433

(95 replies, posted in Nintendo Handhelds)

euro tracker guys have been doing chip jazz for years.

434

(134 replies, posted in Nintendo Handhelds)

What I don't get is, why don't more people code their own drivers?  if they're looking for new ideas with the same hardware why not write your own players?   Put some of yourself into the tools you're using, that's something hardly anyone gets to do with real instruments.  All the info is out there and a music driver is probably one of the easier coding tasks to undertake.   (an editor is another matter)

Anyway, enough thread derailing.

435

(134 replies, posted in Nintendo Handhelds)

though most of the innovation seems to revolve around adding another gameboy to the mix or not.

zanzan has leading

chunter wrote:

see those people who put "official" on their page titles.

but it's damn near impossible to get your artist name 'clean' on any web service these days.

edit: can't be arsed.

439

(134 replies, posted in Nintendo Handhelds)

This is why I stuck with the hybrid chipwaveforms/samples solution used by chip modules in Pro/Fast/Impulsetracker.   Tons of scope there, all within the same tool and a practically unlimited palette.

the 'turn disk' art from Coma Light 13 by Veto

edit: oops, didn't see Sander had updated. smile

anyway, from the Vicious Sid summary:

Pro-tracker module conversion and replay on c-64.

Chords aka. multiple voices on a single sid oscillator. Also with all borders open.

Chords and 8 bit samples.

The "chip" - sample method.

Runtime arpeggio to chord conversion. Existing sids with arpeggio-chords can be replayed converting arpeggios to chords on the fly.

Gate speech

15 khz 8-bit sample replay with oscillator visual fx.

All above with plenty of cycles left for other stuff.

1kb, not that that's any excuse.

443

(3 replies, posted in Trading Post)

ST can read ms-dos format disks.  (double sided).  anyway if you have a floppy drive on some pc you can copy the files straight over.

*bump* 

some info on the SID tricks in Vicious Sid 2 here

edit: posting in the live audio recording from the party so you can get the feeling when that demo was shown. smile

thanks xeron

446

(21 replies, posted in Releases)

this is great, cheers!

447

(4 replies, posted in Commodore Computers)

my player is all source code and not very friendly but you're welcome to it.  tbh you're probably better off with the editors in ant1's post.

from a tech side you have 2 channels, one of which can switch between pulse and noise.  there is no adsr, all volume changes are global to both channels, also the pitch range starts quite high so you don't get much bass.

you can add a sid chip (on a card) to the machine, some demos use that.

448

(617 replies, posted in Releases)