241

(1,052 replies, posted in Graphics, Artwork & Design)

Ui, awesome stickers! big_smile

Sander von Focus wrote:

Thanks, it looks beautiful heart
I can see why you got that url smile

Thanks again! smile
Hehe yes, I love OP-art and moiré patterns... Turned out the URL was available!

242

(1,052 replies, posted in Graphics, Artwork & Design)

Sander von Focus wrote:
_-_- wrote:

I'll make more... Will probably screen print some of this as well.

Oh please post it here smile Great work!
Have you done more pixel art with silkscreen? Just the thing i'm experimenting with atm, would love to see/hear your experiences.

Thanks. smile
Yeah, I've done this one:

Open image URL for bigger size.

You'll have to ask NeX! smile

244

(1,052 replies, posted in Graphics, Artwork & Design)

Yeah, stickers!

245

(1,052 replies, posted in Graphics, Artwork & Design)

ui wrote:

YESSSSS :FFFF moar plz mister _-_- aka nice nick aka simon (jjajajajajajajaja XDDDDDDDD)

@someonesomewhere, nice. how is the game going?

Thanks Daniel smile
I'll make more... Will probably screen print some of this as well.

Thank you. smile
There's an Arduino in there which is controlling the reset, fading backlight and overclock.

What's happening in detail is:
1) Reset
2) Boot - which is running at max clockrate (hence the high 'ping' in the beginning of the cycle)
3) Clockrate goes to lowest speed
4) Clockrate speeds up, together with the light fading in
5) Clockrate speeds up to the point of crashing

The Shitwave ROM is running from an EMS 64 USB cart.
Shitwave is what's generating the glitchy visuals. The screen flicker and tone change are bi-products of the overclocking though.

If you want to get really technical I suggest you ask NeX.
I'm sadly not good at building technical things like that.
I do know that the arduino is controlling the pitch bend and light using a photoresistor and an LED inside the case. Nifty!

Software running is Shitwave by nitro2k01, Gameboy modified by NeX under my instructions.
Lights proivided by Marcus "Maggan" Olsson of Wang Electronics.

This installation was part of a 2 week project on Dômen art school in Gothenburg, Sweden.

http://moire.se/simon/index.php?n=Site. … stallation

Thought this might be interesting to some of you. smile

248

(1,052 replies, posted in Graphics, Artwork & Design)

http://moire.se/~trash

I think the Hexawe compo tracks display some really good uses of lgpt... Especially the "One" compo which allowed only one sample to be used for the track. Casiocrack and Dunknesfunk were really good too!

250

(798 replies, posted in LittleGPTracker)

Oh ok.
Yeah, PSP... I used it alot for piggy and for me it felt alot better than my GP2X (YES, the bass is insane on it haha)

Canoo is tempting. Dingoo too (what's up with these names?) it's so cheap and portable.
Thanks for your input! smile

Subway Sonicbeat wrote:

This could be the theme for the next piggy compo (HINT HINT)

Hmm... Maybe. wink

251

(798 replies, posted in LittleGPTracker)

ui wrote:
_-_- wrote:

Never heard of anyone using the Canoo (or even owning one for that matter)

i actually own a Caanoo and use it mainly for Piggy. About preffering or not a console, i think is just depend on what your looking on them.

I decide to get a Caanoo, because this 3 apps, Piggy, Grafx2 and Superpikix. And also because the console is open source. So probably ppl will make other neat apps for the caanoo. I havent tried PSP version much, but as far as i know is pretty solid-good.


Ohh, is Grafx2 any good on the Canoo? That's one of the reasons I would want one. smile
Would be awesome to push some pixels on the go.

ui wrote:

Also, my piggy crashed today in my caanoo! sad. And i found that when you press EXIT, the caanoo/piggy, it get stuck in a crashed screen. Looks like it dont boot/jump to menu in the right way. If anyone know how to fix that plz tell me big_smile

And... anyone have the Key mapping of the Caanoo?

Are you running the latest ghetto? I know some build of it had issues with exiting.
Key mapping, I dunno. Just play around with the usual settings in config.xml, you'll get it right eventually.

http://wiki.littlegptracker.com/doku.php?id=lgpt:config -> key and button mapping


ui wrote:

Nice nickname! :DDD

(Thanks, I like this nickname as well. This is Simon writing btw... You know who wink)

252

(798 replies, posted in LittleGPTracker)

Which platform do you guys prefer?
Back when I was a frequent LGPT user I thought the PSP had the best sound output and a nice screen. Quite bad battery time though?

I've heard of people using the Dingoo - but it had some audio issues, no? Seems like a cheap and small option.
Never heard of anyone using the Canoo (or even owning one for that matter) - why get that one over a PSP?

Kind of aching to get back into LGPT on some real handheld.

253

(1,052 replies, posted in Graphics, Artwork & Design)