qb wrote:

It certainly has nothing to do with the sound chip since most consoles or computers used to make chip music don't have 8bit sound chips.

To be perfectly fair, by some definitions, they do (8-bit bus interfaces etc.). I say this a lot, but I don't think that "8-bit", as typically used to describe music, has anything to do with hardware technicalities.

qb wrote:

Chiptune makes more sense as a term since it simply means music made using sound chips from old computers\consoles.

Amiga computers were still pretty new by the time "chiptune" started being used to describe some music that was made with them. I don't think that a reasonable definition would take relative age into consideration.

qb wrote:

So to answer the topic question, no. You're not making authentic chip music if you make your own samples

Coincidentally, that is how "chiptune" sounds are traditionally made.

MaxDolensky wrote:

The tracker vs. piano roll thing is all a mind game. (IF you use LSDJ) Turn your Gameboy screen sideways, and boom, you have a piano roll.

No, a piano roll represents pitch by positioning the note events differently.

In trackers I tend to think of the tracks as individual parts that need to fit together, so I'm more prone to counterpoint than laying out chords, while piano rolls seem to evoke a more uniform approach (chords are more clearly visualized etc.) to the individual sound channels. They're different, but I don't think that one is harder than the other when you get used to them.

Nice!

37

(15 replies, posted in Atari)

I learned it by playing around with it for a while. Just experiment and try to figure out what effect the different settings have together. Some areas in the editor are marked with either N or S which means they relate to noise and "sound" respectively. "Sound" really refers to the square wave. There is a large grid in the instrument editor screen where you will have to draw your envelopes as a series of volume levels. You can also enable "buzz" with a button, which destroys your envelope settings but will allow for a more complex sound using a timer trick to reset a hardware envelope running at audio frequencies.

It's probably a lot easier for you to just give it a night or two to experiment than finding accurate explanation of its features. Another tip is to load the example songs that come with it and scroll through the instruments they use as you try them out/tweak them etc.

38

(24 replies, posted in General Discussion)

I doubt a Wonderswan is involved at all. It sounds like a square wave with some heavy post-processing, but I don't think that the timbre itself is particularly important to the character of the music in this case. Think more in terms of timing, melody and harmony and I think you'll get closer to what you are looking for.. The VSTs you mentioned seem appropriate to produce that timbre, though. Good luck, it's a nice song!

40

(27 replies, posted in General Discussion)

herr_prof wrote:

I mean compared to creating new devices like laptops and iPhones.

"Zero carbon footprint" isn't exactly relative terms, and getting laptops/telephones isn't mutually exclusive from game boys whether you're doing chipmusic or not. I'm just nitpicking though, I get your point smile

41

(27 replies, posted in General Discussion)

I'm guessing that putting game boys in a landfill where no one would ever do anything with them would have less of a carbon footprint than using them, shipping them overseas, stuffing them with batteries, going to far off places to play music from them etc.

42

(27 replies, posted in General Discussion)

My cynical, non-scientific hunch is that it being packaged in bio-plastic would only make you feel better about buying products that have much worse effects on the world than being packaged in tiny bits of plastic. Besides the plastic, loads of dangerous chemicals are used in manufacturing them, loads of water and energy is being spent, and I bet many of them are stuffed with rare minerals from DRC.

43

(11 replies, posted in Nintendo Handhelds)

This is it?

My guess is that it is a Protracker module, so this should narrow down your search a bit.

45

(76 replies, posted in General Discussion)

qb wrote:

Well, OK, but that is just as bad if it is hard or next to impossible to get it right.

No, not really. Fluctuation or no fluctuation really means the difference between possible and impossible when it comes to getting things to stay consistently synchronized. It's your tools or techniques that are bad.

46

(83 replies, posted in Other Hardware)

Does anyone have an idea of how to control the extra features of SwinSID? I read that you can crank extra resonance out of them and I wonder if this functionality is mapped to new registers or if you have to use a special firmware built for that purpose.

Protracker stores its note data as period values, i.e. the notes aren't necessarily strictly tuned to a table of pitches. One could probably just massage a protracker module into slightly different pitch conventions like just intonation, but it's going to be kind of hard to compose with a completely different set of pitches than those you'll end up hearing in after conversion.

Well, what I mean is that you can't boot from PCMCIA. An IDE adapter will be fine for booting, but it depends on the type and the card, but this one is fine for example: http://www.vesalia.de/e_sdide44adapter.htm smile
In my case I have an internal CF card that I boot from, and I use the SD PCMCIA adapter to transfer files (you can hot swap it like a floppy)