305

(6 replies, posted in General Discussion)

Dire Hit wrote:

The problem might be that facebook does auto translate.

What? Facebook offers translation links everywhere, but I don't think I've seen, or heard anything about them doing it preemptively, without the user's knowledge.

I think most sites that are any smaller than Google or Facebook etc have chosen to not do any kind of auto translation. It's likely both costly to keep it running, and bad enough quality that it's not worth it.

I can think of two reasons why the conversation went smoother here though.
1) Since the PMs here are not expected to be a realtime conversation, you can take your time, which probably helps. On Facebook, you may feel compelled to answer as quickly as possible after the ding.
2) Maybe the conversation on Facebook was less technical like you said? Maybe the person has learnt some of the technical terms in English because he first saw those terms in English, or because they are similar to the English equivalent in his native language. On the other hand, just regular words needed for a regular conversation might be more difficult.

306

(6 replies, posted in General Discussion)

You mean the user interface or the posts? Either way, the answer is no on both counts. But if you use Chrome, you can use the built-in function to translate pages on the fly.

307

(2 replies, posted in General Discussion)

Neil Baldwin describes some of it here (for NES):
http://dutycyclegenerator.com/

Basically as far as I know, in the early days, you would either write your own engine or use the in-house engine of the company. Nowadays, there are a couple of publicly available choices of music engines, like XPMCK/MML or Carillon.

What does the message say? Do you have a screenshot?

Invisible Robot Hands wrote:
nitro2k01 wrote:

Right click other, about and tell me the version number.

1.4.3

And did you have the debugger open at the time?

Right click other, about and tell me the version number.

Invisible Robot Hands wrote:

I held down the A button in an emulator and it seemingly crashed after a bit.

Which emulator?? Note that it can sometimes appear to be dead for a couple of seconds.

egr wrote:

Wicked!  Grabbing the rom now. Does it go on forever or will it eventually "break"?

If by break, you mean repeat, yes it will repeat after maybe a few minutes.
If by break, you mean crash, no it won't crash. Maybe if you rip out the cartridge it will crash. Maybe.

Gradual Decline - A quick Gameboy glitch ROM by nitro2k01

This ROM explores the idea of what would happen if you wrote random data to random IO registers and random positions in video RAM. If you like audiovisual glitches, this is for you. The ROM generates randomized graphics, and bleeps, bloops and static. Sometimes it will even produce tones that are vaguely melodic, even if dissonant.

How to use

Burn to a flash cartridge and run. It’s a unique experience each time you run it. Even though this will not perceivably change the output of the ROM, you may press buttons to seed external entropy into the random number generator.

http://blog.gg8.se/wordpress/2014/12/17 … litch-rom/

314

(6 replies, posted in Bugs and Requests)

Moved.

315

(2 replies, posted in Nintendo Handhelds)

In principle, the clock can be as fast as you like. In practice there are some limits.

  • The speed that the silicon in the chip can handle. This is likely a bit above the ~4 MHz that the CPU runs at.

  • DMG has a 100 pF capacitor in parallel and 220 ohm resistor in series with each signal, for noise suppression. This will give you an upper limit for the frequency as it also acts as a low pass filter. (See schematic)

  • Not to be forgotten, the cable. A typical link cable, if that's what you're going to use, would have stray capacitance and would probably leave a lot to be desired when it comes to signal integrity.

But yes, ultimately you're limited by the CPU anyway. Even if you could send individual bytes faster, there would not be much point since you have to wait between the bytes.

I know some of you enjoy these articles, so here the next episode, in which I dump the boot ROM of the Game Fighter.

http://blog.gg8.se/wordpress/2014/12/09 … e-fighter/

No updates on older nanoloop cartridge support yet, sorry.

As for GB Camera support, this is tested and working. It does not suffer from empty save files or lines in the images like some other flashers. The current output format is a plain sav file, which can be converted using Gijs' online GB Camera converter, for example. It would be easy to add support for directly outputting image files, though.

318

(15 replies, posted in General Discussion)

NFA!

Edited to make the title overly clear.

Changed.