This game is awesome, the control, the soundtrack, everything, I'm eagerly waiting in anticipation for the finished version!
Great work!
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ChipMusic.org / Forums / Posts by nkogliaz
This game is awesome, the control, the soundtrack, everything, I'm eagerly waiting in anticipation for the finished version!
Great work!
Nice tune man.
Decktonic wrote:It's all about live (session) view. You can put a combine a bunch of audio samples and midi instruments on different "tracks" (the vertical bars) and then play them together, and add audio effects to each one or to the master track, or even on send channels. You can then experiments with lots of different sounds without having to arrange or track anything. Then you can record your actions live and the results will be places on the arrangement view without any destructive changes whatsoever. That's the beauty of Live for me. When it comes time to lay out the song, I already have a good idea of what each part will be like, because I've already experimented with everything beforehand.
i've been using ableton for 6 years and i barely understand what you're talking about.
but it seems like it can be boiled down to 'i like using ableton as a sequencer, and i also like using automation'
I think what Decktonic was trying to get across was Live's ability in Session view to be able to improvise your loops and midi sequences a bit before you actually commit to laying them out in Arrangement View (If you even use it, a lot of people don't, it varies on what I'm doing weather I do or not.. recording / live pa..), plus unlike most hardware sequencers, it gives you the ability to be able to jump around in different parts of different rows of sequences (mixing and matching between columns, firing off loops from different columns is especially fun with a monome / apc / mpd / launch pad / uc33e / etc, rather than just firing off one set row of sequences / channels like most conventional hardware sequencers), giving you a more versatile approach to your sequencing rather than just recording one row at a time.
btw Saskrotch, found you on ocremix years ago, nice tunes, you may like some of mine also, i'm all about the choppage.
Agreed... If I ever drag my software crap out out the studio (seldom, but happens on occasion...), I bring a 4u rack pc. xD
Ableton Live is one of the most powerful DAW's on the market at this point in time (If not the most Imho, for non tracker based composing, I swear by it, I've been using it since it came out), It comes with its own set of lessons in the HELP tab that will literally teach you the program from scratch (complete with its own audio samples / templetes / instructional presentation).
Sound Design, Multi Track Recordings, FM Synthesis, sampling, VST/VSTi full support, Rewire Support, Numerous Midi Controller support onboard (let alone being able to use just about anything on the market or self built that communicates with midi in general), Re sampling of its own output into another channel, Live Loop Triggering, Grid style Session Sequencer, the ability to use it as a Live Instrument & Live Performance Suite as well as a recording suite....
What ISN"T there to like about ableton live?
Active:
When Traveling..
M-Audio bx5a's
In my project studio...
Samson Resolv 65a's
Mackie HR5's
Passive:
Numerous setups with QSC RMX 2450 amps
There are about 5 specific things that can cause this right off of the top of my head, there are more, but these 5 alone cause it every time, the explanation however is too much for me to list at the moment, if anybody is interested in the cause and effect and remedy, send me a pm.
I'd say you have a problem with your os installation (registry corruption is what it sounds like you already have, possibly driver corruption for the USB Host controller itself, Maybe even a possible IRQ conflict, who knows...) , the cards don't show up under the device manager, but when you load up the flash software, it will show you that the device is connected if it initialized properly via the buss...
For the record I have 3 EMS carts all running flawlessly....
I am running 2 xps m1710's and they install the drivers just fine on both (32bit and 64 bit, I've had them running under vista 32/64 & Win7 32/64).....
Are you running 32bit or 64bit Windows Vista?
Active Monitoring...
2x Samson Resolv 65a's
2x M-Audio bx5a's
2x Mackie HR5's
Laptops...
Pair of Dell XPS m1710's (One red lid, one black)
Apple Power Book G4 (titanium)
Apple iBook G4 (I hate this laptop with a passion)
A Stack of old Pentium 1 & 2 Laptops (Tracking pack and goes when not using the gameboys)
Stands....
1x Onstage 3 Tier Keyboard Stand
2x Onstage Monitor Stands w/ Triangle bases
The Rack...
1x 4u Q8200 Core 2 Quad Rack PC (red, Mac OSX 10.6.6 / Windows 7 Ultimate 64bit, numerous Legacy OS, Slackware)
1x Alesis DM5 Module (with an acoustic drum kit I converted to an electronic one using piezo transducers, kit not set up atm..)
1x Akai S2000 Sampler (maxed with every expansion)
1x EMU Proteus FX Module (interesting side note, same module used to create the "X-Files" theme)
1x Monster Power Pro 2500 Line Conditioner
2x Gemini CD-210 CDJs
1x Samson TXM16 16 Channel Mixer
2x QSC RMX 2450 Power Amps (for passive monitoring)
1x Green NES
1x Atari VCS
1x M-Audio Profire 610
1x RME Fireface 800
Midi Sequencers / Samplers...
Akai MPC 2000XL MCD
Akai MPC 1000
Akai MPC 2000
Keyboard & Synths...
Korg Triton Studio 88
Yamaha PSR-3
Yamaha PSR-12
Various Casio Keyboards (Too Many to list)
Midi Controllers...
