I NO YOUR ALL FAGS CAUSE UR TEXT ISNT RED OR UNDERLINED OR EVEN BOLD UR TEXT IS LIKE SOMEONE SCREAMING FOR HELP CAUSE THEIR BLEEDING FROM THE SOUND OF MY TEXT THAS HOW LOUD IT IS I EMAILED MY TRACK CONTAINS A FART BASS MADE FROM TURNING THE GAYBOY NOIZ CHANNEL ON AND OFF WITH A TABLE IT IS MORE FARTY THN UR ATARI FART BASS AND THE TRACK IS REALLY SHITTY IN FACT IF U DONT HAVE A TASTE OF SHIT IN UR MOUF RITE NAO ITS BECAUSE UR NOT LICKING MY ASS FAG
2,114 Mar 13, 2010 1:22 pm
Re: gijs' reboot (11 replies, posted in Nintendo Handhelds)
Actually, if you do the math, you'll see that it differs almost exactly 1 semitone, minus 1 cent or so.
2,115 Mar 12, 2010 11:53 pm
Re: il just leave this here.... (21 replies, posted in General Discussion)
But only gijs can make time machines...
2,116 Mar 12, 2010 11:07 pm
Topic: gijs' reboot (11 replies, posted in Nintendo Handhelds)
Since he apparently forgot to post it here... (BAWWW)
It is sort of a gameboy reboot version of It's Gonna Rain or Sweet 16... But then mostly phasing silence.
The gameboys get reset by the startup sound of themselve. And they run out of phase because one gameboy is running at 4 mhz and the other at 4.194304 mhz (the original speed).
2,117 Mar 7, 2010 12:17 pm
Re: TWITTER (274 replies, posted in General Discussion)
I feel so dirty right now, but done is done.
2,118 Mar 7, 2010 9:53 am
Re: GB USB Smart Card 64M Deluxe (20 replies, posted in Nintendo Handhelds)
Tastendruekka is probably just talking about this cartridge:
http://store.kitsch-bent.com/product/usb-64m-smart-card
It does allow for two ROM pages of 32M each, although it only has 128 kB of RAM in total, which is shared between all ROM's.
2,119 Mar 4, 2010 1:24 pm
Re: Plastik - OPL-ish Reaktor FM (4 replies, posted in Software & Plug-ins)
They probably did, why wouldn't they? Although they probably have more powerful dev tools to inter face Reaktor with C code if needed, I wish I did.
2,120 Mar 3, 2010 7:17 pm
Re: LSDj microloops: A useless tip (12 replies, posted in Nintendo Handhelds)
My point was that since the you never progress automatically from one chain to another there's absolutely no need to have more than one of the same chain on one channel when doing the trick.
2,121 Mar 3, 2010 5:37 pm
Re: LSDj microloops: A useless tip (12 replies, posted in Nintendo Handhelds)
This is an interesting little trick.. might be useful if you end up filling up the song screen (though I'm so far from that, LOL).
Actually, no. The song screen is 256 rows big, but there are only 128 possible chain numbers. So if you pack all possible chain numbers tightly on one channel, you're only halfway through. So it really is useless even for that. (You can afford to have spaces between your chains and run in the "normal" live mode.)
2,122 Mar 3, 2010 4:14 pm
Re: LSDj microloops: A useless tip (12 replies, posted in Nintendo Handhelds)
Idk why I've never thought of this in a live situation, nice to know. And LittleFM looks awesome from what I saw; shame I have a 64m cart..
Don't worry, in time LittleFM will contain things that are useful for 64M users as well (faster loading and saving files, as seen in the video, and maybe link cable song trading.) and even features exclusively for EMS carts. (Easier multi ROM support for LSDj+other ROMs)
2,123 Mar 3, 2010 12:12 pm
Re: LSDj microloops: A useless tip (12 replies, posted in Nintendo Handhelds)
very cool to know! i knew it worked with a single phrase but never tried to add loops in after
LSDj has three different playback modes, "global", chain and phrase. When playback is started in one mode, it LSDj stays in that mode until playback is stopped.
* "Global" mode is what we're used to.
* Chain mode is what I demonstrated. The program will never automatically advance to a new chain in the song screen. In fact the program isn't too concerned about the position in the song screen, as you can see from the visual glitch.
* Phrase mode is even more fun... It will automatically jump to any new phrase you enter but they will all play on the channel that the original phrase was started on. I think most people who are using LSDj has done this by accident. This mode is completely useless in live mode - you can't trigger new stuff the normal way. (New chains will be cued indefinitely.)
2,124 Mar 2, 2010 11:05 pm
Topic: LSDj microloops: A useless tip (12 replies, posted in Nintendo Handhelds)
Useless tip: You can loop chains in LSDj without padding them with spaces. Pretty useless I think, but might be useful for looping chains in an existing song.
2,125 Mar 2, 2010 4:10 am
Re: BleepBloop USB cart with Super Game Boy (7 replies, posted in Nintendo Handhelds)
http://www.youtube.com/watch?v=R0-Rnf5dId8
It seems to work well with lsdj.
Not that it really matters for this argument, but GC Gameboy thing is actually for all intents and purposes a GBA.
2,126 Mar 1, 2010 11:11 pm
Re: BleepBloop USB cart with Super Game Boy (7 replies, posted in Nintendo Handhelds)
The cart info functions displays information about the software on the cartridge (As well as the about the flash chip) If it says "SGB: No" it just means the saftware/game currently on the cartridge has no special SGB functions, such as extended color palettes. So that's that.
2,127 Feb 28, 2010 1:51 am
Re: 8-bit related online stores (25 replies, posted in General Discussion)
I'll just leave this here: http://gbdev.gg8.se/wiki/articles/Merchants
If something is wrong or I missed someone, tell me, or get off your bums and register an account so you can edit the wiki. (And don't mess up the layout, mind ya.)
2,128 Feb 26, 2010 7:42 pm
Re: what's on yer gameboys aside from LSDJ? (62 replies, posted in General Discussion)
Shitwave sucks, so go grab some GBC demos instead.