http://soundcloud.com/delek_music YEAH BABY!
434 Dec 11, 2011 4:54 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
I uploaded to my YT account the jrlepage's version of SMB. Check it out.
Super Mario Bros by jrlepage (@DefleMask Tracker - Game Boy) @ YouTube
435 Dec 11, 2011 2:15 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
DefleMask 5.1c released!. Don't stop the feedback guys!.
NEWS:
01: Fixed a wrong stereo initialization in the YAMAHA YM2612.
02: Fixed a Bxx Loop bug in Game Boy.
03: Now DefleMask will show in red the instruments in the pattern that does not exist in the instrument list.
04: Now DefleMask will remember any set of registers setup by effects for FM soundchips. This prevents having to repeat the effects
05: Now you can use EDxx - Note Delay effect and the envelopes will processed correctly.
06: Corrected the behavior of 07xy - Tremolo effect.
07: Now you can use 07xx - Tremolo effect while an envelope is running.
08: Now you can use 0Axx - Volume Slide effect while an envelope is running.
09: Manual updated.
EDIT: 10: Now the default position of the instrument editor window is to the right.
436 Dec 10, 2011 8:30 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
Because of the very very useful feedback of jrlepage (a FT forum user) and some tweaks done by myself, this is the new cleaned DefleMask 5.1b.
NEWS:
01: Game Boy Effect Added: 13xy - Hardware Sweep.
02: Game Boy Effect Added: 14xx - Sweep Time.
03: Now you can change the TL value on Genesis System while a note is triggering.
04: Serious bug fixed: A bad concatenation while saving an instrument could make DefleMask crash.
05: Note Delay Effect EDxx Fixed on Game Boy and SN76489.
06: Fixed a error in the frequency table that produced the same pitch for notes A#6 and B6.
07: Fixed a desynchronization issue with the follow row mode.
08: Now you can use the Axx effect with an envelope without problems.
09: Now you can press apart from Enter, the enter from the Numpad to play/stop the song.
10: Fixed a potential bug with the panning effect.
11: Fixed the fact that you could move to the right in the rows indefinitely (now the limit works right regardless of the system selected).
12: Fixed an Operator order issue, the order was 1 3 2 4, now it is 1 2 3 4. If you have a module that uses operator based effects, you should switch operator 2 and 3.
13: Moved a little to the left the save instrument dialog.
14: Manual Updated.
437 Dec 9, 2011 12:23 am
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
YEAH.
Btw, a FamiTracker user posted a bug found in FamiTracker Forum with the 0x08 Panning effect in GameBoy. The bug was that a different value than 01 - Right, 10 - Left and 11 - Both, will SILENCE the channel!.
So I re-uploaded DefleMask with this bug fixed (now, another value will set both channels on), and the manual is updated too in order to explain the panning better.
438 Dec 8, 2011 11:23 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
439 Dec 8, 2011 11:16 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
440 Dec 8, 2011 11:05 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
Say what!?
YEAH, the ROM Builder is almost finished actually, but I decided to release the 5.1 without it because there are some problems with large tracks (memory space). But I will optimize the player a bit and everything will be fully functional for the 5.2 release.
441 Dec 8, 2011 10:41 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
Due to some fast news and a bug in the noise Channel of the Game Boy. DefleMask 5.1 is released at light speed!.
01: Now the volume column will decrease the current envelope!.
02: Now you can use higher frequencies in the Noise Channel of the Game Boy (a bug in the freq formula was causing a lowered range of frequencies).
03: Lowered the contrast of the envelopes textures in the Default skin.
04: Some errors in the manual fixed.
05: Fixed a bug when you load a file from the file explorer of the host OS.
The next version will include Game Boy ROM builder!!!!.
442 Dec 8, 2011 1:11 am
Re: Official Deflemask thread ( Genesis/SMS/Gameboy + MORE tracker!) (2 replies, posted in Nintendo Handhelds)
You know it!.
