theDutchess wrote:Hey I've been playing around with DefleMask for a few hours now. I have an issue where the instrument or song will "click" kinda like TFM did when you didn't have the buffer set right. Is there a reason why this is happening?
Maybe you have to change the Buffer's size, you can do this inside options.
theDutchess wrote:Also, in your next version, can you make there be a wider range of "faster" speeds? I've always been frustrated by Shiru's trackers because there is an (un-necessarily) wide range of slow speeds, but not a ton of variations in high speeds. Thanks!
In consoles the time is quantized, the speed is, actually, how much "frames" you will spend in a row. You can put a lot of frames in a row, but never less than 1. So, the minimal speed in various chiptune trackers are 1:1.
Btw, you can change the speed of the "frame" using NTSC or PAL, but however, in the next version you will be able to set this value manually.
theDutchess wrote:Also, can someone better explain how to replay samples?
I'm in the 6th channel (FM5) but I'm not getting sample playback when I run the pattern.
I watched the tutorial and read the manual, but I'm not finding the information I need.
Thanks!
You have to turn on the PCM mode of the channel 6, this is done using the 17xx effect in the Genesis System.
-- -- 17 01 -> DAC ENABLED
C5 -- -- -- -> C DAC SAMPLE
This is a lot easier than using effects for triggering samples.
Btw, this is explained in the manual.
theDutchess wrote:I had considered that being a reason for the speed limitations. speaking of, I still don't know why the speed is designed as "speed_a/ speed_b" instead of a single box to alter speed.
Speed_a is for odd rows, this is also explained in the manual.
theDutchess wrote:How about an "Undo" feature good for up to 3 or 4 actions?!?!
I do not understand, the undo buffer in DefleMask is up to 20 changes. I do not get why you are requesting less.