529

(11 replies, posted in Other Hardware)

OT, but a friend of mine got a beautiful old lowrey organ from an actual factual thrift store. our local one is pretty good with that stuff! smile

530

(39 replies, posted in Software & Plug-ins)

breakphase wrote:

At this point It's just easier to target one platform. Especially for an app that needs such low level programming.

Sucks, but I totally understand sad
Android's still got shitty audio drivers anyway, yea?

531

(39 replies, posted in Software & Plug-ins)

Matej wrote:

Android?

please :>

532

(15 replies, posted in Audio Production)

gbp is just more noisy in general.
you can remove it from the "silent" parts with a noise gate (fruity limiter has a gate function built in), or if you're feeling adventurous you can try the phase inversion method detailed in this thread http://chipmusic.org/forums/topic/6976/ … inversion/ - the latter option is a lot more work but the results are much much better.

533

(17 replies, posted in Other Hardware)

i don't think it would really do anything, making the signal balanced doesn't get rid of the hum from a gameboy.

534

(17 replies, posted in Other Hardware)

DI boxes don't colour the signal in a very noticeable way, not even the very worst ones*. they just convert the signal from unbalanced to balanced and attenuate gain if you need to (there's usually a switch next to the input). and some other things. that said, it'd be probably more useful to get a cheap mixer with RCA and 1/4" outs if you don't already have one. this "pyle pro" brand isn't listed on any pro audio website's catalogue, but it's sold at walmart n stuff. so that's probably something to think about in the long run :v

if you're just doing chip stuff live you could probably get away with a behringer ultra-DI - some sound guys give them a bad rap cause the brand has a reputation for being shitty but really there's nothing particularly wrong with the ultra-DI if it's not a faulty unit. if you play bass or keys and would ever play live  or session regularly, or even do home studio stuff then save up for something nice like a radial J48.

*personal experience; individual results may vary tongue

535

(11 replies, posted in Audio Production)

basspuddle wrote:

random side note: XLR equipment sometimes isn't in stereo, so you may want to run stereo 1/4" cables.

even if you have a stereo 1/4" cable it's (almost certainly) going to be plugged into a mono input. bring two! tongue

536

(10 replies, posted in Software & Plug-ins)

LSDJ: comic sans edition

maybe have a storage limit for non-mp3 file types? would 1.44MB cover it? tongue

538

(10 replies, posted in Releases)

hey the dawn/dusk intro outro is a thing that one of my favourite bands did on one of their albums (except they did it the other way around)
this is awesome btw!

539

(32 replies, posted in Nintendo Handhelds)

little scale, MIDI controlling the universe
exciting stuff!

540

(8 replies, posted in Releases)

awesome! smile

541

(35 replies, posted in General Discussion)

only at shows or as gifts for older relatives who don't understand how to work this internet malarkey

542

(18 replies, posted in Tutorials, Mods & How-To's)

Vile wrote:

Your commentary makes up for the video quality!

definitely this. actually the AV quality and lighting feels very 90s so it's kinda awesome like that. great video!

543

(7 replies, posted in Nintendo Handhelds)

bollocks, x2 post

544

(7 replies, posted in Nintendo Handhelds)

Jotie wrote:

1)
TSP
1F
00
0C
1F
00
0C

Can you in some way, like, "calculate" which S-command values I have to exchange them with?

30
D0
10
20
E0
10
(then F0 to mimick the remaining TSP 00s)

(i think this would work but i haven't used transpose with noise in aaaages!)
((this is probably completely wrong cause that doesn't look like something i'd ever use for a "snare" sound at a glance maybe just make new snares cause it wouldn't be that hard and maybe you need to optimise your snares to minimise CPU lag anyway))

2) At the moment I don't have many carts, so memory space is an issue. Also I experience lot's of glitching up due to several simultaneous V-commands running at 220 bpm. This made me wonder what takes more saving space and which takes more processing power. The logic thing to me would be that placing the P-command on bass-drums in the Phrase screen takes more CPU but less sav. And that giving them a table with a P-command is less hard on the CPU but requires more space. Is this in any way true?

using lots of different synths and kits tends to beef up my song sizes super fast.
you can try running tables slower with G commands if you only have a couple of commands in them - this has helped me quite a bit i think (but could be a placebo effect). running V commands on both pulses and wave at the same time is something you'll probably need to use a GBC for unless you write the parts that have all that Vxx to be very CPU friendly.


3) Can someone imitate the Hitchcock psycho strings? I've made really slow songs with high pitch chords (MinMaj, sus2, sus4, maj13). The chords never seem to sound as "sharp" as the violins. I have to add that to my taste, lots of chords still sound very happy due to the game boy's characteristic sound, so maybe it's just me. Does anybody know a good way to mimic the chords? Crazy V-commands? High resonance Wav instruments?

LSDJ's max vibrato speed isn't quite fast enough to act like a combination tone for those notes. i don't think you'd have much better luck with resonance or resync values either since the tones they produce will just be harmonics in relation to the root note (iirc). in the end a 4-bit lookup oscillator just isn't capable of recreating complex dissonance like that anyway. :<