VCR5 wrote:

Equipment doesn't matter, the music in your head is what matters. Remember that. (What Timbob said)

I used to say that until I acquired some awesome synths

Of course I could go and make all of my stuff in Renoise using hand drawn waveforms and make perfectly solid music, but maaan, physical gear is so much fun, especially Elektron stuff.

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(13 replies, posted in Nintendo Handhelds)

haha, what was the guitar pick for?

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(13 replies, posted in Nintendo Handhelds)

nothing a bit of superglue can't fix!

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(2 replies, posted in Nintendo Handhelds)

yeah this is a big setback for me, I've had to create workarounds for it like having a pattern all on its own in a column. Not ideal!

Yeah I couldn't get it working. Command line only worked on my old Vista laptop; it couldn't connect on my XP netbook, and when I tried to use sudo on my macbook pro it asked me for a password—my user account on my MBP doesn't have a password, but it wouldn't let me just press enter for some reason.

Haven't tried saving! Might give it a go on the way home tonight.

Can confirm pulse channels work on the micro, but they don't sound very good. It may just be my instrument settings though. I'm not in the mood to experiment with FAT just yet so it may be a while before I start writing tracks with it, but it seems to be ok!

oh nice one, thanks!

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(2 replies, posted in Trading Post)

Is NL2.01 the 8 channel version? shiiiiit I'm tempted

Is that an easy enough process that I can do myself? It's already on my the cart being sent to me but if I want to add extra sample kits I'll obviously have to patch the rom again.

jefftheworld wrote:

Has anybody tested this with BennVenn's carts? I'd imagine they'd make a great, inexpensive option if they worked with it.


Excerpt from email conversation with BennVenn:

That ROM you linked me to doesn't have a valid NINTENDO logo so wont boot on a real system. I've just patched it and flashed it and seems to work fine on my GBA now. Any idea why it has an invalid ROM header?

It works on my GBASP and my micro so should be fine for you too. Just if it was designed to be run in an emulator, it might use some emulator tricks that dont exactly work on real hardware.

So I think it needs to be patched in order to work on the BennVenn carts. I'm still waiting for mine to arrive but should be able to give it a test soon.

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(4 replies, posted in Releases)

yeah this is really great. Is it emulation of lofi field recordings, or field recordings processed/recorded with lofi devices?

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(4 replies, posted in Releases)

ooh yes, loved your last one, grabbing this!


edit: great artwork too

Interesting. The FAT documentation suggests that it's suitable to run on a micro, so I wonder what it'll sound like.

Hmm, like I said I have a flash cart on the way (pre-flashed and confirmed working with FAT, thanks BennVenn!) so will try it in my micro, DS and my girlfriend's AGB and hopefully report back.

Biere Gratuite wrote:

As posted before, you'll find audio demo here:
https://www.youtube.com/channel/UCJL1wu … PbbwbwosCA

katsumbhong wrote:

Note the differences between Nanoloop 1.x and 2.x, now translate that into LSDj... kind of.

I believe the GBA can do FM.

Not really.
GBA audio consist in a stereo DAC +  DMG chip for retro compatibility.
FAT uses those straight, meaning you got the same 4 channel as LSDJ + 2 sample channels

Nanoloop 2 doesn't use true chip. All PWM (since you got more than 4 settings) and FM channels are software-based and rendered through the DAC , from what I understood.
Only very recently, he used the real noise channel of the DMG chip ("GB Noise update").

But, on FAT Git, I saw a FM work in progress piece of code.

Ah, thanks for the info. I was wondering what NL2 did with the GBA's sound hardware.

So does that mean that even the micro has the DMG channels? I was under the impression that it had none of the original DMG chips, hence why it can't play original games?