yessss
258 Apr 27, 2016 11:16 pm
Re: SELLING sbsm patches, shirts, vinyl, boxed grey GameboyMicro (8 replies, posted in Trading Post)
Dang, that GBM looks super nice (also never seen a rubber cover like that!). I'd be tempted if I didn't already have two
259 Apr 27, 2016 3:59 am
Re: Most professional looking DMG housing colour? (37 replies, posted in Nintendo Handhelds)
260 Apr 26, 2016 11:18 am
Re: What headphones are you using? (33 replies, posted in Other Hardware)
can't go wrong with sennheiser, even some of their sub $80 models are pretty good, flat frequency response & very clear
I've found that pretty much all of the sennheiser headphones I've bought have suffered from plug failure after 6 months to a year of everyday use. I thought it was just the way I handled them (not very roughly tbh) but then I literally found a pair of audio technica canalphones on the side of the road which have lasted almost two years of being in my bag without the cable/plug failing.
Having said that, sound-wise, sennheisers are great!
261 Apr 26, 2016 8:12 am
Re: What headphones are you using? (33 replies, posted in Other Hardware)
I have the AIAIAI TMA-1x. Clearest headphones I've ever heard. I don't listen to much in the way of chip stuff but pretty much everything sounds amazing through them.
262 Apr 26, 2016 5:55 am
Re: Labels for the more "prog" side of chip? (21 replies, posted in General Discussion)
Same. My aim for this project is three or four long (10–20min) pieces that traverse various styles such as prog metal, synthwave, art-rock, new age/ambient, experimental/musique concrete.. with common musical themes/motifs to tie the disparate styles.. so in other words, a load of self-indulgent wank, but prog as fuck
263 Apr 26, 2016 4:01 am
Re: Labels for the more "prog" side of chip? (21 replies, posted in General Discussion)
yeah I made a decision earlier this year to do that rather than try to please people. Unfortunately though, that means just writing the most ridiculous prog stuff that is possibly fairly impenetrable, hahah. Having said that, my minimal tech youtube videos have been taking off a little lately so maybe I'll just ride the success of those and keep chugging away at prog stuff in relative secrecy.. the way it should be
264 Apr 26, 2016 1:29 am
Re: Labels for the more "prog" side of chip? (21 replies, posted in General Discussion)
I'm not saying this to be a smartass but if there happened to be a prog chip label at the moment it would be one that you'd never heard of which means either they're extremely new or just awful at promotion. Either way I don't think you'd benefit. /$0.02
haha yeah, fair enough. Perhaps I'll just do some pandering chip EDM for a while so I can get popular and then unleash my mega prog epics on an unsuspecting fan base
265 Apr 25, 2016 11:59 pm
Re: Labels for the more "prog" side of chip? (21 replies, posted in General Discussion)
Just do what everyone else does and start your own
That way you'll never be rejected again!
Plus it sounds like the world needs a chip-prog label.
haha, well I have the tsr 'label' already, but that's for minimalist stuff (so minimal it hasn't had a release yet!), certainly not the ridiculously dense prog I've been working on for my pselodux project
266 Apr 25, 2016 11:35 pm
Re: Labels for the more "prog" side of chip? (21 replies, posted in General Discussion)
Ubiktune got back to me, they don't accept demos anymore. Not sure if this means they won't be taking more artists on at all, but either way I managed to fail to get their attention. I guess I'm missing something about just being 'poached' by a label.. Perhaps I'll submit one of my new prog tracks to the chipwin compilation and hope someone proggy gets into it.
Or perhaps I'll just contact 'real' prog labels
267 Apr 25, 2016 11:31 pm
Re: CYMBA - LIVE TOOL 01 [6 GAMEBOY SETUP] (6 replies, posted in Releases)
still really confused about the tape on the corners of the screen.. is it so you don't think in terms of tempo? Then again.. the edit modes are obscured as well, hmm.
268 Apr 25, 2016 11:28 pm
Re: Using the Noise channel in creative ways? (15 replies, posted in Nintendo Handhelds)
I like abusing it into kick drums and abrasive basslines. I'll post some patches when I get home c:
yeah, I like to use it to add a bit of a click to kick drums, at least in nanoloop 2. I really need to give melodic stuff a try with the noise channel though!
269 Apr 21, 2016 11:54 pm
Re: Analog flavored synths for Gameboy (31 replies, posted in Nintendo Handhelds)
@pselodux: I totally understand where your coming from. A computer keyboard, for the most part, is quicker than both gamepad and touchscreen input methods.
The thing is, if you live in a tiny one bedroom apartment where the only thing that separates you from your neighbours is a false wall made from one sheet of medium density fibreboard then a computer keyboard is not an option. All that rattling of the arrow keys while using a tracker will make angry. In that situation a touchscreen or gamepad tracker is a godsend.
Also, I would argue that some functions are actually quicker in sunvox touchscreen...for example, navigation by swiping around is a lot faster than hammering the arrow keys to get around, or when you open the toolbar, copying and pasting can be marginally faster than 'ctrl c - ctrl - v' method.
But yeah, keyboard is generally the quickest way, plus it is cool for jamming on as if it were a midi keyboard.
Fair enough, I personally find note input (not to mention commands) rather uninspiring/frustrating on a dpad or even touchscreen.. to each their own i guess
270 Apr 21, 2016 12:17 am
Re: Analog flavored synths for Gameboy (31 replies, posted in Nintendo Handhelds)
Yeah, or taking 2 hours to compose what I could make in about 15 minutes using a keyboard
271 Apr 20, 2016 11:20 pm
Re: Analog flavored synths for Gameboy (31 replies, posted in Nintendo Handhelds)
also, sunvox 'analogue synth' module! sunvox 'filter pro module'!
I really feel like people get stuck on gameboy for too long...there are other great trackers out there. I dont understand why everyone is sleeping on sunvox...I guess it just looks intimidating, but actually if you can use LSDJ then learning sunvox will be easy (rtfm).
Sunvox came along too late in my tracker adventures tbh. I was already deep into making music with Buzz, so Sunvox just seemed a bit limited in comparison, in terms of the effects/generators available. It's a really great tracker though, nice and clean, and the multi-platform support is incredible.
I really think that handheld consoles are the worst interfaces for tracker music. Nothing beats the speed of having a keyboard with a numpad!
272 Apr 19, 2016 11:40 pm
Re: Analog flavored synths for Gameboy (31 replies, posted in Nintendo Handhelds)
Ok so I messed around with the "S" channel in Nanoloop 2 for GBA, and got a sound I like. The pulse wave in Nanoloop 2 has A really unique sounding filter, and you can modulate the filter cutoff in channel "S" leading to a really cool bass sound. No resonance tho, which is kind of a bummer, but the filter does sound really cool regardless.
Yeah, I was going to post in here about nanoloop 2. The filters and the way it overdrives when too many loud sounds are playing at once sounds almost analog to my ears.