Easily, this song from "Total Recall" for NES. I can't even think of adjectives that properly describe this song at ALL, let alone make it appropriate for a cerebral thriller starring Arnold Schwarzenegger as a spy from the future who visits a dark and gloomy Mars and uses innocent, disposable businessmen as human shields throughout.
33 Jan 30, 2013 11:45 pm
Re: The most baffling / interesting video game songs (48 replies, posted in General Discussion)
34 Jan 17, 2013 4:38 pm
Re: Remembering your first performance (64 replies, posted in General Discussion)
My first full set as Chipocrite was at The Khyber in Philadelphia on Dec. 30, 2009. Tough night for partying but the crowd was decent! The thing I remember most about preparing was that I really only had about 15 minutes of music ready when the show was booked, so I spent like two weeks (I had a lot of vacation days saved up, hahah) holed up in my apartment getting better with LSDJ and coming up with a full set that was at least semi-presentable. The show itself went pretty well, although I do remember a cart crashing in the middle of one song. Incidentally, that is, to this day, the ONLY TIME that has happened to me onstage. I made some joke about how I saw that happen to Bit Shifter so it's OK.
(On a semi-interesting side note, the Khyber is now just a restaurant/bar only, no live music. About a year and a half later, I went back for dinner and they sat me directly where the stage used to be. Weird feeling.)
35 Jan 17, 2013 4:06 am
Re: Ever played a non-chiptune open mic? (7 replies, posted in General Discussion)
Not sure if this is exactly what you're asking, but I performed an LSDJ track in the "Passenger Talent Show" during a vacation cruise I was on last month. Not an open mic, per se, but certainly a situation in which people were not ready to see a dude playing music with a Game Boy, hahah. It was really pretty bizarre -- average passenger age was probably about 50, and judging from my conversations with other passengers leading up to the event, chip music wasn't exactly a known thing, so there were a lot of extremely confused people. I did get a good amount of positive feedback from the younger set; at least one dude was super stoked to discover a chip musician onboard and was familiar with Sabrepulse. I had some nice, albeit kinda awkward conversations with endearing older people who WANTED to understand WTF was going on but really had no idea. (Direct quote from someone I talked to: "You must be really good at that game!")
The only real bummer was that I heard some people REALLY hated it, mostly because they had no idea what I was doing and apparently didn't have the patience to give it a shot. This annoys me because a big part of this particular cruise's "mission" or whatever is to expose passengers to different cultures, ideas, people, etc., in order to enrich and expand their minds. So you see all these people bragging about how they've been trying to fit in in various countries by purchasing Panama Hats or eating Guinea Pig in Peru or whatever, and attending various lectures on subjects ranging from civil rights to the extinction of tree frogs, but they won't even take the time to try and enjoy something creative they've never seen before just because it's coming from a Game Boy? Other than that though, I enjoyed doing it
36 Jan 16, 2013 8:47 pm
Re: 2013: 1GBPpW :( :( Noisewave ROM (135 replies, posted in Nintendo Handhelds)
Very very awesome. Only two weeks in and this is my favorite thread ever.
37 Jan 13, 2013 10:29 pm
Re: 2013: 1GBPpW :( :( Noisewave ROM (135 replies, posted in Nintendo Handhelds)
I'm totally sure it is Just kiddin' around. Potentially stupid/lazy question that you don't have to answer but I figured I'd throw it out there: Does it help to load it on a real cart, or should I be able to tell the solution on an emulator?
38 Jan 13, 2013 9:57 pm
Re: 2013: 1GBPpW :( :( Noisewave ROM (135 replies, posted in Nintendo Handhelds)
the mistery rom is driving me crazy.
Me too. My best guess is... it's a ROM version of John Cage's 4'33"?
39 Nov 28, 2012 9:39 pm
Re: Korg Monotribe (27 replies, posted in Other Hardware)
EDIT: I re-read everything, now I think I got it better. Basically with one link cable you can sync the two Game Boys, and on the Monotribe you'd plug the clicking game boy to the sync in. Then both Monotribe out and the master DMG will be plugged to whatever audio output you use. Is this the way? xD
Yep yep yep! That's exactly it
40 Nov 28, 2012 8:27 pm
Re: Korg Monotribe (27 replies, posted in Other Hardware)
One question that crossed my mind:
To be able to play the Monotribe with a DMG, you'd need an extra DMG, and then to connect it all you need a DMG-07 and 2 DMG-04 right?
Nope, not necessarily. I do use a 2nd Game Boy linked to the "master" audio Game Boy via a link cable, yes. But you don't need anything beyond a link cable to do it that way. On the other hand, you could just use ONE Game Boy and set up your song so the click sound is panned to one side and the other instruments are all panned to the other channel, and then just send that one channel to the Monotribe, etc. I seriously recommend reading Nitro's page in its entirety: http://blog.gg8.se/wordpress/2011/09/28 k-no-midi/
Note this paragraph:
"If you have an appropriate left/right splitter cable, you can pan the sync instrument to the left and all other instruments to the right, to get both sound and sync out of one Gameboy. If any sound instrument is panned to the sync channel, the monotribe will start rushing."
