feb 11, 2011 11:15 pm
Re: Game Boy Rechargeable Battery Pack/AC Adapter (19 replies, posted in Nintendo Handhelds)
Pretty much the best thing about the battery pack is the belt clip.
232 Feb 11, 2011 9:41 pm
Re: Re: Limitation (189 replies, posted in General Discussion)
limitation isn't a concept, but choosing to work within limitation is.
You're right there. But limitation isn't a concept when you aren't limiting yourself within the boundaries of your chosen medium. I would say that the example of the single-channel track is a good example of limitation as a concept since you are creating limitations within a medium. However, simply using a limited platform doesn't assume you are embracing limitations in the conceptual sense. When I write something in LSDJ, I rarely place limits on how I write. The choice of platform and it's limitations inform the way I write however the concept of limitation is almost never present (or if it is, it's buried deep in my subconscious or some shit.) And I'll leave that conversation there.
But your expectations would change?
This is something you only have partial control over. If an artist makes the conscious decision to tell you that "thiz dope track iz singul chanl, yall" then they are essentially forcing you to recalibrate your critique with regards to technicality - but your creative critique should be no different.
This is what i see whenever some chip musician is asked how they produce their music.
As soon as you say "i make music on a gameboy" people change their expectations. I admit that's a bit different, but it feels like sometimes people use the whole "its a gameboy" idea to justify their work. Much in the same way limitations are always brought up.
Yeah, this is a touchy subject. I don't usually immediately tell people I make music using gameboys precisely because of the reaction I know it'll elicit. Instead I just invite them to a show I'm going to or something along those lines and let them figure it out on their own. This comes back to the last thing we were talking about. If you tell people from the get go that you made a single-channel track, they adjust their thinking immediately. In my experience, if you tell people you make music on gameboys from the start, you get a certain kind of response - not usually the one I'm going for since I'm not necessarily all about CHIP-IZ-PUNK-IN-YOR-FACE. But answering the question differently often leads to an actual conversation.
I don't know if this has been brought up before now, but another aspect of chip music that has always been a big winner (and it is, in a way, tied to limitation) for me is the complete control I feel over the writing process - especially in terms of organization. I know where everything is when I write in LSDJ or Adlib or MaxYMiser or whatever and it's all very quickly and easily accessible. The setup is practically nonexistent as is the take-down. This hyper-control over my musical environment is huge. And I don't feel it when I use Ableton. Having made a lot of music with many different instruments (electronic and acoustic), I can tell you that the interaction I have from sitting down and booting up LSDJ to powering down and walking away is a million times better and more organized than many other experiences I've had. (That being said, I haven't been very lucky in terms of UIs - DX7s can suckit.) I would guess that much of this user experience is tied to design choices made and influenced by limitations put in place by the hardware (I don't actually know about that one since I don't know C or how Johan went about making the choices he did in terms of UI).
Oh and everything Zen Albatross said.
233 Feb 11, 2011 3:15 am
Re: Re: Limitation (189 replies, posted in General Discussion)
godinpants wrote:Surely this is what a DJ does. Or for that matter a turntablist or similar.
Yeah also remixing. This is not exclusive to chip, it's more something very typical in electronic music overall. I think this goes back to the invention of the sampler.
Or how about whenever a pianist, or cellist, or singer, or whoever plays someone else's music live? That's definitely where performance is "judged on how well you manipulate your source files."
234 Feb 11, 2011 2:58 am
Re: Re: Limitation (189 replies, posted in General Discussion)
Just keep in mind that limitation exists in design for a very specific reason: it forces people to review their creative process.
Does "confronting limitation" justify lesser quality as a "proof of concept"?
Again, limitation is not a concept. It is, in some amount, part of every single thing that has every been designed (bold, I know). The fact that it's more prominent in things like chip music does not require it to be "proven" any further.
I'm not suggesting they are of lesser quality. What i am suggesting is that if i were to reproduce a track in one channel as opposed to four, Would you expect equal outcomes based on the increased limitation?
Expecting the same outcome from three less channels would be silly but I would expect the same creative output - i.e. reworking a track to take advantage of it occupying a single channel. Again, that's kind of the heart of the whole thing. Limitations require you to redesign - but the creative input and output should remain the same.
