1,057

(27 replies, posted in Releases)

I contemplated not writing this post. This is the kind of post that makes me feel old and bitter and jaded and mean. But this is horrible. I'm getting the feeling that you simply took a bunch of MIDI files you found, imported them into Garageband (I'm assuming) and assigned a bunch of Magical 8-bit Plug instances (again, assuming, from your description) and then didn't edit any of the note data further. The impression I'm getting is that you have little understanding of the music you're covering. What you have created is an album that in many cases lacks the drive and the spirit of the original. Many of the smaller details are missing, which I think would have been completely possible to include within the limits of chip music. A couple of the tracks are so different I would almost call them entirely new songs.

1,058

(38 replies, posted in Nintendo Handhelds)

Zako, you need to come to #gbdev again.

1,059

(14 replies, posted in Nintendo Handhelds)

That adapter you have there is useless anyway. You need a special non-standard cable for it to work. Not optimal.
If I would have done this, I would have done it this was, more or less:
Remove the link socket. (You can't really use it anyway when the adapter is permanently connected.)
Put a mini-USB connector in its place. (Not big type B. Too big. Not a micro-USB. Not rigid enough, imo.) The way I would do this is to design a small single sided PCB adapter board which I would glue to the area where the link port was, so that the USB port is facing out the hole.
Then add wires as needed. Since the USB adapter is not longer than originally in any direction, it can fit just about anywhere, such as in the empty pocket in the back part of the case.

For inspiration:


Derpie USB fix by nitro2k01 (Gameboy Genius), on Flickr

I had to fix my derp cart after I managed to rip the USB socket (and the underlying traces) off of it. The way I managed to do this was through a Gameboy drop test from 0.5 meters and more where I left the USB cable plugged in. I didn't anticipate that the force would ripp off the USB connector, but it did. (It didn't fall on the connector or anything. This was just from the sheer force of the cable moving.) I put no blame on the cartridge since I was deliberately abusing it.

Anyway, I'm justing posting this image for inspiration. And this is assuming I would actually do this mod, which I wouldn't.

My solution to the flimsy connection problems one might have with the NL adapter is as follows. Get a spare link connector and solder it to the adapter.


USB Nanoloop adapter improvement 2 by nitro2k01 (Gameboy Genius), on Flickr

Then add some heat shrink tubing around the adapter for isolation, and some hot glue for mechanical stability, and you're good to go. I would recommend not doing this unless you actually need to, to avoid stealing link connectors from perfectly working DMG boards. (Well, it was a GBC in my case.)


USB Nanoloop adapter improvement by nitro2k01 (Gameboy Genius), on Flickr

Another option is to solder the wires of a link cable to the adapter. I have thoughts on how to do this right, as well.

basspuddle wrote:

I might be interested in your mixer. What is it?

The post is still here: http://chipmusic.org/forums/post/140989/#p140989

1,061

(21 replies, posted in Nintendo Handhelds)

Oh and another thing, make sure you actually have the latest version. Go download it again.

snatcher, the one thing I can think about is that depending on your OS, you may have to eject the cartridge between writing a ROM and a SAV. Ie, you can't write both things without unplugging and replugging the cartridge in between.

If you have LSDj on the cartridge, does it hold any changes you make?

1,063

(21 replies, posted in Nintendo Handhelds)

Yes, I don't know a witty answer to the question whether there's anything I don't know. Oh wait...

1,064

(21 replies, posted in Nintendo Handhelds)

I believe the SGB does copy the logo to VRAM just so it leaves the same data in video RAM in case some game looks at this to detect crappy emulators, or something like that.

The glitches are happening because the SGB is using video RAM as a way to transfer data, in this case probably the border shown around the GB screen. The game can send a command to lock the screen output before transferring data this way, which is why you don't see the glitches on the TV screen.

Some cables are "charge only" cables. These skimp out on the two wires used for communication. Can you use this cable to connect to the Blackberry from the PC? (or Mac tongue ) If so, it should derp along just fine. The cartridge should work under OSX just fine.

Alley Beach wrote:

very nice article. your probably gonna kill me, but i saw one of these at a swap meet... and i  didn't buy it =/

Well, your loss I guess. I already have one. Still looking for other types of clones, though.

A while ago I came across a "Game Fighter" GB clone.. I knew exactly what I wanted to do with it. Open it up, take a lot of photos, and document as much as I could of it. So that's what I did,

http://blog.gg8.se/wordpress/2012/11/11 … -teardown/

And just to ask exactly everywhere. If you own another GB clone and you're willing to lend it to me (or perhaps even donate) for a similar teardown/analysis, I'd be very happy.

Last update: Dumping the boot ROM of the Gameboy clone Game Fighter

1,068

(14 replies, posted in Nintendo Handhelds)

Ok. Then there's surely such a thing as 10k resistors... tongue

1,069

(21 replies, posted in Nintendo Handhelds)

SketchMan3 wrote:

Hm. I suppose this is as good a thread as any for my question:

I've heard from a few sources that there's no clicking when switching L/R channels in emulators. There's clicking in my BGB. I don't know if I changed some settings or what, but, I'd like to know how to get rid of it. I've been okay with it for awhile, but it's starting to get in the way when I want to use rapid pans at low volumes.

BGB tries to emulate a typical Gameboy, including this type of effect. If you're getting these clicks in BGB, but not on real hardware, you should report it as a bug.

1,070

(21 replies, posted in Nintendo Handhelds)

kimbersprophet wrote:

when i try to record a wav from my lsdj song its allway glitchy like itll play ok for a while then cut out a tiny piece of audio wich is almost unoticeable REALLY ANNOYING ME what can i do about it im running a quadcore processor with 2 gb ram

This may happen in the sound that goes to your soundcard during recording, but the recorded file should be fine. Can you confirm?

1,071

(45 replies, posted in Nintendo Handhelds)

Chainsaw Police wrote:
ant1 wrote:

i don't think you can just "hack" an image into a program that does not display an image without knowing any asm actually

tilehacking?

1,072

(2 replies, posted in General Discussion)

There's already a thread about this right?

http://chipmusic.org/forums/topic/8993/ … australia/