The initial resolution of DefleMask is bigger than 600px of height, so maybe the scrollbar was under the start menu of Windows.

In Config.ini:
window_width 1016
window_height 656


You should maximize the window so DefleMask can set itself correctly to your desktop resolution. Or you could edit manualy the config.ini file to a lower height resolution.

Regards.

DefleMask includes an horizontal scrollbar since the first public release (the ymu759 has 17 channels!). Maybe the bar is a little bit dark, but that is customizable.

Check it again, look for the bar, if you can't see it or it does not work properly please post your screen resolution, I changed some calculations in the last release.

I never heard about the Philips SAA, I will check it out. Appears like a great soundchip.

...


Btw, I was using DefleMask in "bug searching mode" and I found a very strange bug that was added in DefleMask in the latest release.

When you swtich to the instrument list with F1 while your mouse was over a pattern matrix button, DefleMask will continue check for the Pattern Matrix and you will be pressing the latest button even if you want to press in any other place.
It was a very stupid bug, and it is absolutely fixed now.

Also, now if you are editing an instrument and you select another from the Instrument List, the Instrument Edit Window will change to the selected instrument too, it is more intuitive now.

So, please re-download DefleMask, and if you find a bug or something strange or something to add, feel free to post it on the DefleMask's Forum.

Due to some request, I added Ctrl+B shortcut to "Paste and Mix", I also updated and fixed some things on the Manual. So, please, re-download DefleMask in order to update it!.

I am interested in adding support for the GenMDM inside DefleMask Tracker. Is there a spec of the interface? (apart from the standard MIDI Stuff).

Regards.

LOL! xD

Btw, DefleMask was re-uploaded due to some minor bugs reported in the forum (wav loading, changed the year from 2011 to 2012, a GUI mouse click issue, etc). Now they are fixed.

Btw, I recorder another Tutorial for DefleMask, it is called "Macros (Envelopes)".

Check it out on YouTube.

DefleMask 5.2 finally released ftw!.

NEWS:
01: Added Arpeggio Envelopes.
02: Added Duty Cycle Envelopes.
03: Added Waveform Envelopes (for the systems that support its, Game Boy for example).
04: Standard Effect Added: E5xx - Set Fine Tune.
05: Added compression to the DMF Format, compression ratio 40/1 (for example, Delek - Dojo.dmf -> 308kb now 8kb, Green Hill Zone 159kb now 6kb).
06: All DMFs were saved saved on the new format, so the DefleMask package is lighter now.
07: Added a new window to confirm before closing and starting a new song!.
08: Changed the struct of the save menu popup, now it is on a new floating window.
09: Fixed a frequency limit bug in the SN76489 soundchip!.
10: Fixed the behavior of the Volume effects, for example now it speed depends on the precision of the current system.
11: Fixed screen movement bugs while you were using more than 2 extra effect in any channel.
12: Fixed an AR slider bug under YAMAHA YMU759 system.
13: Now you can have more than 1 instance of DefleMask running on your computer.
14: Manual updated.

I added tracks done by DefleMask users in SEGA Master System, Game Boy and SEGA Genesis.
The Game Boy ROM Builder and PC-Engine support are almost done, but I decided to release DefleMask 5.2 today to keep users with the latest additions.

DOWNLOAD!

Best Regards,
Delek.

425

(12 replies, posted in Releases)

I liked your tunes a lot. I heard so much TMNT3 OST influences.

Great tune, I love it. It is a very progressive style GENESIS track. You should share with us the module file in the DefleMask's Forums. big_smile

Oh, true. The malware infected all "index" files, it is fixed now. Thanks a lot!.

A malware infected the server of delek.com.ar, however, it was fixed some days ago. The site is infected AGAIN?. I don't see any infection right now, do you?. Thanks.

CulturaChip MicroCompo Master System Using DefleMask Tracker!!

You could listen to some of the tracks on SoundCloud by clicking here.



Btw, DefleMask 5.2 with PCEngine support and GameBoy Rom Builder is almost done!. big_smile

Some bug fixes before the 5.2 release!.

DefleMask 5.1e Released!:

NEWS:
01: Bug Fixed: Now you can use the Operator 2 of the YMU759 in 2 Operators mode.
02: Bug Fixed: Some strange noise while you were editing FM instruments dinamically.
03: Bug Fixed: Now the follow mode can be disabled correctly.
04: Bug Fixed: The "X" close instrument window button will not be obstructed by the envelope display in a FM Instrument.
05: Bug Fixed: Now the channel numbers display is correct on YMU759.

DOWNLOAD!

YEAH

Btw, more than a decade ago, I listened to a CORE's keygen and I fall in love with it. I tracked it using SEGA Genesis system and I love how it sounds in FM. heart

Check it out on YouTube: Delek - End Of Gaem (CORE's Keygen Tune @DefleMask Tracker)

The module file is available on DefleMask's Forum.

Some huge changes will be introduced on the 5.2 version, SID support maybe?.   yikes

So far, DefleMask 5.1d released!:

NEWS:
01: Now, if you use a large resolution, the buttons and information will be spaced under an acceptable limit.
02: Value added on config.ini: Skip_Intro. Setting it to 1 will tell to DefleMask not to show any intro screen.
03: Checkbox added on Options menu: Play on Load. Check it if you want not to start hearing the track just after load it.
04: Keyboard Shortcuts Added: Ctrl+ADD/Ctrl+SUBTRACT -> Change Step.
05: Now the buttons under the instrument editor window while it is in the right side will be hidden.
06: Now the highlights settings will be saved on your modules.
07: The waveforms of the YMU759 remained always on the left side, now they follow the instrument editor window correctly.
08: Now the System's string "Game Boy" is stored on the Game Boy's VGMs.
09: A sync bug with the Bxx effect while doing a loop is now fixed.
10: Manual Updated.

DOWNLOAD!