you can't ram rom, remy
Yes you can, lest we forget.
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ChipMusic.org / Forums / Posts by nitro2k01
you can't ram rom, remy
Yes you can, lest we forget.
*Dorothy's Magic Bag
Probably one of my favorite releases on 8BP. Who is this and where are they now?
I've been informed from official x-dump sources that DMB made the following games:
Homepage: http://www.biscuitplacebo.com/games/
Google Play: https://play.google.com/store/apps/deve
it+Placebo
Well, since we're on the subject what happened to Random? Loved the EPs he had!
Still active: https://soundcloud.com/random
I know too.
Hint: Who would or could make music like that?
There will be a page with detailed information about cartridge support etc once the currently produced devices start shipping. To answer the question, yes you can in principle write any game to it.
Most likely during the upcoming week. Thank you for your patience.
Video is fine, as long as the numbers printed on the screen are legible.
The host game would need at least 32 kiB of SRAM, and that still only gets you one song. The following games might work better: Harvest Moon 2 or 3. Wario Land 3. Pokemon Puzzle Challenge. Pokemon Trading Card Game. There may be a load of others, but Shantae in particular has access to only 8 kiB of RAM. (At least, this is my theory of why it doesn't work.)
Even so, it would be pretty pointless as the SRAM would probably just be erased the next time the game is started, as the game just thinks the LSDj save data is corrupted memory.
Also, if anyone with an exploitable 3DS feels like it, I would like to see the following ROMs executed on Nintendo's emulator to see how accurate it is.
trekeyus wrote:One solution would be to make use of some sort of adapter card that you plug in between the flasher and the GBA card that drops the power down to 3.3V and passes the rest though as a simple passive passthough.
The AVR will happily run at 3.3v as will the logic in the FTDI, Use the 3.3v from the FTDI and add a switch/jumper to select 3.3/5v cart voltage. No passthrough required, just a $0.10 jumper. That is how my Reader/Writers have GBA and GB compatibility
This was considered, and there's a footprint for a 3.3V regulator that would allow an ALTANE unit to be converted aftermarket to 3.3 V operation, either permanently or with a switch. It may also be possible to use the internal 3.3V regulator in the FTDI chip, but I would recommend against that, at least until it has been properly tested, since the total power consumption may exceed FTDI's rated 50 mA for the regulator during erase or write operations. This may lead to unreliable operation for some flash carts.
However, GBA support was not originally planned and I have not amassed a large collection of GBA flashcarts to work with, as I now have with GB flashcarts. This will be considered as an option for the future.
Would anyone be willing to put this on a cartridge for me? I could pay you for the cart and your troubles.....
Currently, I would object to putting my "quick" ROMs like Shitwave, Rez, and GD onto a ROM cart. They are still limited in functionality, and I think it would be a waste to put them on a cartridge that can then never be reused. I'm going to release expanded versions of these ROMs with more control abilities (MIDI and button control) and I would prefer waiting for those to happen. Those final versions of the ROMs will be officially released on cartridge when I think they are worthy of it.
1.4.3 is outdated now. This seems to be fixed in the latest version. I would suggest upating.
Xuriik: Are you also using 1.4.3? Could both of you please send me your bgb.ini files, for example as e-mail to my nickname @gmail.com, or in a private message somehow?
No idea if what you're looking for is there, but these are the usual suspect places for finding kits:
http://gbdev.gg8.se/files/musictools/LSDj/Kits/
http://lsdsng.com/kits
http://milkcrate.com.au/_other/downloads/lsdj_kits/
I think it's very unlikely that this error would be caused by your browser configuration. More likely, it was just a random fluke. If you keep seeing the same error, it's probably because the page with the error is cached. try refreshing the page and see if the error disappears.
i don't get why you're asking if not for live purposes
fwiw i don't use a prosounded gb and a software noise gate works a treat (not a "noise cancellation" process, just a simple gate). i also notch out the 9.25K overtone with a parametric EQ.
Now that you mentioned it, I thought of the idea to calculate an exact value. I ended up with about 9198 Hz. The LCD refresh rate is very close to 59.7275 Hz. That comes from 4194304/70224, the CPU clock frequency divided by the number of cycles it takes for one screen refresh to be performed. Then multiply that by 154, the number of "virtual" vertical lines on the LCD, 144 lines + the equivalent of 10 lines in the vertical blanking period. And nevertheless, the empirical value I'm getting from recording a DMG is clearly situated a bit above 9.2 kHz. Hmm!
ChipMusic.org / Forums / Posts by nitro2k01