Moved. For future reference, if this happens, using the report function on the post in question is the most efficient way to contact the mods/admins about stuff like this.
114 Nov 21, 2016 3:58 am
Re: LittleFM 0.5.2 released - an alternative file manager for LSDj (39 replies, posted in Nintendo Handhelds)
Little FM 0.5.2 released. Fixes a bug where some files would incorrectly fail to load with the message “no blockjump”.
Get it here: http://blog.gg8.se/wordpress/gameboy-re -for-lsdj/
115 Nov 14, 2016 11:08 am
Re: MIDI-USB adaptor (234 replies, posted in Nintendo Handhelds)
With that said, I'm not sure Pushpin is the GB MIDI panacea. mGB is probably over all a better solution. But now you have the choice.
116 Nov 14, 2016 10:39 am
Re: MIDI-USB adaptor (234 replies, posted in Nintendo Handhelds)
Boom! Here's a version of Pushpin that works with SPI mode. (Arduinoboy/nanolooop MIDI).
117 Nov 10, 2016 1:11 am
Re: Free codes to download my last electro-chiptune-videogame album (14 replies, posted in Releases)
I used wc6w-x9bz.
118 Nov 3, 2016 12:11 am
Re: GBS2GB (21 replies, posted in Nintendo Handhelds)
It's up again. Seems like all of Angelfire was down for a while.
119 Oct 21, 2016 10:18 pm
Re: Nintendo switch (23 replies, posted in Nintendo Consoles)
Four directional circle buttons? From the inventor of the d-pad?
Maybe they consulted Apple.
120 Oct 19, 2016 2:19 am
Re: Anyone have a copy of this "Headache Boy random noise generator"? (7 replies, posted in Nintendo Handhelds)
The author contacted both me and nordloef and sent a new version, which is available for download in my file archive:
121 Sep 24, 2016 12:00 pm
Re: lsdj always "too busy" with arduinoboy (2 replies, posted in Nintendo Handhelds)
Stupid question, but are you sure you are in the right mode on the Arduinoboy? You should be in LSDj master mode, as indicated on the product page. (Edit: or slave? I can't remember if master in the mode name refers to LSDj or ABoy being master.) And in case that the legend is somehow mislabeled, have you tried different modes to see if any other mode works correctly?
122 Sep 12, 2016 5:44 pm
Re: Anyone has a Bitboy? (Gameboy Camera to SD) (24 replies, posted in Nintendo Handhelds)
While not a commercial product, this thing made by a certain fur ball from France may interest you.
123 Sep 12, 2016 12:25 pm
Re: Colors are not quite right on biverted DMG (9 replies, posted in Nintendo Handhelds)
If the LED is wired in backwards, the panel won't light up. Clearly not the problem here. The problem is the soldering of the inverter chip. Something in that area is either shorted or not connected.
124 Aug 30, 2016 11:39 am
Re: USB MIDI Arduinoboy (23 replies, posted in Nintendo Handhelds)
Or, the NL MIDI adapter. Maybe not the cheapest option, but probably the smallest and simplest. But again, no MIDI USB host.
125 Aug 24, 2016 9:05 pm
Re: Nanoloop 2.7.9 Tempo Issue? Can't have 110 BPM! (6 replies, posted in Nintendo Handhelds)
I'm not familiar with NL2, but this probably has to do with the timer resolution. There's probably no timer value that fits naturaliy with 110. You will probably find more gaps at higher BPMs.
126 Aug 19, 2016 8:12 pm
Re: Pocket, LSDJ, GB USB 6M rebooting? (7 replies, posted in Nintendo Handhelds)
You can drop in a $4 boost converter and won't have to worry about battery quality/charge.
Are you sure? The GBP (like all GBs) has a switching voltage converter built-in. If the voltage cut-off of Nintendo's converter is set too high, it may stop batteries from working before they're fully discharged, and then a boost converter would help. But I thought the problem with the EMS cart was that it's using excessive power, so that it both drains the battery faster, and is using more power than a typical AAA battery can deliver when partially discharged due to ESR. In that case, no boost converter in the world would help.
In other news, I had a spare Li-ion 3.7V, 810mAh/2.997Wh which I jumpered up to the Pocket's terminals and it worked better than I expected. Is there a reason I can't/shouldn't put a single Li-ion AAA size cell with a dummy cell in the back?
That should work, better than using AAA batteries in fact. One thing to keep in mind: If it doesn't have protection circuitry built-in, you may want to be careful not to over-discharge it, or accidentally short it.
127 Aug 19, 2016 7:43 pm
Re: 303 COPY (8 replies, posted in Other Hardware)
There's a new player in town. You may want to check out re-303, with the tagline, it's not a clone, it's a replica.
128 Aug 17, 2016 2:25 pm
Re: Drag N Derp not working (7 replies, posted in Nintendo Handhelds)
Both of you are probably wrong. If it was a USB cable problem, the cart wouldn't detect at all in the computer. It wouldn't randomly give glitched Nintendo graphics.
Probably, the cartridge contacts are dirty, or misaligned. Open up the cart and clean the edge connector with isopropyl alcohol.