EPIC FAIL! If you look closely around 0:43, you'll see one step that was just excellent and not fantastic! and then a few more around 2:08 and later. I mean, if you can't make a 2000+ combo of ONLY fantastic, you clearly shouldn't be playing!
1,697 Jun 5, 2011 2:26 am
Re: CHIP MUSIC DDR FOOT SPEED WORLD RECORD (11 replies, posted in General Discussion)
1,698 Jun 1, 2011 8:06 pm
Re: Contact details for Ikuma? (11 replies, posted in General Discussion)
Just one thing... If you contacted him with a PM here, keep in mind that no e-mails are sent out when someone gets a PM. They won't see it until they visit the site.
1,699 Jun 1, 2011 2:08 pm
Re: Super Bat Puncher (New NES Platformer!!!) (52 replies, posted in Nintendo Consoles)
Wow, this is quality!
1,700 Jun 1, 2011 8:23 am
Re: Help. My profile does not show, and my music submissions don't work. (5 replies, posted in Bugs and Requests)
Ok, ok, I've changed your name...
1,701 May 31, 2011 2:45 pm
Re: Help. My profile does not show, and my music submissions don't work. (5 replies, posted in Bugs and Requests)
Strictly speaking, this is a bug and it needs to be slashed. I'll give a try, unless trash80 fixes it before me.
1,702 May 30, 2011 5:53 pm
Re: Hey! I'm new, what's a good flash cart err reprogrammable cart... (25 replies, posted in Nintendo Handhelds)
A day or two, maybe. All orders have to be processed manually by Johan.
1,703 May 30, 2011 5:16 pm
Re: Hey! I'm new, what's a good flash cart err reprogrammable cart... (25 replies, posted in Nintendo Handhelds)
pixls wrote:.~*~WAIT!~*~.
Don't buy an EMS if you're running os x and don't have a windows virtual or anything. The mac version of the gameboy cart flasher program doesn't work right with EMS carts so you won't be able to flash new versions of whatever program you're using or load up alternate .sav files
There's still the bleep bloops but they're stupid expensive and drama. I'm waiting until the aussie cart to get another one personally.
this doesn't work right? http://lacklustre.net/redmine/projects/ems-flash/wiki
the two flashing softwares for this stuff, the EMS-based and Ziegler-based, aren't really compatible. i think one will do the RAM of the other, but i forget which it is...
i'm not aware of the linked-to software not working though on OS X... i mean, working for its features atm...
Oh, you're thinking of the previous cartridge generation, when cartridges didn't have internal USB. You could pop any cartridge into any reader and you could backup SRAM, but not write to flash unless you got the right combination. However, you still needed the right driver for the reader.
1,704 May 30, 2011 2:41 am
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
Heap deap!
1,705 May 29, 2011 8:24 pm
Re: Hey! I'm new, what's a good flash cart err reprogrammable cart... (25 replies, posted in Nintendo Handhelds)
Is there any eta on that? i want to believe, but I feel like ive had my heat broken a few times "waiting for DND carts" or next gen carts of any sort really
Don't think so, but keep in mind that abrasive is a busy guy. He's doing heaps of "real" work ATM. I'd also say that the reason your heart has been broken is one person in particular. Abrasive's initials aren't J. T...
1,706 May 29, 2011 6:35 pm
Re: Hey! I'm new, what's a good flash cart err reprogrammable cart... (25 replies, posted in Nintendo Handhelds)
If you're patient enough, wait for this bad boy. Might take a couple of months until it hits the shelves, however...
1,707 May 27, 2011 11:19 pm
Re: "Depixelizing Pixel Art" (39 replies, posted in General Discussion)
1,708 May 26, 2011 9:50 am
Re: "Depixelizing Pixel Art" (39 replies, posted in General Discussion)
Andrew: If the algorithm would ever become fast enough for realtime use, I think it would be pretty cool for SNES games, in particular.
1,709 May 26, 2011 9:48 am
Re: "Depixelizing Pixel Art" (39 replies, posted in General Discussion)
ui: These guys are mathematical researchers. Their job is not to showcase pixel artists, but to showcase their algorithm. And for that reason I think it's actually the right choice for them to choose game sprites. The game sprites are neutral. Game sprites should be well polished, but don't really mean anything outside of the game context, which means the average reader will focus on what the algorithm does. More artistic artwork will likely beg the questions, where is this from, what does it mean? and take away the attention of the thing on display (the algorithm.)
And to continue the neutrality argument, game sprites are pixelated because they needed to be, and were actually usually not even perceived as being pixelated because of the TV screen's blur. It was never part of the aesthetic. Pixel art on the other hand, especially in recent years, is focusing on the pixelation as an aesthetic. It might even be seen as a light insult to the artist to depixelate their art. All of a sudden you have two conscious aesthetic choices that are competing, pixelated or depixelated, and the reader will perhaps not be judging the algorithm just on its technical merits because he may have a bias towards the pixelated aesthetic, if they were using "modern" pixel art as examples.
1,710 May 26, 2011 1:01 am
Re: where was i when they made this?! (2 replies, posted in Nintendo Consoles)
That's not a NES game, but a PC game with NES-inspired graphics. I prefer Super Smash Land which is the same idea but in Gameboy style. It's also not a real console game, but at least it stays within the limits of what the GB can do and could theoretically be ported.
1,711 May 26, 2011 12:30 am
Re: "Depixelizing Pixel Art" (39 replies, posted in General Discussion)
Seems like he got slashdotted. His page barely responds...
Shame, I would've wanted to read the paper...
Edit: Found a link in the cmments to the article. http://www.mediafire.com/?1yagc72uz7lx8u2
1,712 May 25, 2011 10:56 pm
Re: Fast Drum Sample? (in Sabrepulse and Venetian Snares) (22 replies, posted in General Discussion)
Say Bear Pulse
"BEAR PULSE!"