Sonic Charge's Bitspeek is your one stop VST for this kind of thing.

274

(2 replies, posted in Nintendo Handhelds)

That schematic is sloppy in ways. The MIDI in and MIDI out jacks are actually mirrored compared to each other. And the 220 ohm resistor in the input side has the wrong markings. (Grey band instead of brown. Brown is correct.)

In:
Pin 4 to 220 ohm resistor to pin 2 of the optcoupler.
Pin 5 to to pin 3 of the optocoupler.
On the in connection, also note the polarity of the 1n914 diode. This is a protection diode, and if it's reversed, no signal will come through.

Out:
+5V to 220 ohm resistor to pin 4.
TX to pin 5.

How do you know which pin is 4 and which is 5 I hear you ask? Look at the socket! Most likely, there are little numbers molded into the plastic. If not, cross reference with the jack of some other MIDI gear.

herr_prof, if this is a stock version of LSDj, please tell me which version. Otherwise, send me the exact ROM file you are trying to patch to my nick name @gmail.com.

SketchMan3 wrote:

you can't ram rom, remy

Yes you can, lest we forget.

http://blog.gg8.se/wordpress/2013/02/04 … -released/

bitpusher2600 wrote:

*Dorothy's Magic Bag
Probably one of my favorite releases on 8BP. Who is this and where are they now?

I've been informed from official x-dump sources that DMB made the following games:

Homepage: http://www.biscuitplacebo.com/games/
Google Play: https://play.google.com/store/apps/deve … it+Placebo

278

(9 replies, posted in Trading Post)

When I click the link I see this. Maybe you still see the listing because it's your listing and you're logged in, but it seems no one else can even know what the thing is.

TEOMAWKI wrote:

Well, since we're on the subject what happened to Random? Loved the EPs he had!

Still active: https://soundcloud.com/random

I know too. big_smile
Hint: Who would or could make music like that?

There will be a page with detailed information about cartridge support etc once the currently produced devices start shipping. To answer the question, yes you can in principle write any game to it.

Most likely during the upcoming week. Thank you for your patience. smile

283

(11 replies, posted in Nintendo Handhelds)

Video is fine, as long as the numbers printed on the screen are legible.

284

(11 replies, posted in Nintendo Handhelds)

The host game would need at least 32 kiB of SRAM, and that still only gets you one song. The following games might work better: Harvest Moon 2 or 3. Wario Land 3. Pokemon Puzzle Challenge. Pokemon Trading Card Game. There may be a load of others, but Shantae in particular has access to only 8 kiB of RAM. (At least, this is my theory of why it doesn't work.)
Even so, it would be pretty pointless as the SRAM would probably just be erased the next time the game is started, as the game just thinks the LSDj save data is corrupted memory.

Also, if anyone with an exploitable 3DS feels like it, I would like to see the following ROMs executed on Nintendo's emulator to see how accurate it is.

http://gbdev.gg8.se/files/roms/blargg-gb-tests/

BennVenn wrote:
trekeyus wrote:

One solution would be to make use of some sort of adapter card that you plug in between the flasher and the GBA card that drops the power down to 3.3V and passes the rest though as a simple passive passthough.

The AVR will happily run at 3.3v as will the logic in the FTDI, Use the 3.3v from the FTDI and add a switch/jumper to select 3.3/5v cart voltage. No passthrough required, just a $0.10 jumper. That is how my Reader/Writers have GBA and GB compatibility

This was considered, and there's a footprint for a 3.3V regulator that would allow an ALTANE unit to be converted aftermarket to 3.3 V operation, either permanently or with a switch. It may also be possible to use the internal 3.3V regulator in the FTDI chip, but I would recommend against that, at least until it has been properly tested, since the total power consumption may exceed FTDI's rated 50 mA for the regulator during erase or write operations. This may lead to unreliable operation for some flash carts.
However, GBA support was not originally planned and I have not amassed a large collection of GBA flashcarts to work with, as I now have with GB flashcarts. This will be considered as an option for the future.

RJL wrote:

Would anyone be willing to put this on a cartridge for me?  I could pay you for the cart and your troubles.....

Currently, I would object to putting my "quick" ROMs like Shitwave, Rez, and GD onto a ROM cart. They are still limited in functionality, and I think it would be a waste to put them on a cartridge that can then never be reused. I'm going to release expanded versions of these ROMs with more control abilities (MIDI and button control) and I would prefer waiting for those to happen. Those final versions of the ROMs will be officially released on cartridge when I think they are worthy of it.

1.4.3 is outdated now. This seems to be fixed in the latest version. I would suggest upating.

http://bgb.bircd.org/

Xuriik: Are you also using 1.4.3? Could both of you please send me your bgb.ini files, for example as e-mail to my nickname @gmail.com, or in a private message somehow?