721

(13 replies, posted in Commodore Computers)

third one, some 6581 wave synthesis and glitching.  (probably wouldn't try it on hardware with all the $d011 manipulation tbh)

Download Glitchshifter

722

(146 replies, posted in General Discussion)

good things:

Cats
ant1
Reteris

bad things:

tracker scene idiots
clueless fakebit arguements
LOL ending every sentence

original thread this is from, 6-channel atari800 synthesis!

link

724

(24 replies, posted in General Discussion)

not that I think these'll help but:

filenames with spaces/random punctuation characters in.
clear out extra header information in the .wav / .flac files.  (some samplers add creator info which you can usually disable when saving)

just noticed this one on csdb, 3 channels of NES waveforms mixing realtime at 15khz.  old sid required as it's coming out of the volume register.

download

726

(24 replies, posted in General Discussion)

you can upload .flac files, they'd be smaller than .wav at least.

you may enjoy reading this

soundtrack to this

ant1
kaneel
The Mighty Bogg

730

(34 replies, posted in Releases)

this is ace!

boomlinde wrote:

Oh, great! Thanks for that. Didn't you do music for a couple of plus4 releases?

couple of Cosine ones.  this comes with player source.  it's a horrible horrible soundchip, never going back.







(last two with ultra)

Was this posted here before?   Anyway, stumbled across an archive of music for the TED chip being put together by the +4 scene.  As you probably know the TED chip has only 2 (pulse) channels, one of which can be noise, a global volume control, no adsr and a distinct lack of bass (trust me, it's horrible) but still there is some good music on there.   I remember sending Luca a bunch of my tracks for this a year or so ago so it's nice to see it's out there.

Download here

There is (afaik) no independent player for that chip yet so you'll need an emulator such as Vice or Yape.  Just drop the 'player' files into your emulator and enjoy.

734

(84 replies, posted in General Discussion)

eme7h wrote:
4mat wrote:

wouldn't a vst and sequencer be far less hassle to acquire and get working?

Then you're missing the whole point of this scene my friend.

I'm talking from a purely logistical POV, you're suggesting the guy buys X amount of hardware, some of which requires assembly, just to see if he likes writing chipmusic?    as opposed to giving him a far easier point of entry he can start from which has all the aesthetics of the medium.  that is the real point of the scene: the aesthetics.  It's nothing to do with hardware or software and absoluitely nothing to do with jumping about holding a gameboy in front of some flashing backdrops.

735

(84 replies, posted in General Discussion)

eme7h wrote:

Seriously man, you don't even need to learn how to use a tracker for a chiptune band.
All you need is a Gameboy, a cart with mGB and an arduinoboy (http://code.google.com/p/arduinoboy/).
The Arduinoboy + mGB lets you control the GB like a synthesizer, so all you need is to connect your keyboard to the GB and tell the keyboard player to do his shit.

wouldn't a vst and sequencer be far less hassle to acquire and get working?

736

(84 replies, posted in General Discussion)

if cm.org were a guitar shop they'd only sell stratocasters.