Yeah, I like that cover. First listen: awesome stuff!
514 Apr 11, 2012 1:26 am
Re: Arturia Minibrute (63 replies, posted in Other Hardware)
Modulars look cool and all, but effort and money are required.
Yep.
And for me personally, they're like the opposite of productive. I have a couple Moogerfoogers and a CP-251. I'm seldom productive with them. I just plug in lots of cables, twist knobs, and make weird noises for 45 minutes.
515 Apr 10, 2012 9:26 pm
Re: Arturia Minibrute (63 replies, posted in Other Hardware)
Sequential Circuits Pro One, y'all.
Please sir, can you spare a Pro One?
516 Apr 10, 2012 9:09 pm
Re: Arturia Minibrute (63 replies, posted in Other Hardware)
roboctopus wrote:Yeah, this thing looks pretty sexy. I bought a Little Phatty to replace a Moog Prodigy that died, but this thing kind of looks more like what I want. A bit more straight-forward. And I like what I've heard of that filter.
Really? I am in no way bashing your opinion, but you'd rather have the one-oscillator, cheap Chinese manufactured Minibrute than a two-oscillator American-made analog synth with that sexy Moog filter?
I guess that price is fantastic though, $500 might have me adding it to my set up as well. I just want to know more of what you think because I'm a Moog-fan myself and I'd love to have a Prodigy next to my Little Phatty.
Don't get me wrong, I *like* my Little Phatty. It's a nice synth. It has a nice sound. But it lacks the sense of immediacy the Prodigy had. That no patch memory, knob-per-function, seat-of-your-pants immediacy. The Prodigy sounded a little trashier too. Sometimes want a nice sounding two-osc synth to spend quality time with, learning the ins-and-outs and discovering nuances. But sometimes I want something cheap and fast with no memory. =P
So what I mean is that to me, in a way, this Minibrute speaks to me in a spiritual way the Prodigy did that the Phatty does not.
517 Apr 10, 2012 6:35 pm
Re: Arturia Minibrute (63 replies, posted in Other Hardware)
Yeah, this thing looks pretty sexy. I bought a Little Phatty to replace a Moog Prodigy that died, but this thing kind of looks more like what I want. A bit more straight-forward. And I like what I've heard of that filter.
518 Apr 10, 2012 3:38 pm
Re: LSDJ and You: The Tumblog (70 replies, posted in Nintendo Handhelds)
Nah, Freque (the admin) is just on a bug-quashing quest right now. It'll be back up in a few days.
Yeah, no billing issues. The site had two major bugs Freque is fixing. I heard from him this morning and he said he should have the site back up tonight.
519 Apr 10, 2012 12:10 am
Re: Chip For Cancer - Volume I (92 replies, posted in Releases)
roboctopus wrote:I think it starts at 8:30 pm eastern.
mondays, 9 - 10 EST
Normally, but they announced on Twitter they were starting early tonight.
520 Apr 9, 2012 11:50 pm
Re: Chip For Cancer - Volume I (92 replies, posted in Releases)
It's the 8-Bit Power Hour on arecibo radion: http://areciboradio.com/
I think it starts at 8:30 pm eastern.
521 Apr 8, 2012 2:11 am
Re: Wave channel/O Command clicking (24 replies, posted in Nintendo Handhelds)
A lot of DAW's have a pen/draw tool which you can use to re-draw huge-ass pops to be smaller. Obviously, this would only be for the occasional stand-out pops, not for the whole song. There are some noise-reduction plugins like Waves' X-click but those have some trouble differentiating accidental grittiness from the intentional grittiness, seeing as how what you're working with is pretty freakin' rough.
Everything important has already been said. I always trigger the Wav channel changes manually with the F command, makes the clicking work in time with your song, and to your advantage. It is completely unnoticeable if you have anything at all going on in the noise channel.
For the record, I use an SP for everything. I use an insane amount of panning, and there is NO panning clicks in any channel on the SP. I believe the color works as well, but I don't own one so I can't represent. The DMG pops like a madman at the slightest O command.
Interesting. I've been using the same shite DAW since like 2006, so maybe I should upgrade...
You use an SP for everything? I *really* like a lot of your stuff. How does the bass stack up against a DMG, in your opinion?
522 Apr 8, 2012 1:33 am
Re: Wave channel/O Command clicking (24 replies, posted in Nintendo Handhelds)
roboctopus wrote:How do you edit out the really obnoxious ones? Some sort of post production?
Bingo!
There are a few things you can do in the tracking stage to minimize it e.g. don't use the E command to make a loud instrument soft if it runs a table with a K command in, the click will be at the original instrument volume and not the volume you just set.
I figured. Can I ask what sort of post production you use to get rid of severe clicks?
523 Apr 7, 2012 11:58 pm
Re: Wave channel/O Command clicking (24 replies, posted in Nintendo Handhelds)
I read somewhere that the advance SP doesn't click as noticeably. Haven't checked that theory out myself, though.
But yeah, clicks are cool. I just edit out the really obnoxious ones if I need to.
How do you edit out the really obnoxious ones? Some sort of post production?
524 Apr 7, 2012 1:01 pm
Re: Wave channel/O Command clicking (24 replies, posted in Nintendo Handhelds)
Yeah, the clicking is kind of a fact of life. It happens in part because the waveform is divided into 16 distinct frames that are being cycled through; I think part of the click is that you can hear the sound change from one frame to another.
The best advice has been given (that it's less noticeable in the mix and that a harsher sound can help). But if you want to cycle through the wave faster, have you tried decreasing the length as you increase the speed? Less frames to step through can equal less instances of click.
525 Apr 5, 2012 8:40 pm
Re: LSDJ and You: The Tumblog (70 replies, posted in Nintendo Handhelds)
The 6th installment is up. This one covers changing the length of the synth (to a length of 1, specifically) and touches on Wrap distortion.
526 Apr 4, 2012 6:26 pm
Re: Ro-Bear ~ Three Years ~ April 6 (21 replies, posted in Releases)
This is a thing I want.
527 Apr 4, 2012 3:07 pm
Re: Looking for Gameboy emulator that can record wavs (7 replies, posted in Nintendo Handhelds)
BGB yo! Even gives you separate channels out. VBA's sound is shit, just so you know.
This 1000 times over. VBA sounds terrible. BGB is actually pretty accurate sounding, imho.
I actually just record BGM for the audio examples I use on LSDJ and You columns (out of laziness not wanting to mess with a DMG for a 30 sec clip).
I write on BGB all the time and record from the DMG. BGB is pretty close. Usually just a little tweaking and you're there. BGB all the way.
528 Apr 4, 2012 2:23 pm
Re: Chip For Cancer - Volume I (92 replies, posted in Releases)
Just poychased it and had a play through. Really stellar all the way through! Great job everyone. I hope it makes a ton of cancer-killing cash.