theDutchess wrote:

edit:
Is there a way to change the pattern matrix by typing rather than mouse clicks?

You can use Middle mouse button in order to "copy" the lastest ID used, this almost erase the need of use custom inputs. However, that can be added easily.

theDutchess wrote:

Is there also a way to use numberpad shortcuts, when my laptop doesn't have a numberpad?

Using the FN key?, maybe I could add that feature, I am using my own GUI Engine, without any type of dependences on Windows/Linux/etc, so I have to code all of that stuff by myself.
It is good in some ways, but this type of things needs to be added manually.
I will add this soon.

theDutchess wrote:

Another neat thing would be if the PSG channels had Amp Envelopes

This is already implemented in the 5.0 version, and it works very nicely. The release date is very soon, Game Boy support also with envelopes and much more news are coming!.

theDutchess wrote:

Hey I've been playing around with DefleMask for a few hours now. I have an issue where the instrument or song will "click" kinda like TFM did when you didn't have the buffer set right. Is there a reason why this is happening?

Maybe you have to change the Buffer's size, you can do this inside options.

theDutchess wrote:

Also, in your next version, can you make there be a wider range of "faster" speeds? I've always been frustrated by Shiru's trackers because there is an (un-necessarily) wide range of slow speeds, but not a ton of variations in high speeds. Thanks!

In consoles the time is quantized, the speed is, actually, how much "frames" you will spend in a row. You can put a lot of frames in a row, but never less than 1. So, the minimal speed in various chiptune trackers are 1:1.

Btw, you can change the speed of the "frame" using NTSC or PAL, but however, in the next version you will be able to set this value manually.

theDutchess wrote:

Also, can someone better explain how to replay samples?
I'm in the 6th channel (FM5) but I'm not getting sample playback when I run the pattern.
I watched the tutorial and read the manual, but I'm not finding the information I need.

Thanks!

You have to turn on the PCM mode of the channel 6, this is done using the 17xx effect in the Genesis System.
-- -- 17 01   -> DAC ENABLED
C5 -- -- --    -> C DAC SAMPLE

This is a lot easier than using effects for triggering samples.

Btw, this is explained in the manual.

theDutchess wrote:

I had considered that being a reason for the speed limitations. speaking of, I still don't know why the speed is designed as "speed_a/  speed_b" instead of a single box to alter speed.

Speed_a is for odd rows, this is also explained in the manual.

theDutchess wrote:

How about an "Undo" feature good for up to 3 or 4 actions?!?!

I do not understand, the undo buffer in DefleMask is up to 20 changes. I do not get why you are requesting less.

Update 8:

01: Fixed a bug in the instrument editor window.
02: Delek's GUI Engine optimized and more faster.
03: Other minor bugs fixed.

Prepare yourself for the next 5.0 release, featuring GameBoy Support and Envelopes Generators (Volume/Arpeggio).

DOWNLOAD!

Due to a huge demand of this points, the Update 7 for DefleMask arrived:

Update 7 @ 01/11/11:
01: Now you can add up to 4 columns for effects by pressing a "+" button in the upper part of each channel.
02: Added a button in the pattern matrix to send the current frame to the bottom.
03: Fixed some bugs.
04: Manual updated.

DOWNLOAD!

DefleMask 4.0 Update 5 arrived with AR commands thanks to some requests of a Famitracker Forum User:

NEWS:
01: Added 0x19 Global AR Control effect to Genesis.
02: Added 0x1A AR Operator 1 Control effect to Genesis.
03: Added 0x1B AR Operator 2 Control effect to Genesis.
04: Added 0x1C AR Operator 3 Control effect to Genesis.
05: Added 0x1D AR Operator 4 Control effect to Genesis.
06: Manual Updated.

DOWNLOAD!

Thanks a lot!, and I recommend to download current DefleMask 4.0, because that was the last hot-fix for  that version, the next version should be released for Linux/Mac, with more effects columns, with instrument envelopes for NO-FM instruments, NES support, FTM importing, and etcs. And this will take lot of time.

Regards.

I forgot to say that the noise problems of the SN76489 in DefleMask 4.0 were already solved.

So, you should re download DefleMask 4.0 to obtain the lastest fixed version.

Due to some requests, DefleMask 4.0 was updated.

NEWS:
01: Added EDxx - Note Delay Effect.
02: Added ECxx - Note Cut Effect.
03: Added support for load SMPS .bin instruments in the YM2612 Editor.
04: Manual Updated.

DOWNLOAD!

DefleMask FTW!.
Check out Green Hill Zone running on DefleMask Tracker. There are some inaccuracies, but so far I love it.
big_smile
YouTube Video

Thanks a lot!. big_smile

Btw, I was tracking Green Hill Zone in DefleMask and discovered some issues in the behavior of the Noise Channel of the SN76489. Also I added a shortcut to add the lastest pattern id in the pattern matrix.

Hot Fix @ 14/10/11:
01: Middle Mouse Button in the Pattern Matrix = ID to be the lastest one in the matrix.
02: Fixed a note triggering bug in the SN76489.
03: Fixed a noise mode issue in the SN76489.
04: Manual Updated.

DOWNLOAD!

HOT FIX: Solved some bugs with the offset of the VGM Loop (Thanks to a Valley Bell private message).

DOWNLOAD!

DefleMask 4.0 Released!, lot of news guys!.

NEWS:
01: Added NOTE OFF command to the Samples on GENESIS.
02: Button Added: SAVE ROM, this button will call to the the internal ROM Builder automatically, to convert the VGM to a BIN file.
03: The ROM builder is a new and exclusive VGM_Play version (it support VGMs 1.60), thanks MJS!.
04: Added Global Shrink and Global Expand buttons.
05: Added keyboard shortcut for local Shrink and local Expand (CTRL+S and CTRL+E).
06: Added support for backwards Bxx command and then, with this effect, you can create looped VGMs.
07: The performance of audio playback and buffering is way better now.
08: Added support for YM2612 ".ins" presets from MVS Tracker.
09: Max Value now is 0xFF, recalibrate your volumes please.
10: Emulators now are included inside DefleMask, in order to make the port to other SOs without Microsoft DLLs issues.
11: Now you can use the entire YM2612 octaves, from 0 to 8.
12: Faster Wav Exporting.
13: ESC key, Left Mouse Button or Enter key will skip the startup screen.
14: NTSC and PAL timing more accurate.
15: DAC/PCM Writing more accurate.
16: Data folder renamed to Extras, inside it you will found VGM_Play, the lastest in_vgm Winamp Plugin and more.
17: Solved a bug with the vertical scroll under Instrument Editor mode.
18: Fixed some compatibility issues with some versions of Windows 7.
19: A lot of bugs fixed.
20: Manual Updated.

HOT FIX: I disabled the PCM Playback to make some test and I forget to re-enable it. Fixed.

DOWNLOAD!

After various hours of coding and debugging DefleMask, I managed to turn off the "code mode" in my head and did a little basic tutorial.

DefleMask Tracker - Tutorial 1: Basics

In a few days the 3.95 version will be released with great news big_smile, a "Save ROM" button, shrink/expand buttons and Note OFF for samples are some of them.

Also, listen to Sonic - Spring Yard Zone @DefleMask Tracker. There are some timing errors though, but it is almost fully accurate.

PM Sended. Thanks.

Strange... It crash at startup?, could I send you a PM with a modified DefleMask startup to discover where the problem is?. Thanks.