1,697

(11 replies, posted in General Discussion)

EPIC FAIL! If you look closely around 0:43, you'll see one step that was just excellent and not fantastic! and then a few more around 2:08 and later. I mean, if you can't make a 2000+ combo of ONLY fantastic, you clearly shouldn't be playing!

1,698

(11 replies, posted in General Discussion)

Just one thing... If you contacted him with a PM here, keep in mind that no e-mails are sent out when someone gets a PM. They won't see it until they visit the site.

Wow, this is quality!

Ok, ok, I've changed your name...

Strictly speaking, this is a bug and it needs to be slashed. I'll give a try, unless trash80 fixes it before me.

A day or two, maybe. All orders have to be processed manually by Johan.

kitsch wrote:
pixls wrote:

.~*~WAIT!~*~.

Don't buy an EMS if you're running os x and don't have a windows virtual or anything. The mac version of the gameboy cart flasher program doesn't work right with EMS carts so you won't be able to flash new versions of whatever program you're using or load up alternate .sav files

There's still the bleep bloops but they're stupid expensive and drama. I'm waiting until the aussie cart to get another one personally.

this doesn't work right? http://lacklustre.net/redmine/projects/ems-flash/wiki

the two flashing softwares for this stuff, the EMS-based and Ziegler-based, aren't really compatible.  i think one will do the RAM of the other, but i forget which it is...

i'm not aware of the linked-to software not working though on OS X...  i mean, working for its features atm...

Oh, you're thinking of the previous cartridge generation, when cartridges didn't have internal USB. You could pop any cartridge into any reader and you could backup SRAM, but not write to flash unless you got the right combination. However, you still needed the right driver for the reader.

Heap deap!

BR1GHT PR1MATE wrote:

Is there any eta on that? i want to believe, but I feel like ive had my heat broken a few times "waiting for DND carts" or next gen carts of any sort really hmm

Don't think so, but keep in mind that abrasive is a busy guy. He's doing heaps of "real" work ATM. I'd also say that the reason your heart has been broken is one person in particular. Abrasive's initials aren't J. T...

If you're patient enough, wait for this bad boy. Might take a couple of months until it hits the shelves, however...

1,707

(39 replies, posted in General Discussion)

Did someone say zoom and enhance? 'cos I think I heard someone say zoom and enhance...

1,708

(39 replies, posted in General Discussion)

Andrew: If the algorithm would ever become fast enough for realtime use, I think it would be pretty cool for SNES games, in particular.

1,709

(39 replies, posted in General Discussion)

ui: These guys are mathematical researchers. Their job is not to showcase pixel artists, but to showcase their algorithm. And for that reason I think it's actually the right choice for them to choose game sprites. The game sprites are neutral. Game sprites should be well polished, but don't really mean anything outside of the game context, which means the average reader will focus on what the algorithm does. More artistic artwork will likely beg the questions, where is this from, what does it mean? and take away the attention of the thing on display (the algorithm.)

And to continue the neutrality argument, game sprites are pixelated because they needed to be, and were actually usually not even perceived as being pixelated because of the TV screen's blur. It was never part of the aesthetic. Pixel art on the other hand, especially in recent years, is focusing on the pixelation as an aesthetic. It might even be seen as a light insult to the artist to depixelate their art. All of a sudden you have two conscious aesthetic choices that are competing, pixelated or depixelated, and the reader will perhaps not be judging the algorithm just on its technical merits because he may have a bias towards the pixelated aesthetic, if they were using "modern" pixel art as examples.

1,710

(2 replies, posted in Nintendo Consoles)

That's not a NES game, but a PC game with NES-inspired graphics. I prefer Super Smash Land which is the same idea but in Gameboy style. It's also not a real console game, but at least it stays within the limits of what the GB can do and could theoretically be ported.

1,711

(39 replies, posted in General Discussion)

Seems like he got slashdotted. His page barely responds...
Shame, I would've wanted to read the paper...

Edit: Found a link in the cmments to the article. http://www.mediafire.com/?1yagc72uz7lx8u2

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