Hello! Some really nice work on your portfolio, i enjoyed it a lot smile

114

(1,052 replies, posted in Graphics, Artwork & Design)

Great work UI!

115

(18 replies, posted in Commodore Computers)

4mats 1k's are exceptionally great heart I'm a big fan!
Looking forward to more stuff from you Linde, really like the stuff you've done sofar - and good to see Hack&Trade recruited you smile

116

(76 replies, posted in Commodore Computers)

So none of that lame Demoscene music bullshit or groovy-cutesy chip music, sorry. (yeah, i know chip forum blah blah blah)
That wasn't neccesary... and makes you appear quite ignorant..

117

(1,052 replies, posted in Graphics, Artwork & Design)

JPGs don't care for pixels..

http://www.pelulamu.net/countercomplex/ - is the overview i think.
And here's some great demos he made: http://www.pelulamu.net/viznut/demos/ - definitely worth checking!

hi viznut! great work smile

119

(36 replies, posted in General Discussion)

I hate being late..

120

(40 replies, posted in Graphics, Artwork & Design)

Indonesia in the house!
Nice, my mum is from Jakarta.

How's the 'scene' doing over there?

121

(4 replies, posted in Graphics, Artwork & Design)

Mirage (who is dutch really) http://c64pixels.com/main.php?g2_itemId=74
Deev: http://c64pixels.com/main.php?g2_itemId=198
WEC: http://c64pixels.com/main.php?g2_itemId=2366
Bizzmo: http://noname.c64.org/csdb/scener/?id=2512

There are probably a lot more. These were op top of my mind now. (and only c64 sceners)

122

(1,052 replies, posted in Graphics, Artwork & Design)

akira^8GB wrote:

I am kicking my head trying to do Hires, Sander. The limit is getting to my tits, specially when working the original in Deluxe Paint XD
I need to try some multicolour.

Yes, that's pretty hardcore stuff. Ptoing and Skurwy have done some amazing things with it. (like this one.)

123

(1,052 replies, posted in Graphics, Artwork & Design)

Nothing fancy, but i found this on my HD, did this somewhere in 2007. (it's c64 multicolor).
Though i'd post it here - there's no use for it anyways smile

µB wrote:

I can't really paticipate in this but I challenge anybody who is willing to pixel a Bob Ross style landscape with Bob's standard colors.

Coincidentally this was released today smile (full release)

Nice work! (but that earth is not manually dithered.. i'm quite sure. still - that's no problem ofcourse smile

126

(17 replies, posted in Commodore Computers)

Apparently there was a good reason to use that song.
http://en.wikipedia.org/wiki/Tom%27s_Di … the_MP3.22

127

(17 replies, posted in Commodore Computers)

Anders: It makes your c64 sing! wink
I found this on csdb:

th of February 2010: It is true, the Commodore 64 CAN SING! The Commodore 64 mp3-decoder is called c64mp3, and I, Mahoney, made it for the Datastorm event in Gothenburg. The download link contains the full demo and the source code for the encoder and decoder.

The song chosen is "Tom's Diner" by Suzanne Vega.

The Commodore 64 c64mp3 replay routine uses all the tricks in the book,
in order to acheive the best sound quality possible:

* The sound buffer is calculated in the stack, and it wraps
* Jitter free sample playback, by using NMI IRQ vector pointing to $dd04
* 8-bit sample output by using SID test bit for resetting oscillators
* saving clock cycles by JMP $dd0c when exiting an NMI
* Pitch tables? Good for module playback, but worthless for human voices
* Dithering noise, to make quantization smoother
* Phase-aligned wavetables with extracted formants
* Full 8-bit interpolation between formants with 16 different volume ratios
* 16 volume levels for resulting audio output
* self-modifying code, of course
* critical code run in Zero Page
* ...while only ~15 assembly instructions per sample available
* ...and still cpu-time left for a demo!

The c64mp3 encoder uses some seriously advanced signal processing as well:

* sub-sample pitch detection
* auto-tuning into constant-pitch audio
* formant extraction, sub-sample phase-alignment and normalization
* formant cross correlation and selection
* consonant detection and extraction
* run-length encoding of data with _minimal_ unpacking overhead
* requires 4GB of RAM and 500MB of hard drive space

It is true, the Commodore 64 CAN SING! ...but it took some 28 years for it to learn! wink

128

(17 replies, posted in Commodore Computers)

"use WinVice 2.2 settings/sid settings/ sid-engine any 6581 resid-fp (importrant choose resid with "fp" at the end)"
I did this with WinVice 2.1. Or check the video above smile