onapokoya wrote:

(why did "f o o l" get changed to "cat"?)

Sorry, leftover from last year's April fools.

466

(15 replies, posted in Audio Production)

The first thing to check is which type of GB you're using and whether you've prosounded it. Those are the two main things influencing the noise floor.

http://www.herbertweixelbaum.com/comparison.htm

And of course, a crappy audio interface might add noise as well. Try recording silence from the audio interface with nothing plugged in and see how it sounds. Maybe you actually ought to get a new interface. (Especially relevant for built-in interfaces in laptops.) Yet another thing you may want to try is draw a spectrogram of the audio and look for the frequency of the whine, then use a very narrow eq to take that particular frequency out. This also assumes that the whine is at a fairly constant frequency. Not sure what capabilities Audacity would have doing something like that. I could upload pictures and an audio example of how to do this in Adobe Audition.

http://gbdev.gg8.se/files/musictools/PixelH8/
-> pixelh8-fixed.zip

Have you checked if it matches a PSX memory card? Just a wild guess.

AT90S2313 is the MCU model number. 0141 is the date code. (YY/WW.)

469

(3 replies, posted in Bugs and Requests)

It means your inbox i full or nearly full and that you may need to delete messages to be able ot receive any further messages.

No. That's a way of categorizing special functions on mapper chips that otherwise behave like a standard MBC5 or similar. For example, Nanoloop One is listed as its own MBC in the MBC list because it's using a special command set for switching between banks. EMS on the other hand behaves like a standard MBC when as far as the switching between banks is concerned, so the standard bank switch code is used when flashing. However, it also allows for multi-ROM functionality, which is then listed as a special power. Funky name, yes.

Jazzmarazz wrote:

I see two bank support. Is that a software or hardware trick?
What can it do with the Mega Memory card?

Just so I'm not giving any wrong impressions here. I have not figured out a way to switch between the two pages from the cartridge bus. This may be impossible, even. The flasher will just flash whichever page is currently active, probably page 2 for the most part, knowing how these carts works. tongue But apart from that limitation, EMS 64M flashing works beautifully.
Note however that you have access to multi-ROM functionality within one "page", given an appropriate menu ROM, so only being able to flash one page may not be such a big loss.

MMC supports is not yet implemented, but the plan is to fully support reading and writing from the cartridge.

Teaser time!

Here's Rolf's boards, and my mod to it: http://gbdev.gg8.se/files/schematics/DMG-Rolf/

Rolf's board didn't aim for a perfect reproduction, but expandability. Are you planning on sharing the actual schematic and board files? If so I can host them in that snazzy file area of mine along with Rolf's schematic.

If you use IRC, try #gbdev on EFNet.

Ok, let's list them.

Krikzz project.

There's another project whose creator wishes to remain anonymous for the time being, to avoid being flooded with questions about when it will be done. (No, I'm not involved in this project.)

A DIY project. Unclear what happened to it. http://chipmusic.org/forums/topic/13256 … for-gbgbc/

Jose Torres' project. Vaporware. Nothing to see here, move on. Trust me. http://hackaday.com/2009/08/28/usb-gameboy-cart/

This project, which communicates directly with an SD card. Can't exactly be defined as an SD cartridge, since it requires a connection inside the Gameboy in it current rendition. http://zdoom.ic.cz/gameboy.html

476

(6 replies, posted in Nintendo Handhelds)

Just checking, are those the 64M USB ones, or the older blue 32M non-USB ones?

Those two channels are pretty much just a stereo wave output, like on your computer. Any mixing or synthesis, and so on, has to be done in software. In other words, pretty BORING!

You're on the wrong track.
Firstly, these LPT port flasher devices don't work with GB cart transfer devices, like the Transferer etc.
Secondly, the USB 64M cartridge is not compatible with any of the LPT port devices, at least not with any existing software. (as far as I know -- I have not tried every combination)
Thirdly, I'm not aware of any *Mac* software made to work with any Gameboy LPT port flasher. A USB adapter doesn't contain magic fairies that just make things work.

You may want to try this program, even if it's fiddly to set up: http://lacklustre.net/projects/ems-flasher/
Also look for tutorials. There may be newer versions of that software than available on that page.

You might also want to wait for my ALTANE project which will have support for writing to the EMS cartridge using my device instead of the cartridge's own USB.

I think the bass is simply one of the pulse channels run through some cheap audio mixer with the bass EQ turned up a bit. The LSDj sound design is probably nothing more than a simple 50% square wave with an envelope like A5 or so.

As for recommendations, start with Quarta330. That's the goto artist for Gameboy dub.
Also, Disrupt on the label Jahtari. (all over a good label for this kind of thing.)
Bitmuch, though this is not pure chip. I'll see if I can dig my copy of her old 8bc tracks for a nostalgia trip.
Dubmood, of course. Not all his stuff is dub proper, (more happy and fast-paced, even if it has that dub flavor) but there's a lot of that too. example. His stuff is almost exclusively Atari or tracker modules, and not Gameboy, though.
And just because, I'll also throw in something that isn't chip at all, and something that isn't even chip OR dub, check out the artists Boxcutter and Wisp.

(Edit: fixed a rude assumption about someone's gender.)

480

(18 replies, posted in Nintendo Handhelds)

Are you sure it's the right sav containing your songs, or perhaps one that may have been automatically created if you opened the ROM in an emulator? Just checking.