Furthermore, would the aspect of "this was written in one channel" make you more lenient in your critique of the track?
It depends on if you explicitly tell me that "the track is done on one channel". If that's the case, I would, of course, judge it based on the fact that you're telling me it's a one-channel track. That's beyond my control. But my critique would definitely not be "more lenient" because of it. Nobodies should.
235 Feb 11, 2011 1:57 am
Re: Re: Limitation (189 replies, posted in General Discussion)
Do you think limitation is a reason you do chip?
There seems to be a bit of a consensus here and that doesn't come at all as a surprise to me. However limitation is something that is in no way left to chip music alone. Rather it's a strategy that is employed in almost every aspect of design. One example (and one that I often use) is that of printmaking - specifically woodcut. People could easily ask a printmaker, "Why do you spend hours and hours cutting tiny slivers out of this piece of wood when you could spend a few minutes in Photoshop or Illustrator and get the same effect?" But the joy lies precisely in seeing how far you can push that plane of wood, what you can get it to do, the subtle characteristics of the original wood that are still evident even once you've completed and printed that woodblock 1000 times, and the process of creating that final work. None of these things are available to someone who "bangs out" something that looks like a woodprint in one of the fine Adobe products.
For me, at least, the beauty of chipmusic is precisely the limitation and its relationship to the process. If chip music was exclusively produced on Renoise or Ableton or whatever, I think I would have moved on years ago. It would just get boring. Just keep in mind that limitation exists in design for a very specific reason: it forces people to review their creative process.
Does "confronting limitation" justify lesser quality as a "proof of concept"?
This question is totally flawed since you are suggesting that products of limitation are immediately lesser in quality (if I understand you correctly). Assuming that, we can just go ahead and say Dan Flavin, Mies van deer Rohe, Steve Reich, John Cage, Mondrian and anyone that has ever referred to their work as "minimalist" as being of "lesser quality". And while I'll give you that minimalism and the limitations that artists choose when they produce chip music are different, at their core they are the same: "do something awesome within a set of constraints".
Also, there's no "proof" needed to understand that limitations are successful as a strategy in in all the forms it can take. If minimalism or limitations needed to be proven as a method, that shit was done and found to rock a long time ago.
236 Feb 7, 2011 8:16 pm
Re: CURRENT STATE OF THE USB CART INDUSTRY? (102 replies, posted in Nintendo Handhelds)
I've got two 32M EMS carts, one bleepbloop USB and one 64M EMS USB. The blue 32M EMS carts are a pain in the ass to back up but they are solid as rocks imo. I've been running those two for around 4 years and have never (knock on wood) had data loss or a battery death. (Just don't treat them like shit and you'll be fine). The bleepbloop USB is a solid cart. It's fully compatible with OS X through GBCFLSH and has been really stable in my experience but yeah, it's expensive and the code is stolen. But seriously, it's a great cart.
I have to say that of all of those, the 64M EMS is by FAR the largest piece of shit. I will never again trust it to hold a save because I've lost way too much data because of it. Not to mention it doesn't play nice with OS X. The two banks are just stupid and, most importantly, you never know when it'll just, no explanation, erases all of your data. FUN!
If you can get a hold of a smartboy - go for it - otherwise I would say be prepared to pay a good bit for a reliable cart or potentially lose your saves with a piece of shit.
237 Feb 3, 2011 4:28 pm
Re: [US] NEW YORK NY • 2011 05 19-21 • BLIP FESTIVAL 2011 NYC @ EYEBEAM (603 replies, posted in Past Events)
cTrix
cTrix
cTrix
cTrix
238 Jan 31, 2011 6:36 pm
Re: [US] NEW YORK NY • 2011 05 19-21 • BLIP FESTIVAL 2011 NYC @ EYEBEAM (603 replies, posted in Past Events)
Nice! Post finals awesomeness.
But seriously, ever since I moved blocks from the Bell House a year ago I've been like "YES. BLIP WILL BE NEXT DOOR". And, of course, it gets moved. But Eyebeam is dope. LET THE PREGAMING BEGIN.
239 Jan 30, 2011 4:54 am
Re: ✖feb 5✖queenz✖guchi✖nullbro✖creamers✖j arthy✖ G & J ✖ (16 replies, posted in Past Events)
shit gon be off the hook