41 Nov 27, 2012 7:13 pm
Re: Korg Monotribe (27 replies, posted in Other Hardware)
The fact that it doesn't save different patterns pisses me way more.
That's actually true, definitely. The only mod I would consider doing would be something that fixed that, or maybe a midi mod that allowed me to send it a pattern on the fly from my laptop or something.
42 Nov 27, 2012 3:48 pm
Re: Korg Monotribe (27 replies, posted in Other Hardware)
Hey! Sorry I missed the page, Nick.. I was rehabbing my broken back and trying to escape from a prison that is located in a deep pit somewhere in the middle east.
Anyway, yeah, I've been using the Monotribe live for a little while, probably similar to what Jellica mentioned -- mostly improvising harmony parts and messing with the filters for an added live effect. I use a wav instrument that sends out a "cv click" to the Monotribe; in order to get a clean signal of just that instrument sound, I use a second Game Boy synched with the one that's playing the main song. The 2nd Game Boy just sends the click to the Monotribe (note that you have to use a Pro Sound output), which is hooked into the mixer going to the PA also... So the audience hears the main Game Boy and the Monotribe but not the click. Does that all make sense?
Here are a few examples:
http://www.youtube.com/watch?v=lMlvfwKkkFM
http://youtu.be/r3IA-9irC20 (the game boy and the monotribe are playing basically the same exact melody until I start layering stuff, etc.)
http://www.youtube.com/watch?v=8THXB91dSm0 (that one is kinda boring but it's basically all monotribe except for the sound of the game boy keeping time.. i basically use the monotribe to improvise an extended intro for the main song)
43 Nov 26, 2012 2:37 am
Re: Game Boy sounds vs. NES sounds (28 replies, posted in General Discussion)
I cant stand triangle bass.
:-o!!!!!
As a bassist, my three favorite tones of all time have generally been Geddy Lee circa 1981, anything Jaco Pastorius ever recorded, and NES triangle bass. Not kidding even slightly.
44 Nov 21, 2012 3:19 pm
Re: Is chipmusic not executed seriously? (61 replies, posted in General Discussion)
All due respect to your friend, if there is any... Arguments like this are just silly. People make full-time livings doing things much more ridiculous than making music with old video game systems, but they're able to pull it off because they're really good at what they do and they work hard to make it happen. So isn't the obvious answer to the thread's title, "It all depends on how seriously the artist executes the product"? I agree with Nick Maynard that it's not really worth having this discussion if your friend isn't going to be a part of it, but if you want to come back at him/her with something, consider this. I played music with a "traditional" four-piece rock band for more than 10 years up until about three years ago. We had some good gigs and did some touring, but our exposure was very limited and we never really had a breakthrough moment, and we never really figured out a good way to promote ourselves beyond small shows. Conversely, since I started making music with Game Boys in 2009, I've had:
- Songs in video games
- Songs featured in online videos that have reached hundreds of thousands of people
- A song in a nationally televised commercial
- The opportunity to play a stop on the Warped Tour
Sorry if that sounds like bragging.. I really don't intend for it to come off that way. But I'm just saying, if your friend can't take those things more seriously than my old band playing a show to the sound guy and maybe two other people in the middle of nowhere, Rhode Island, just a few years ago, he's dumb.
45 Nov 20, 2012 10:00 pm
Re: LSDJ glitches/crashes photos! (35 replies, posted in Graphics, Artwork & Design)
46 Nov 20, 2012 4:25 pm
Re: Washington Post stole my music o.O (49 replies, posted in General Discussion)
I remember Josh posted about this when the videos started, so clearly he signed off on them using some of his music..
http://www.facebook.com/permalink.php?s 5986252865
It gets even weirder if you consider that they did ask him but at a certain point just started using whatever chip music they wanted. Sounds like someone at Slate just got lazy
47 Nov 19, 2012 2:34 am
Re: info on atari flashback? (4 replies, posted in Atari)
For what it's worth, I happened to notice they're advertising Atari Flashback 4s for sale in a Bed Bath and Beyond mailer I received this weekend. They have them for $49, so I guess if you use one of their signature "20% off" coupons, you could get it for $40, which doesn't seem bad.
48 Nov 8, 2012 2:36 pm
Re: Preferred hardware for live grooves? (21 replies, posted in Other Hardware)
I've been synching a Monotribe with a 2nd Game Boy (connected to the main Game Boy via link cable) for a little while now. I've found it to be a great way to add more of a live element at shows. I like to improvise over my tracks by adding harmony patterns on the fly and filtering them, etc. Sometimes I'll throw in some Monotribe rhythm patterns, though it doesn't take too long for me to get kinda sick of the stock drum sounds. It totally depends on the song, but some of my tunes really lend themselves to this kind of improv. But yeah, it's super easy to do. Here's a video from a recent show in which you can hear it:
Another thing that's pretty neat: If you have an Arduino Boy or some other MIDI/Game Boy situation, you can effectively use a Game Boy as a MIDI sync between the Monotribe and whatever other device, without doing any kind of midi mod to your Monotribe.