49

(3 replies, posted in Motion Graphics)

Awesome video/gameplay!!!, but chiptune? That sounds like Glitch-hop/dubstep. big_smile

Those sounds are synthesized in real time or are stored in a rom?

To change the Waveform in memory (registers 0xFF30 to 0xFF3F) you have first to turn off the channel (writing a 0x00 in register 0xFF1A), that process makes the click. It is a hardware limitation.

I love it!

A little bug, the hammer of the revolver doesn't impact the chamber when it is shooting to the player on the right.

DeerPresident wrote:

There is also Deflemask, which might be a bit easier to learn than goattracker.

Defle! heart
Btw, get the pre-v11.1 that is available here. It has a new UI and more news.

Amazing work, if you make the square 0 to happen this would be absolutely incredible. big_smile

PS: The first square have HW Sweeps, this will be added too? Isn't a MUST but just asking.

55

(19 replies, posted in General Discussion)

Toni Leys - Blast Processor, pure SEGA Genesis sound! heart

56

(2 replies, posted in Commodore Computers)

Do a chargeback from PayPal?

All FM synths by YAMAHA are multi-timbral. My YS200 is awesome, FL Studio + MIDI + YS200 =


It is so generic, simple and short sample that I think it will be impossible to find the complete track.

59

(15 replies, posted in General Discussion)

SEGA Genesis

60

(10 replies, posted in Nintendo Handhelds)

Timbob wrote:

Unless he is using samples wink

Why? I'm proposing to amplify the waveform, whatever the waveform.

61

(10 replies, posted in Nintendo Handhelds)

* The first option is to check the waveform channel volume, the max is 3 as jefftheworld said.
* The second thing is to look at the waveform, maybe it isn't taking all the space in the waveform depth, this will make the sound quieter.
For example:
  ___   ___
_|     |_|     |_

Should be:
  ___   ___
  |     |  |     |
_|     |_|     |_



* And the last option is to lower all the other sounds.

This would be awesome! big_smile

Solarbear, please execute your roms on Mednafen Emulator, according to our tests it should work flawlessly there. Please reply to this message if they play fine.

We are working to figure out why the other ones won't play the roms, they also lack the precious Debug feature so this will take some weeks to be fixed and included in the next v10.1 update.

Would be awesome to check if Defle .hes runs on the actual HW, this will confirm that the not working emulators are the bugged ones rather than DefleMask (something similar happened with DefleMask RAW PCM technique on Nintendo NES, works perfect on actual hardware and surprisingly forced various emulators to update his cores, because THEY WERE UNABLE TO RUN IT, but THE NES DOES)
So maybe DefleMask is not "flawed" at the end of the day, maybe it is so innovative that's outside common people's understanding. heart tongue

Shut the fuck up Im_A_Track_Man. smile

----

Defle .hes export was written with NezPlug++ specifications (the program that created the format actually) by Takashi Mamiya. They play fine on NezPlug++ Winamp plugin.

Me and MJS are looking into why they won't play on other emulators, seems to be a specific last minute modification because back in the day it was tested on all of those emulators.