369

(46 replies, posted in Graphics, Artwork & Design)

Skycstls wrote:
Frostbyte wrote:

wtf how is do

I usually do this in audacity, but i was lazy today and used an iOS app that glitch the image, then i made the gif in PC.
I also "fake" the glitch in photoshop, its not hard, but you can see that its not a "real" glitch.

Opening images as text and generally punching in(or removing) garbled strings of characters (Or the lyrics to your favorite song) works sometimes.
Mostly on bitmaps and gifs in my experience; and sometimes small jpegs produce some pretty nice artifacts. Messing around too much with it renders it unopenable. But I like fixing up my glitches on GIMP after making them.

370

(1 replies, posted in Nintendo Handhelds)

You don't actually install that program, you only use it to disable driver signature enforcement so you can install the drivers.
What a lot of us do is hit the F8 key at startup and when it gives you an option screen, choose the one that says something like "disable driver signature enforcement". You can then install the appropriate drivers from "devices" in the control panel. Hope this helps.

371

(5 replies, posted in Other Hardware)

What's the best/cheapest way to use the keyboard to send MIDI through a different channel? Something like the mutable instruments midipal; or a way to hack the keyboard itself to switch channels with a button? I know it can be done with a laptop and a DAW; but I'm looking for something simpler.

Also; share any hax for it that you've seen online if it sparks discussion.

372

(11 replies, posted in Nintendo Handhelds)

defiantsystems wrote:

If you're really cheap you could just jam a flat head in there. I've done it, it works.

Me too, but I wore out some of the screws to the point where I almost was unable to remove them. You really gotta measure your strength and be patient and maybe just buy a tri wing.

KeFF wrote:

Any idea if these work with DSi XL or not?

Short answer: Probably.

Long answer: I forgot when the DSiXL came out but chances high that around that time the update for the dsi came out and it blocked most carts, so you're gonna need to search online for a specific application, and then use a pre-dsi or not yet updated DSi to run it and unblock the cart. I've still got the application itself in my cartridge, I could try helping you out, but I don't know about any additional updates may have blocked the cart.

374

(7 replies, posted in Trading Post)

Are you still working on this?
I have one gameboy color with a really nasty looking paintjob that otherwise works perfectly; but is it cool If I remove the audio jack to use it for a prosound? If all you really want is the screen... wink

375

(34 replies, posted in General Discussion)

Victory Road wrote:

That is an awesome painting.

~~~~~~~~~~~~~~~~

The problem with the retro tag is that people don't want it to be associated with ALL chipmusic. The community has musicians who's sound is much closer to other eras and styles and their goal is NOT to be:

-lofi
-retro
-electronic
-mario-at-a-rave

I can't say I have anything against these, I love them all and actually try to sound lofi myself; but if everyone tried to make these the focal point of their music, a lot of people would just go "Ew, chipmusic; it all sounds the same." OR "HAHA, YEAH, CHIPMUSIC, IT ALL SOUNDS THE SAME, I CAN MAKE SOME! big_smile" And both of these things are bad.

Labels are kinda dumb.

Yeah, attribution is a chore, I'd rather get better at sound synthesis and be 100% original whenever I release commercially. Problem solved. I'm going back to worrying about finishing my RPM album.

EDIT: Sorry for double posting I forgot I should edit the previous one.

nitro2k01 wrote:

...ask the creator of the sample if it's unclear whether it was meant to be freely usable in music production...

Yeah, I figured that's what I'd do, it's where the idea for this thread came from.
"I need to make a list of all the things I use for music, so I know if attribution is important. Ugh, that's gonna be so much work. Maybe someone could let me see theirs? There should be a thread..."

Subconscious laziness.

squidula wrote:

everything you are asking is in this book.

Thank you so much! smile

378

(53 replies, posted in General Discussion)

Aeros wrote:
danimal cannon wrote:

I don't know if DDR can be considered "music experience".  Well I guess technically.

technically, yes. mainly actual experience with music composition and playing instruments, though.

You'd be surprised at all the subconscious things I picked up from DDR and guitar hero. I guess there's more than one way to learn things, because music theory classes can be pretty boring and closed-minded; and you need to be really passionate to learn "the hard way". I'm just having fun. Sure, it's harder to learn through games, because you can pick up bad habits or only learn it halfway. But that can be fixed later; with practice.

In that case, I guess this thread is useless, since everybody's sample library is different. Unless I accept the daunting task of researching popularly used samples in chipmusic and their terms of use.

So a good rule of thumb is: credit any software you didn't pay for?
No, because if a plugin or homebrew program is released under CC-BY-NC-SA; I have to release under that same license, don't I?

Thread might be salvaged.

No, but that's because they already made money off the sale. Free software is different in some cases. I think. I'm not even sure, bro, I'm new to worrying about all this legal musical topic and I want to cover all my bases because either the lawyers will come and eat me, or I'll piss off the maker of my favorite program. I want to avoid both.

And you DO need to credit samples, In most cases. Its a gray area. Bluh. Let's say I sample sounds from an indie game. Or a commercial game I never bought. Details, details.

381

(53 replies, posted in General Discussion)

I've been listening to music for as long as I can remember, I've been around bands since highschool so that taught me basic things like time and notes and mixing. I have a violin which I never really got into, and I had an ocarina. (But it broke!!) I had played with sequencers a bit, as well. And I had a DDR phase. But then again, I've been following the chipmusic scene for years, only now do I feel like actually making music. It's like I've been trying to make music since middle school, and I always got bored with whatever I picked up.

I considered that if I'd ever release commercially, I'd need to consider the tools I'm using in the release. Then I thought it would be a hassle to go to all those pages and check the rights.

Then I thought about all the other beginners in my situation. I thought maybe we could put together a single thread with a list of most of the popular tools used for chipmusic, and put what you are and are not allowed to do next to them, in simple terms. Something like: "LSDJ: commercial software, attribution is not necessary but appreciated." Not just software, but samples and things of the sort. I think it could help a lot of people.

I'm busy right now as I make this thread, but I'll come around later and edit the first post to add some of the ones I use. If you guys wanna help out, you could post the tools you use, and what you are and are not allowed to do with them here. I mean, is this even a good idea or...?

I just wanted to say how much I love this release. heart

bryface wrote:

- delving into the finer points of composition.

This would help me so much. I know how to use the program, to the point where I can replicate other songs, bpm and sheet music provided; but composing my own music gives me this nagging feeling that I don't know what I'm doing.