443 Dec 7, 2011 11:29 am
Topic: Official Deflemask thread ( Genesis/SMS/Gameboy + MORE tracker!) (2 replies, posted in Nintendo Handhelds)
DefleMask Tracker:
The other day I was thinking that no every user of the Game Boy forum would enter on the SEGA Sub-forum, and maybe that users are looking for a different way to make Game Boy music.
After joining those two points I thought that a good idea is to post only a link to the original thread in the original sub-forum where DefleMask appeared.
This is only to let know to some Game Boy users that DefleMask exists, this is not intended to be SPAM or something related to that.
Official DefleMask Thread @ SEGA Subforum
Regards.
444 Dec 4, 2011 11:30 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
DefleMask playing a Game Boy Tune @YouTube!:
Delek - BeachBoy (@DefleMask Tracker - Game Boy)
445 Dec 4, 2011 10:40 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
HOLY SHI!, DefleMask 5.0 RELEASED!.
NEWS:
01: System Added: Game Boy!!.
02: Envelopes Generators for SN76489, Game Boy or any non-FM soundchip!!.
03: Two types of instruments, Standard (STD, Envelopes) and Frequency Modulation (FM, Registers)!.
04: Re sampler and pitch/amplitude modifiers for loaded WAV files!.
05: Now you can set the sample rate of a particular sample independently, instead of having a global sample rate.
06: Added ROM Builder for SEGA Master System.
07: Effect for Game Boy Added: 0x10 Set WAVE.
08: Effect for Game Boy Added: 0x11 Set Noise Polynomial Counter Mode.
09: Effect for Game Boy Added: 0x12 Set Duty Cycle.
10: Now the instrument editor is a transparent floating sub window, so you can select a channel in the patterns and test out melodies while you are tracking.
- (because of this change, the copy/paste/switch instruments shortcuts commands, inside the instrument window, changed to shift+ctrl+c to copy, shift+ctrl+v to paste and shift+left/shift+right to switch, in order to avoid conflicts with the patterns movements and copies/pastes).
11: Now the volume values are soundchip dependent, so, for example, now you can set volume values from 0 to F in Game Boy or SN76489 soundchips, but up to 7F in YM2612. This is more intuitive than the previous method of a global 0 to FF volume values (old dmf modules will be re-scaled).
12: Standard Effect Added: 0x09 - Set Speed 1.
13: Standard Effect Added: 0x0F - Set Speed 2.
14: Two new textures added for skins: Graph Background and Graph.
15: Three new color for skins added: Graph Line, Graph Back and Graph Point.
16: The "presets" label is changed to "instruments" in all the DefleMask code.
17: Instruments limit expanded to 128.
18: A lot of changes and updates to the GUI engine code.
19: Better interface.
20: Lot of fixed bugs.
21: Manual Updated.
446 Dec 1, 2011 1:16 am
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
Delek RULES SUPREME
YEAAA
ok I've been having a problem. I designed two separate instrument patches to serve as my hi-hat and crash cymbals, but on this new pattern I made, the envelopes for these two patches are really short. I didn't put any effect commands in, nor did I change the channel volume. what's going on here?
Could you please upload a module with that issue?, however, I think that it is the natural behavior of the YM2612, because the envelopes are NOT reseted on a new note on.
447 Nov 26, 2011 4:40 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
448 Nov 26, 2011 4:24 am
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
The manual that was bundled with my download (v4) only covers effect commands 1xx through Fxx
I studied your cover of (I think it was) the Green Hill Zone and found the 17XX command. Cool!
DUDE!, the manual is divided by Standard Effects and by specific SYSTEM's EFFECTS, so you have to open the SEGA Genesis sub-menu inside the manual to see the specific Genesis commands (in your case, 17xx DAC ON, but I added a lot of effects to the supported systems).
Excellent. I admire your speed and effort going into Deflemask. I can't believe you already have v5 almost ready to go! Thank you so much
Thanks a lot.