2,113

(11 replies, posted in Nintendo Handhelds)

Since he apparently forgot to post it here... (BAWWW)

It is sort of a gameboy reboot version of It's Gonna Rain or Sweet 16... But then mostly phasing silence.

The gameboys get reset by the startup sound of themselve. And they run out of phase because one gameboy is running at 4 mhz and the other at 4.194304 mhz (the original speed).

2,114

(274 replies, posted in General Discussion)

@fluxjerk

I feel so dirty right now, but done is done.

2,115

(20 replies, posted in Nintendo Handhelds)

Tastendruekka is probably just talking about this cartridge:
http://store.kitsch-bent.com/product/usb-64m-smart-card
It does allow for two ROM pages of 32M each, although it only has 128 kB of RAM in total, which is shared between all ROM's.

2,116

(4 replies, posted in Software & Plug-ins)

They probably did, why wouldn't they? Although they probably have more powerful dev tools to inter face Reaktor with C code if needed, I wish I did. hmm

2,117

(12 replies, posted in Nintendo Handhelds)

My point was that since the you never progress automatically from one chain to another there's absolutely no need to have more than one of the same chain on one channel when doing the trick. smile

2,118

(12 replies, posted in Nintendo Handhelds)

PixyJunket wrote:

This is an interesting little trick.. might be useful if you end up filling up the song screen (though I'm so far from that, LOL).

Actually, no. The song screen is 256 rows big, but there are only 128 possible chain numbers. So if you pack all possible chain numbers tightly on one channel, you're only halfway through. So it really is useless even for that. (You can afford to have spaces between your chains and run in the "normal" live mode.)

2,119

(12 replies, posted in Nintendo Handhelds)

Axolotl wrote:

Idk why I've never thought of this in a live situation, nice to know. And LittleFM looks awesome from what I saw; shame I have a 64m cart..

Don't worry, in time LittleFM will contain things that are useful for 64M users as well (faster loading and saving files, as seen in the video, and maybe link cable song trading.) and even features exclusively for EMS carts. (Easier multi ROM support for LSDj+other ROMs)

2,120

(12 replies, posted in Nintendo Handhelds)

Emar wrote:

very cool to know! i knew it worked with a single phrase but never tried to add loops in after

LSDj has three different playback modes, "global", chain and phrase. When playback is started in one mode, it LSDj stays in that mode until playback is stopped.
* "Global" mode is what we're used to.
* Chain mode is what I demonstrated. The program will never automatically advance to a new chain in the song screen. In fact the program isn't too concerned about the position in the song screen, as you can see from the visual glitch.
* Phrase mode is even more fun... It will automatically jump to any new phrase you enter but they will all play on the channel that the original phrase was started on. I think most people who are using LSDj has done this by accident. This mode is completely useless in live mode - you can't trigger new stuff the normal way. (New chains will be cued indefinitely.)

2,121

(12 replies, posted in Nintendo Handhelds)

Useless tip: You can loop chains in LSDj without padding them with spaces. Pretty useless I think, but might be useful for looping chains in an existing song.

TmTgr wrote:

http://www.youtube.com/watch?v=R0-Rnf5dId8
It seems to work well with lsdj.

Not that it really matters for this argument, but GC Gameboy thing is actually for all intents and purposes a GBA.

The cart info functions displays information about the software on the cartridge (As well as the about the flash chip) If it says "SGB: No" it just means the saftware/game currently on the cartridge has no special SGB functions, such as extended color palettes. So that's that.

2,124

(25 replies, posted in General Discussion)

I'll just leave this here: http://gbdev.gg8.se/wiki/articles/Merchants
If something is wrong or I missed someone, tell me, or get off your bums and register an account so you can edit the wiki. (And don't mess up the layout, mind ya.)

Shitwave sucks, so go grab some GBC demos instead.

http://www.pouet.net/top10.php?type=pro … 20&y=7

Don't upload MP3's, upload WAVs or FLACs. (FLAC=Lossless compression) If you uplod an MP3 they will recode it which will destroy the quality.
And, since people are confused about this all the time... Saving an MP3 file as WAV does mot restore its quality! When the data has been compressed as MP3 once, it will always have artefacts.

2,127

(5 replies, posted in Nintendo Handhelds)

Stating the obvious: In live mode you press start to play/cue a phrase in a channel and sel+start to stop a channel.
And sel+left (a couple of times in newer versoins I think) to exit live mode, after which you can press start once to stop playback.

2,128

(8 replies, posted in Nintendo Handhelds)

It's not s***wave, it's shit***e dammit!