161

(98 replies, posted in General Discussion)

this thread is really fucking sobering to think about given that i just spent four nights partying hard with chip music people from all over the world

i think as long as there are people who are passionate about it out there i'll have a reason to keep the fire burning, even if i'm stuck behind a desk or whatever. i dunno!

YES. sydney peeps should definitely come along to this. it will be rad!

163

(15 replies, posted in General Discussion)

whatever yo, depends on stuff!

legit dead after sabrepulse js

so sweaty doe

166

(35 replies, posted in Past Events)

YESSS

167

(46 replies, posted in General Discussion)

oh god i forgot about are you shpongled?, definitely an all-timer for me

168

(46 replies, posted in General Discussion)

mine will pretty much always be:

the hush sound - like vines
faithless - no roots
the decemberists - the hazards of love
two door cinema club - tourist history
crywank - tomorrow is nearly yesterday and every day is stupid

169

(15 replies, posted in Audio Production)

yeah it seems to me that pro-sound doesn't get rid of the whine. even though it's quieter on it's own, you'd still really notice it if you're using a lot of compression, stacking channels or linking.

170

(15 replies, posted in Audio Production)

nah i like removing noise. for me it's more like trimming the fat off of a chicken, to extend the cooking analogy.

how basic is your noise removal process, exactly? a gate is a gate is a gate, but you can also do wacky stuff like sidechained phase cancellation, or even wackier stuff like this process that evilwezil devised.

first thing i would check is that whatever you're recording with isn't adding extra noise (all hardware will to some extent but it should be negligible).
the high pitched gameboy whine is around 9.25KHz, so run a parametric EQ/notch filter over that frequency with a high Q and it should go away without affecting the rest of your sound too drastically.

edit: oh, but if you're using one of those specific "noise removal" effects then yeah maybe don't do that and instead just use a gate and EQ

herr_prof wrote:

I got a bunch of stuff that was in rtp if you need a history fix I'd be glad to sell.

i'll trade backlit RCA prosound clogs for the old anamanaguchi lineup and the guy in the tetris suit

172

(3 replies, posted in Releases)

reminds me of WMD's older stuff, not too shabby.
the 3xOsc presets are kinda shabby tho

173

(54 replies, posted in General Discussion)

defPREMIUM wrote:

that awkward moment when i trolled better than intended.......

aviel y u gotta do this

a name is a name, who cares
if it was a crime to have throwaway producing aliases then scott brown and richard d james would be musical hitler or something idk

175

(54 replies, posted in General Discussion)

defPREMIUM wrote:
TDK wrote:

Not at all. C64's are 3 channels, Amiga's are 4 channels - same with the Nintendo's. It's the difference between using original hardware, and emulating it (or adding to it).

uuuuh srry but no each channel is 1 bits meaning 8 channels for 8 bits......... : /

hedgehog.jpg

176

(35 replies, posted in Past Events)

ninjaspew wrote:

ne1 who got a magic deck. bring it. well get a few games going

standard, modern or just whatever?