1x Novation Remote 25 LE
1x M-Audio Keystation Pro 88
2x Akai APC 40s
1x Akai MPD 24
Evolution UC33e
Novation Remote 25 SL (sold..)
Gameboys (DMG's)...
Black Play It Loud DMG with Red Inverted backlite Screen, Half Clock Mod, Pro Sound Modded, Siren Light Batt Indicator, Clear Pink Buttons (Soon to have internal ps/2 port, once I find room!)
Yellow Play It Loud DMG, Inverted Yellow Backlite, Pro Sound Modded, Play it loud Buttons
Grey DMG01, Inverted Blue Backlite Screen, Clear Blue Buttons, Pro Sound Modded, Chip music in stereo protector
RIT Dyed Burgandy Wine DMG01, Pro Sound Modded, White Nuby Light
RIT Dyed Acid Yellow DMG 01, Pro Sound Modded
RIT Dyed Royal Blue / Electron Blue Pearl, Pro Sound Modded, Nuby Light
Reddish Pink Gameboy Color, Pro Sound Modded
Super Gameboy (Soon to be Pro Sound Modded)
Piles of dmg boards and LCDs, a spare Black Play It Loud full shell
About 19 Grey DMGs (Zombies, all work, some missing screen protectors, My little guinea pigs...)
Mixers....
Behringer Xenyx 802
Vestax PMC 05II
Vestax PMC 03
Pioneer DJM 500
Various other crap...
1981 Technics SL1200mk2 Turntable (all original and still running strong)
2nd Tower PC running an ISA Soundblaster AWE64 Gold (tracker machine...)
Various LCD Displays in different sizes...
A Few Fender Guitars (Strats)
A 4x12 Slant Cab Halfstack with a 100w Head (Kustom Lead III, from the 70's early 80's I believe..)
Numerous Guitar Stomp Boxes / Outboard FX
I'm sure there is more, But you get the idea...
Anything Konami did, period...
And for the record, does anybody relise how many times the soundtracks for donkey kong and mike tysons punch out were recycled for how many other games? People who have the entire .nsf archive know what I'm saying.
I had a bit of corruption on an ems cart due to loss of power (ac cord got caught and popped out). Interesting though, Only the blocks of the file I was working with were corrupted, and the corruption only ranged to scrambling the instrument settings of that file and the rest within that block (odd rows all switched to 13, even rows all switched to 3E all the way across the project), every other block on the card was fine, I transferred the .sav off and formatted the card anyway though however, this has been my only experience with corruption so far, and clearly it was my own fault. xD
nitro2k01, could ESD be a factor in this equation?
Glomag - Subido
Bit Shifter - Hexadecimal Genome
Hally - Disk Panic
To name a few on the top of my list...
Where do I start, let's see...
1. Welcome to the world of chipmusic!
2. Musical Background (Do you play any real instruments?) / Knowledge (theory, scale & chord progression) / Coding & Tracking Experience are very helpful, but not a necessity to begin tracking chip tunes, there are many tutorials and F.A.Q's on how to get started with "coding" your music, Google will help you out a lot with this medium alone.
3. Why do you want to make chip music, this is something to really put some thought into, are you wanting to make actual chip music (non-genre specific tunes) or just video game sounding electronic music (there actually is a difference IMO, but I'm sure there will be a multitude of responses in regard to this matter alone).
4. With regards to #3, is this something you are going to be putting a lot of effort into and plan on doing for a while (tracking in itself can be some what of a science as you are generally coding all of your "music")?
This will pretty much depict what route you should take on starting out as it will basically set a line in the path you choose to travel down from here out.
5. What are your funds like?
With technology these days, you can pretty much choose whatever route you see fit to assemble your tunes with, the people posting above have listed quite a few methods as to which tracking/coding tunes can be achieved, if you aren't planning on dumping a bit of money into your setup, I would start with either Fami Tracker (Free download, search for it on google) or a single grey DMG-01 with LSDJ (check out the manual as well as some of the lovely tutorials these fine chiptuners have made for the public, youtube & Google again will help you out a lot here), if you are familiar with how channel strips work and require more than 4 channels of sound (for added instruments and polyphony), a second DMG can be added with an additional LSDJ cartridge and a basic game boy sync cable, this will enable you to have more pulse channels (they are useful for many things other than just synth leads and melodies / harmonies, they can be used to create kick drums as well as a multitude of other instrument sounds, again, google will take this more in depth for you).
6. Take your time and learn whatever medium you choose to go with, experiment with different sounds, mess with parameters, use the noise channels and learn how to manipulate it, learning to track is a process in itself (hell I started with impulse tracker and a soundblaster awe64 gold years ago and I still learn new things everyday!), don't get discouraged by the learning curve or by other people (every "scene" has a typical set of trolls, this one is no exception), be tenacious about the learning process, once you get the hang of the basics of tracking, things will get a bit more progressive as well as easier.
7. If you choose to go the game boy route, don't worry about modding your hardware at the start, learn your software first, modding can get pretty time intensive and takes away a lot of the focus of just using and learning the software, once you've learned LSDJ (or nanoloop and whatever you choose to utilize, there are many apps for the game boy alone) and are comfortable with it, then start exploring the world of hard modding.
8. HAVE FUN!!!
ChipMusic.org / Forums / Posts by nkogliaz