Proper marketing move from G*P
18 Aug 5, 2013 9:07 am
Re: TeamRKT- Rare Candy (First ever MUSIC VIDEO) (6 replies, posted in Motion Graphics)
Cool!
19 Jun 15, 2013 10:57 am
Re: genesis project - "pieces of 8-bit" (c64) (9 replies, posted in Releases)
For the 'lazy' ppl: http://www.youtube.com/watch?v=nkjrY84YBlA (find a 'menu'-hack in the description).
20 Mar 23, 2013 10:49 am
Re: Chipmusic Video Thread (119 replies, posted in Motion Graphics)
Thanks Julian!
21 Feb 16, 2013 11:01 am
Re: Remute's Demoscene- and Cracktro-Mixtape (11 replies, posted in Releases)
this! Lots of great classics in here, thanks!
22 Jan 27, 2013 10:15 am
Re: Ascii art video help (7 replies, posted in Constructive Criticism)
It depends on your preferred approach and patience.
Acid terrorist animates visuals frame by frame (from the stuff i've seen) in PETSCII (c64 native text mode with severe restrictions), which is utterly tedious, yet beautiful.
Another approach is to render your material to PETSCII/ASCII/ANSI automatically. You could check 'text mode demo compo' for more examples like this http://www.youtube.com/watch?v=TO4IyHZ0ci4.
Ofcourse there's a lot of inbetween solutions. If you don't care for it to run on a real C64 you have much more freedom. I'd personally go for 'ASCII-inspired' which could lead to new aesthetics, instead of following the path of e.g. Acid Terrorist.
I've done a couple of videos based on the C64, one inspired on the c64 palette and aesthetics, but neglecting the restrictions. (http://www.sanderfocus.nl/portfolio/comtron-money) Where i did static visuals in photoshop and animated these in 3d, After Effects or Flash.
The possibilites are endless, but i'd advice have a consistent approach, instead of merging all possible angles together.
23 Jan 20, 2013 9:58 am
Topic: 'Game Player' - new editor, stress test (tune) by Hein (2 replies, posted in Commodore Computers)
"A 'getting out of hand' test for my music player, for which I've been creating an editor (without digis) as well, but that's a completely different matter. So I wanted to get this tune out of the way."
24 Jan 18, 2013 10:06 am
Re: Let me pixel your next album cover! (32 replies, posted in Graphics, Artwork & Design)
Great work Jay. I especially love the 'blood fete' art, amazing work!
25 Jan 16, 2013 8:58 am
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
Thanks Rich!
26 Jan 4, 2013 8:56 am
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
That's amazing Ilkke!
27 Dec 2, 2012 3:18 pm
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
28 Nov 26, 2012 1:44 pm
Re: High-score Power Ballad Competition 2012 (2 replies, posted in Commodore Computers)
The compo has ended. No Jellica entry ;(
The entries are here: http://www.6581.org/hspbc2012/ (SID, PRG, MP3)
Or download them from CSDb: http://noname.c64.org/csdb/event/?id=2028
29 Nov 23, 2012 4:07 pm
Topic: High-score Power Ballad Competition 2012 (2 replies, posted in Commodore Computers)
A bit late to compete, but check out the entries: http://noname.c64.org/csdb/event/?id=2028
(Deadline: 24 November 2012)
31 Nov 5, 2012 7:49 am
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
Let me join in on that Uploaded some old pieces. Both app from 2000.
Now available at http://society6.com/SanderFocus
Also uploaded the zabutom zeta force cover, the vision logo and raster portrait, which i have previously posted here.
Elvis imitator. Workstages and the c64 demo here.
Ohne titel. References and the c64 exe here.
32 Nov 1, 2012 2:53 pm
Re: X2012 - some releases from the compos (4 replies, posted in Commodore Computers)
Ok, i won´t bump it again.. i swear
But if you want to catch a glimpse of the *nerdy* atmosphere at a demo party, here's some footage: http://partyreports.sidwave.com/download/X2012.rar - Spot me