Oh, actually... ALTANE always flips the reset line at startup to make sure the cartridge is in a known state before doing any operations. This means that it should always consistently access page 2 and never 1. I always assumed that was a problem with my cart. (Which I once got sent as being faulty.) I could make it not touch the reset line so that it can access page 1 as well. In the meanwhile, you should be able to access what ALTANE wrote to the cart but by turning the power on-off-on quickly when the cart is in the *Gameboy* to move the cart to the page that the flasher wrote to.

194

(7 replies, posted in Bugs and Requests)

Should I delete the new account?

195

(7 replies, posted in Bugs and Requests)

This problem should be fixed now.

Anthony, you should be able to do that edit yourself if you go to page 1 and click edit on the top post. However, you obviously need to be logged in as NonElectronics since that's the account the post was made as.

Don't disconnect the ALTANE. That will make the software lose its connection to the hardware. You could still do it while it's not running. But I'm still not really fond of the "USB cable with a switch" idea. The only two known ways to externally change the page as of now are to manipulate the cartridge power supply (removing/inserting the cart and so on) and through the cart's own USB port (as EMS's own application does.) Someone did once post a trick where you would short a certain point on the cart PCB to ground to permanently activate one page. Maybe this can be done with a switch where it either connects to ground or +5V. Just a thought.

198

(17 replies, posted in Nintendo Handhelds)

I sent a pm to you DOS4GW.

The best way to inform us about spam is to click report under the post in question. It's sufficient to report one post during an ongoing spam attack.

200

(6 replies, posted in Releases)

Moved from general discussion to releases.

It feels sad to have to revive this thread, but the current state of affairs is that the affected domains point to a Google search for "kitsch-bent" instead of to kitsch-bent.com. Just a marginal difference to the previous situation, I think. And still no really straight answer from Matt.

In other news, kitschbent.com (no dash) has just entered pendingDelete status and will soon be released.

The closest you can come to this is to use the pause function. Whenever you pause and unpause, a new audio file is created. If you're recording multiple tracks (which I'm guessing is your use case?) you can pause-unpause before and after each track and later delete the unused silent files. You can configure a shortcut for pause by checking configure extra buttons, then pressing configure game controller.

Otherwise, my own guess is that it's unlikely that beware will implement the function exactly as you requested it.

203

(17 replies, posted in Nintendo Handhelds)

May I also ask what the serial number sticker says?

204

(17 replies, posted in Nintendo Handhelds)

Since version 4.7.0, LSDj contains a fix, discovered by yours truly btw, for reducing sample noise. Mainly on GBA, but also on other GB models.

If your version is 4.7.0 or newer, please tell me which version you're using, and which motherboard revision you have as described by kineticturtle. I would like to figure out if what you're hearing is a side effect of my fix. 4.7.1 and 4.7.2 contain fixes related to this problem so again, please specify the exact version.

If your version is older than 4.7.0, try upgrading to the latest version and see if that helps.

205

(5 replies, posted in Nintendo Handhelds)

CGB only, I believe. Sample in general means to sample a signal at the current point in time. Sampled sound means that you do this periodically and save the result. What this does is to sample the state of one of the channels at one point in time.

206

(5 replies, posted in Nintendo Handhelds)

Yes! I have a use for these in a previously mentioned and not completed project. They could be used for making test ROMs to improve emulators by making their emulation audio phase correct.

Kris k wrote:

Nitro, on other carts might this be possible? I.E. Drag N Derp, Bleepbloop carts, etc.? Does the issue lie solely with the architecture of the EMS carts?

Yes. And not "might". LittleFM already does this.

ROM and RAM are different things. LSDj primarily uses 128 kBytes of battery-backed RAM. My program LittlleFM, linked above, can back up this RAM to the flash chip that's also holding LSDj. However, this only works on certain cartridges. In particular, the Gameboy cannot write to the flash chip on EMS 64M because of how the hardware is designed. So this could never work on this cartridge. Sorry.