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Topics by Rouwe
Posts found: 1-16 of 46
All errors have been solved. With some internet searching I found a post by someone backing up their Gameboy Camera photos on their Linux box.
So what’s the problem? gbcflsh is only distributed as source, and the source fails to compile under recent releases of Ubuntu. I contacted the developers of gbcflsh, and one gave me some suggestions for fixing the source code. They have yet to publish the fixed source, so I’ll document how I got it to compile.
Focus on the following files:
src/Logic.cpp
src/ReadFlashThread.cpp
src/ReadRamThread.cpp
src/WriteFlashThread.cpp
src/WriteRamThread.cpp
Add the following to the bottom of the #include section of each file:
#include <cstdio>
That’s it! Compile it like you already know how to do (which I won’t get into here).
Remember to use sudo when you run gbcflsh or you won't be able to access the cartridge.
Has anyone been successful building gcbflsh from source? I'm getting errors that are beyond my experience to diagnose.
src/EraseThread.cpp: In member function ‘virtual void EraseThread::run()’:
src/EraseThread.cpp:13:14: warning: variable ‘t0’ set but not used [-Wunused-but-set-variable]
src/Logic.cpp: In static member function ‘static long int Logic::file_size(FILE*)’:
src/Logic.cpp:242:22: error: ‘SEEK_END’ was not declared in this scope
src/Logic.cpp:242:30: error: ‘fseek’ was not declared in this scope
src/Logic.cpp:243:21: error: ‘ftell’ was not declared in this scope
src/Logic.cpp:244:22: error: ‘SEEK_SET’ was not declared in this scope
make: *** [Logic.o] Error 1
This is on Linux Mint 14 64bit and all dependencies are met. I find it hard to believe the source has errors in it too. I really don't feel like installing wine or windows in a vm.
I can't think of any music app that's worth anything other than the obvious Nanoloop. If you don't own a laptop some apps are okay for live performance if you want some simple sounds to play. At that point I would just get a simple Casio keyboard though.
I have it for Android. I'll try to whip something up, but I'm really lazy.
e.s.c. wrote:at what point does reminding people there are more options than the game boy become more overdone than using a game boy itself?
It just seems like everyone that's new to chipmusic just assumes the GameBoy is the only way to make chip and they have to buy hardware. I wasn't being an elitest, although that's a personal fault I need to work on, just trying to be informative and maybe save the guy some money.
pixls wrote:everyone has been making good points, that you don't need hardware. but just saying, from personal experience, I know it has been easier for me to get comfortable making music in a dedicated environment (hardware that doesn't have the internet and a bunch of other shit).
It's the exact opposite for me. I can only make music on a computer, plus the internet gives me a nice break.
SurfaceDragon wrote:DMG + Flash cart(I use the EMS 64m carts and I've also heavily modified my DMGs)
Pro-Sound mod in an easy first mod to do to your Game Boy, its pretty much essential if you want to record because it reduces unwanted noise and really improves the sound of the recording.
(http://store.kitsch-bent.com/ is where I get my flash carts and I highly recommend Kitsch-bent for their amazing customer service)
Also I would recomend the emulator BGB and you might want to invest some type of controller so you don't have to constantly be using your computer's keyboard.
And also check out this software - http://www.mediafire.com/surfacedragon
I like to write songs with LSDJ using my computer(with BGB and a wired xbox360 controller) because my computer has a large screen that's easy to read and the xbox360 controller is comfortable to navigate LSDJ with. Then I take the LSDJ save file containing the song(or whatever I want to record) and flash it to one of my 64m cartridges so I can record using real hardware.
If you ever need advice/help or custom/modified software don't hesitate to ask, I am a busy person but I'll do my best to help you out.
Or you could use Famitracker, VGM Music Maker, Milkytracker, Openmpt, Schism Tracker, Klystrack, or any other of the free programs out there. Have a look at this thread http://chipmusic.org/forums/topic/3988/
hip-music/
Remember there are more ways to make chipmusic than a GameBoy.
infradead wrote:you'd be wasting your money if you didn't first upgrade you audio interface. 1/8 in is crap pure and simple.
but a decent sound interface with at least 4 inputs so you can record 2 stereo channels.
record directly in the box. eq in the box.
buy a cheap little mixer for playing live
That's why I said he should get a USB mixer since they double as an audio interface and traditional mixer.
Frostbyte wrote:Then, the RCA stereo output into a 1/8" line into my computer.
That will add some noise, because most built in computer sound cards aren't of the best quality.
InactiveX wrote:Re your last question: Any device will add noise. With chip music the noise floor tends to be high (because games consoles are noisy) so this is less of a problem. Any good EQ should be very quiet and have a low noise floor, so you needn't worry until you get into higher fidelity stuff.
Along with how noisy Chipmusic is, as InactiveX said, I'd recommend a USB mixer or audio interface. A USB mixer will still have analog outputs (RCA, 1/4", etc.) while also allowing you to connect to your computer through USB without the noise a standard 1/8" input would have. You don't have to do this, but you said you wanted to get serious about recording.
Frostbyte wrote:Does it have a sound difference? Or is it just crap durability?
It shouldn't sound different unless it's damaged, but from what I've heard the durability isn't good. So, bad durability means it could get damaged easily resulting in degraded sound.
No, two windows of the same emulator.
Wow, those look really good! It'd be great if you could make me a Rouwe logo.
Edit: Probably should have been more specific, would it be possible to make it in a similar style to the "Dragon" part of Dragon Chiptune's logo? I like graffiti look it has. Maybe it could look like actual graffiti on a concrete wall with some paint dripping. As for color maybe something close to the blueish green in my avatar, some white accents would be nice too. I hope I'm not asking for too much and I wish I could offer you something in return, but I can't think of anything. If you want to talk through PM or email just let me know.
Terbografx wrote:I did the lockout chip mod and it works perfectly! Although, sometimes games need a little1cm of repositioning after being turned on. Is this typical?
Games like Star Tropic work without any repositioning.
Yeah that's normal, I even have to reposition my PowerPak from time to time.
calmdownkidder wrote:Baby don't hurt me. It's slang for sleeping, y'alls.
I don't know I think I'm with Jellica on this one.
ant1 wrote:i think xmplay might be MORE ACCURATE on mod/xm/it/s3m and you know how important 100% total perfect not-a-single-bit-different-to-fasttracker-2 accuracy is!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I think it's more about just playing it correctly rather than 100% ACCURATE SOUND REPRODUCTION, ESPECIALLY ON THOSE LATE 90s TRANCE XMs. There isn't any noise or special quirks (sound wise) to emulate in XM/S3M/IT so it focuses more on executing commands properly. Again it's not a big deal, but you'll run into some songs that just don't sound right. If you want 100% ACCURATE EMULATION of Amiga MODs you can use UADE. http://zakalwe.fi/uade/ You'll have to use something like XMMS or Audacious on Linux to use it though. Overall when I used XMPlay I really liked it and can't recommend it more.
fb2k is considerably nicer for playing mp3 files, but!
fb2k changes the icons of all the music files on your computer to a strange picture of an alien and it's not that simple to change them back
Also this would be incredibly annoying.
OpenMPT's feature list says it opens .MED.
http://openmpt.org/
Posts found: 1-16 of 46
ChipMusic.org / Forums / Posts by Rouwe