That was some fun shit.
257 Oct 31, 2010 3:29 pm
Re: [NY] PULSEWAVE • 2010.10.30 DEVIL'S NIGHT w/ COOVA + SASKROTCH + MORE! (67 replies, posted in Past Events)
258 Oct 29, 2010 9:18 pm
Re: Awesome sync tracks? (40 replies, posted in Nintendo Handhelds)
Not to be all "me me me" but, open mics/one song aside, I always sync two gameboys live and only sync two game boys live. I could never not sync gameboys when live. How does anyone do it? I HAVE NO IDEA. HOW DO YOU KEEP TIME?? AHHH. (But yeah, it's mostly for smooth transitions and only sometimes for lotsa track madness.)
EDIT: Didn't realize PeeR's Dances was two gbs. That makes sense. I just thought he was using some voodoo magic.
259 Oct 24, 2010 2:22 pm
Re: What tricks/tips do you you when producing your chiptune (54 replies, posted in Audio Production)
multitrackers - how do you deal with the noise floor buildup?
As has been mentioned before - use a noise reducer. Most modern DAWs have one built in but it's often not too precise. That being said, I've only used it when recording from non-prosounded GBC (big mistake) and on noise channels (which seem to be the noisiest between triggers unless you throw a Kxx in there).
Rawness is one of the reasons that using hardware one-ups software, imo. It gives a recording character as long as it doesn't upstage composition.
260 Oct 22, 2010 12:03 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
Agreed. I think it only makes sense to maintain the last envelope parameter - not dependent on notes alone - until a new one is set either by instrument or new Exx command. It's definitely given a bit more depth to LSDJ since the feature was added several versions ago.
CANT WAIT TO TRY THIS.
261 Oct 17, 2010 11:28 pm
Re: lsdj noise glitched problem need fix (19 replies, posted in Nintendo Handhelds)
Hey guise, I have another question. Sorry hope it's not too annoying.
Is the F command supposed to make your instrument sound like crap? I mean is there supposed to be a click sound between each frame change? I get this on both my emulator and GBC. But I just heard a song where someone used i cool synth, and am now jealous. His song uses the frame changes without a loud clicking
Time the F commands up with the noise channel or other percussion (hh or snare or whatevs). It'll mask the clicks caused by the frame change.
That's what I did in this track at least - especially on the first wav lead and later solo. I think they are pretty smooth frame changes although I'm certain there are better examples out there.
262 Oct 17, 2010 1:32 pm
Re: lsdj noise glitched problem need fix (19 replies, posted in Nintendo Handhelds)
I actually don't fully understand the changes created by the S command yet.
There's not much to know, tbh. Just know that S commands are additive in the sense that
S01
S00
S01
SFE
Will result, at the end, in only a one step change from the shape designated in the instrument screen. S00 does not return the shape to its original form in the way that a 00 in the TSP column would. Anyway, you've probably already figured this stuff out.
Oh, and prelisten is indeed awesome, right? Don't really know how I tracked for so long without it. It's like writing in the dark.
263 Oct 16, 2010 12:12 am
Re: SB 6 Superstars Meme-ory book. (165 replies, posted in General Discussion)
264 Oct 15, 2010 11:39 pm
Re: SB 6 Superstars Meme-ory book. (165 replies, posted in General Discussion)
265 Oct 14, 2010 12:43 pm
Re: lsdj noise glitched problem need fix (19 replies, posted in Nintendo Handhelds)
tsp cmd
EF S 4B
00 S 14
00 H 00
I table like this would definitely fuck shit up for your noise channel. Keep in mind the noise channel is a delicate flower. Combining transpositions with massive shape jumps like that and slapping a hop command on it all will spell disaster. Either nab a copy of 4.0.5 (although, and maybe this is just me, but I feel like I've had drop out issues with 4.0.5 as well) or pare down your noise channel tables.
266 Oct 14, 2010 12:37 pm
Re: [NY] PULSEWAVE • 2010.10.30 DEVIL'S NIGHT w/ COOVA + SASKROTCH + MORE! (67 replies, posted in Past Events)
Flyer is bonkers. Love it.
267 Oct 11, 2010 1:05 pm
Re: Do you have a method for creating new LSDJ Patches? (8 replies, posted in Nintendo Handhelds)
I'll either make bunch of crazy patches and then mold those into a track or I'll write a bunch of loops with simple wave forms and then embellish them with more interesting patches later. Either way, like trash can man said, use your tables. They are the only way your going to be able to get any texture in either of the pulse channels. Just throw commands all over the place and see what happens - vibrato, envelope, pulse width and hop are all your friend.
For the wav channel, just experiment. You'll get the hang of it eventually.
268 Sep 22, 2010 11:08 pm
Re: LA 10-08 Mr Spastic, EvilWezil, WMX, Wizwars & More FREE SHOW (19 replies, posted in Past Events)
Seriously awersome lineup! Wish so badly I could go to this. Stupid other coast... Any chance there will be a live feed?
269 Sep 16, 2010 4:24 pm
Re: Zen Albatross - Masada Gestalt (single) (4 replies, posted in Releases)
YESYESYES! Been waiting for this for a while. Absolutely love The Absent Flesh. Such great storytelling, depth, and warmth - not to mention sound design. Can't wait for a full length!
270 Sep 12, 2010 2:32 am
Re: V/A; DaPantz - rePantz'd (Bud Melvin, Chromix, Kris Keyser, more!) (9 replies, posted in Releases)
So many fantastic remixes on this. LISTEN TO IT NOW.
271 Sep 8, 2010 1:20 pm
Re: CNB005 - Kris Keyser - “Staring Into Squares” (23 replies, posted in Releases)
YESYESYESYESYESYES!
272 Aug 30, 2010 4:04 pm
Re: George & Jonathan. THE BEST MUSIC. 9/7 (70 replies, posted in Releases)
Um. Fuck yes.