833

(18 replies, posted in Nintendo Handhelds)

The checksum is a value that is calculated from all the bytes in the ROM to ensure that the ROM has not been corrupted. If there are any changes in the ROM, the checksum changes (unless you're extremely unlucky) and a verification process can detect this. Nintendo used this back in the day when people submitted Gameboy games on floppy disks to make sure the ROMs were not corrupted. If you care about this value being correct, you can use the RGBFix tool from the RGBDS assembler package.

You can also do this in BGB. Press esc to bring up the debugger window. Select file, fix checksums then file, save as and select where you want to save the file.

834

(19 replies, posted in General Discussion)

Superpowerless wrote:

haha brilliant! I love all the comments from people pointing out factual inaccuracies haha

I'm kind of offended by this Oliver 24 stuff. It's, you know, I don't how to say it politely, accurate. True. Factual.
Also, m8 do u even compress?

835

(6 replies, posted in Nintendo Handhelds)

Moved this thread. The tutorials, mods & how-to forum is not for asking questions.

836

(6 replies, posted in Bugs and Requests)

Ah, the last post column. Fixed now.

837

(6 replies, posted in Bugs and Requests)

It's intentionally there in the graveyard, which was its original purpose. If you see it anywhere else, tell me where.

838

(22 replies, posted in Nintendo Handhelds)

Actually, it might be possible to detect this from the randomness patterns in the various RAM areas. Takes notes for the future.

839

(22 replies, posted in Nintendo Handhelds)

It's version 4.7.0, available in the official LSDj registered user area.

840

(22 replies, posted in Nintendo Handhelds)

thursdaycustoms wrote:

DMG-CPU-01,02 and 03 all have wave track "glitches". Samples have a ton of distortion over them. I've sure you could actually make some cool sounds with it but for just drums it's useless. Certain waveforms will have different levels of distortion as well. I have a whole pile of these because I can't sell them in orders.

Have you tried a new LSDj version with my noise reduction trick on one of those older CPUs? I don't actually own one of those older CPU models...

841

(8 replies, posted in Software & Plug-ins)

You should only open the .gb file. The .sav file should just sit right next to the .gb file.

842

(8 replies, posted in Nintendo Handhelds)

Could you explain what you mean by attached? Do you mean how the holder is soldered to the board, or how the battery is held in place in the holder?

(Ignore the red indications.) If your battery holder looks anything like this, you need to gently flex the metal strip outward, and then the battery will spring up. When reinserting the battery, do the same thing in reverse.

843

(22 replies, posted in Nintendo Handhelds)

breakphase wrote:

We're those revisions of the CPU or motherboard?

Yes, all of us.

844

(22 replies, posted in Nintendo Handhelds)

Announced today, the next version of BGB will contain super-accurate Gameboy emulation on the transistor level and a CPU viewer to see what's going on inside the CPU. Pretty cool.

http://bgb.bircd.org/

845

(28 replies, posted in General Discussion)

What kind of questions? Maybe it's questions of the type that other people could answer? (ie purely technical questions.)

846

(6 replies, posted in Nintendo Consoles)

Are you perchance using a power supply that's outputting AC?

847

(104 replies, posted in Releases)

Active Knowledge wrote:

Wait a second guys - Last night I assumed that you had beaten this person into submission and they removed the DBZ reference from the site.

No it's just super small, are you fucking serious? It took me 5 visits to even notice, and that's what this thread is about? HA

Yep, he was apparently being beaten into submission. I don't know if you saw how the site looked just a day or two ago, but half the banner was a big picture of Vegeta saying "over 9000 gameboys" over a backdrop of different GB models or something like that.

848

(135 replies, posted in Nintendo Handhelds)

As it currently stands, no. This should be an easy fix, however.

PS, I'm not dead. Hopefully I should be up to speed by the end of the week. Half the battle is writing informative posts, and I kind of got stuck on that with the "filter" ROM that I dropped early. (See the last post on the previous thread page.) And please check out that ROM and give some comments.