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Topics by 4mat
Posts found: 369-384 of 1,108
roboctopus wrote:One thing that's daunting: there are a bajillion versions of Protracker (Version 2.1a, version 3.X, etc.). Is there a preferred version? And is there a good tutorial for that version? (assuming there are big differences between versions...) That is to say, if I want to learn on emulator, with the option to buy hardware down the road, what is the best route to take?
Protracker 2.3d is the best of the "true" protracker line. (before they ruined it)
Personally I think the best tutorial is grab the st-01 sample disk and get on with it, worked for a generation of mod composers back then. We all started there. If you can put up with it, try and run it off floppies in an emulator, you'll at least get a feel of what it was like to work with originally. (though 2.3d works happily with a virtual harddrive)
[PUTS THREAD BACK ON RAILS.GIF]
Yep, it's the same. this thread has some good detailed info.
the badge looks like it's off a +4 (the one good thing about the +4
I used a real one 89-95 , then sporadic emulation until 2001. problem for me was once I used mouse editing on the pc trackers the amiga ones didn't seem as fun to use.
You can have a wander through with sid dump. I had a go at doing at log > gt instrument converter but didn't get it working in the end.
Interesting thread going on at CSDB with contributions from Jammer, Jeff and many others.
Link
One thing that came up was the waveform differences on 6581 & 8580 , there's a really good article about it here
now at v1.0 write 64x speed songs, can convert from midi too.
lft had some interesting stuff about the timing of frame players vs bpm in his seminar video. (about 16 minutes in)
You can convert between the two (usually speed 6 in a frame player is equal to 96 clock in midi) , but a frame-based player is only going to have the resolution of the amount of frames between beats. (so speed 6 gives you 6 quantized steps within each beat on which to play a note) A lot of trackers have delay commands to allow you to play on a particular frame within a beat. (EDx in Protracker, for example)
A lot of the euro chipmusic guys are rather more focused on the demoscene than the chipscene. You'll find a bunch of releases on CSDB and Pouet but a much smaller percentage of those artists do live gigs.
By the coder of Sid WIzard. The name comes from the player only needing one rasterline to playback. (good for democoders obviously)
download
Press f8 and you can choose some demo songs, press f1 to play.
a large amount of the older c64 games have classical music covers. for example try:
Scheherazade
Bach's two part invention no.14
Rachmaninov's Prelude in C#
Moonlight Sonata
Moog covered a bunch of Bach's choral work
There are usually a few in the older commercial tools too, such as Electrosound
Posts found: 369-384 of 1,108
ChipMusic.org / Forums / Posts by 4mat