No, it is ASM export, so you can do anything for SEGA Genesis and include the music, a game, fancy visuals, etc. The engine only uses the Z80, so the main CPU (Moto 68000) is completely free. That demo is very simple, it shows the 1% of what you can actually do with the Genesis. xD

Well, this is an example of what you can do with the Genesis ASM export of the next DefleMask update, run it with a Genesis emulator or with the EverDrive, it works on the HW. smile

http://www.facebook.com/delek.page   heart

308

(27 replies, posted in Releases)

This is awesome!, VGM will be supported?.

Update 15 released guys, to fix a Bxx effect bug reported in the Defle Forums.

DOWNLOAD

310

(16 replies, posted in Graphics, Artwork & Design)

AWESUM!

Well, the limit to 1024 is only logical, because the sliderbar that you control to browse the files is actually limited to 1byte of address (this means 256 max). So I will check how to done this in the next update, because it require lot of work in the inner parts of the Delek's GUI Engine.

Ok, I updated the files in folder limit to 1024. Also I fixed a stupid limit in the Wavetables to 15 and it should be 16, also I added a new demo song for Genesis, Lab Hours by Jansaw. Please re-download it mates.

DOWNLOAD

You are awesome!.

Btw, thanks a lot for the donation guys, this motivates me even more to produce better and new software.

To add a coin in Delek's wallet:
http://goo.gl/0xznn

Wow that's awesome!, I want that DMF!. tongue

The track stops at the end if you don't have the repeat toggle.
If you want to loop you have to make the difference actually, using the Bxx - Position Jump or Dxx - Pattern Break.

And, btw, the DefleMask's feedback is awesome, so Defle 8 u13 is here:
NEWS:
Fixed a bug in the PC-Engine's Channels volume while using ECxx (Note Cut) effect.
Fixed the Waveform viewer layer order while loading instruments.
Fixed the position of the close instrument window button while loading instruments (it moves down too).
The instrument window now is 20% darker to avoid visual confusion with the patterns.
Fixed many GUI issues.
Removed a temp file creation.
Both Windows and Linux builds updated.

DOWNLOAD!

That's because those players are really old and they do not support newer VGM files than 1.50 (DefleMask uses 1.50, 1.60 and 1.61, you could select them on the save VGM menu). The story is that VGM 1.60 added awesome features to save space while doing PCM Streaming, so DefleMask uses only that new commands to help VGM 1.60 to become the standard (and because 1.50 doing PCM Streaming is a mess).

I always recommend to use official in_vgm Winamp plugin or official VGM_PLAY standalone player. But maybe you could contact the authors of Audio Overload, and Cog to ask if they can update the support for the VGM format.

318

(22 replies, posted in Sega)

Are you requesting a TFM importer for DefleMask?. tongue

319

(22 replies, posted in Sega)

Yes, and Defle does the job automatically. You have to click on S. ROM button and the rom will be automatically generated and saved. smile

320

(22 replies, posted in Sega)

The DeadFish's site is down for a while, but btw, DefleMask uses the new powerful version of DeadFish's VGMPlay for SEGA Genesis, he is working with me to provide the best rom builder for DefleMask.

So, I kidnaped DeadFish. tongue