Hello! Some really nice work on your portfolio, i enjoyed it a lot
113 May 16, 2010 9:32 am
Re: Need an artist for your EP? Might get one for free (19 replies, posted in Graphics, Artwork & Design)
114 May 5, 2010 11:12 am
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
Great work UI!
115 May 5, 2010 9:55 am
Re: C64 BASIC (and assembly) (18 replies, posted in Commodore Computers)
4mats 1k's are exceptionally great I'm a big fan!
Looking forward to more stuff from you Linde, really like the stuff you've done sofar - and good to see Hack&Trade recruited you
116 Apr 7, 2010 8:52 am
Re: Looking For An Amiga Musician (open call) (76 replies, posted in Commodore Computers)
So none of that lame Demoscene music bullshit or groovy-cutesy chip music, sorry. (yeah, i know chip forum blah blah blah)
That wasn't neccesary... and makes you appear quite ignorant..
117 Apr 3, 2010 12:16 pm
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
JPGs don't care for pixels..
118 Mar 23, 2010 5:51 pm
Re: Defining Computationally Minimal Art, or taking the "8" out of "8-bit" (15 replies, posted in General Discussion)
http://www.pelulamu.net/countercomplex/ - is the overview i think.
And here's some great demos he made: http://www.pelulamu.net/viznut/demos/ - definitely worth checking!
hi viznut! great work
119 Mar 7, 2010 1:02 pm
Re: HAPPY BIRTHDAY ANT1 (36 replies, posted in General Discussion)
I hate being late..
120 Feb 28, 2010 1:19 pm
Re: Oh Hello! (40 replies, posted in Graphics, Artwork & Design)
Indonesia in the house!
Nice, my mum is from Jakarta.
How's the 'scene' doing over there?
121 Feb 21, 2010 8:51 pm
Re: UK Pixel Artists? (4 replies, posted in Graphics, Artwork & Design)
Mirage (who is dutch really) http://c64pixels.com/main.php?g2_itemId=74
Deev: http://c64pixels.com/main.php?g2_itemId=198
WEC: http://c64pixels.com/main.php?g2_itemId=2366
Bizzmo: http://noname.c64.org/csdb/scener/?id=2512
There are probably a lot more. These were op top of my mind now. (and only c64 sceners)
122 Feb 20, 2010 7:48 pm
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
I am kicking my head trying to do Hires, Sander. The limit is getting to my tits, specially when working the original in Deluxe Paint XD
I need to try some multicolour.
Yes, that's pretty hardcore stuff. Ptoing and Skurwy have done some amazing things with it. (like this one.)
123 Feb 20, 2010 10:37 am
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
124 Feb 20, 2010 10:26 am
Re: 48hr pixel art challenge: ilkke's turn! (469 replies, posted in Graphics, Artwork & Design)
I can't really paticipate in this but I challenge anybody who is willing to pixel a Bob Ross style landscape with Bob's standard colors.
Coincidentally this was released today (full release)
125 Feb 19, 2010 3:09 pm
Re: 48hr pixel art challenge: ilkke's turn! (469 replies, posted in Graphics, Artwork & Design)
Nice work! (but that earth is not manually dithered.. i'm quite sure. still - that's no problem ofcourse
126 Feb 9, 2010 12:21 pm
Re: "C64MP3" (17 replies, posted in Commodore Computers)
Apparently there was a good reason to use that song.
http://en.wikipedia.org/wiki/Tom%27s_Di
the_MP3.22
127 Feb 9, 2010 10:47 am
Re: "C64MP3" (17 replies, posted in Commodore Computers)
Anders: It makes your c64 sing!
I found this on csdb:
th of February 2010: It is true, the Commodore 64 CAN SING! The Commodore 64 mp3-decoder is called c64mp3, and I, Mahoney, made it for the Datastorm event in Gothenburg. The download link contains the full demo and the source code for the encoder and decoder.
The song chosen is "Tom's Diner" by Suzanne Vega.
The Commodore 64 c64mp3 replay routine uses all the tricks in the book,
in order to acheive the best sound quality possible:* The sound buffer is calculated in the stack, and it wraps
* Jitter free sample playback, by using NMI IRQ vector pointing to $dd04
* 8-bit sample output by using SID test bit for resetting oscillators
* saving clock cycles by JMP $dd0c when exiting an NMI
* Pitch tables? Good for module playback, but worthless for human voices
* Dithering noise, to make quantization smoother
* Phase-aligned wavetables with extracted formants
* Full 8-bit interpolation between formants with 16 different volume ratios
* 16 volume levels for resulting audio output
* self-modifying code, of course
* critical code run in Zero Page
* ...while only ~15 assembly instructions per sample available
* ...and still cpu-time left for a demo!The c64mp3 encoder uses some seriously advanced signal processing as well:
* sub-sample pitch detection
* auto-tuning into constant-pitch audio
* formant extraction, sub-sample phase-alignment and normalization
* formant cross correlation and selection
* consonant detection and extraction
* run-length encoding of data with _minimal_ unpacking overhead
* requires 4GB of RAM and 500MB of hard drive spaceIt is true, the Commodore 64 CAN SING! ...but it took some 28 years for it to learn!
128 Feb 8, 2010 1:17 pm
Re: "C64MP3" (17 replies, posted in Commodore Computers)
"use WinVice 2.2 settings/sid settings/ sid-engine any 6581 resid-fp (importrant choose resid with "fp" at the end)"
I did this with WinVice 2.1. Or check the video above